scaramoosh 162 Posted December 1, 2013 It's like removing a death penalty, now I can spawn where I want and get back to where I died in 10 mins. At least before it was random so there was a chance you'd get heavily penalised if you spawned somewhere so far away. Now I just don't feel any tension in a fight, I don't care about gear as it is so easy to get it because zombie A.I is broken and I'm not afraid of them like I was when I first started, now I know they're not a threat. I just find the game boring, it's not harsh any more... When I die I want to feel loss like I felt when playing EVE Online and losing my first battleship I saved up months for back in 2003. That is what makes your heart pump and I used to feel it in Dayz and I don't because I realised the zombies are broken and stuff like choosing where you spawn has has dumbed it down a bit. It's the same reason why I hate custom servers, you can get loot at the drop of a hat, if loot isn't rare then it isn't fun. If everyone is running around with military gear and all have cars in SA, then straight away it's shit. I want to spend months finding something like I used to in Dayz so when I lose it I'm gutted. I've still never found nvgs in game, but I don't see any value in them either as every servers seems to be day time all the time. It's another dumbing down thing that servers never used to do but they all do it now. I miss night time :\ 7 Share this post Link to post Share on other sites
NuckFuts 265 Posted December 1, 2013 These gameplay changes to the mod are actually going to benefit the standalone as it will be more 'core' Dayz. Share this post Link to post Share on other sites
r4z0r49 4761 Posted December 1, 2013 Spawn selection is enabled by the admin of the server. When we added the system we planed to add a load of limits but the guys doing that section well got man flu and by the time it got to release day it was too late to remove :-(. There's no reason admins can't create the lockout limits if they wonted too. Share this post Link to post Share on other sites
enforcer1975 1111 Posted December 1, 2013 These gameplay changes to the mod are actually going to benefit the standalone as it will be more 'core' Dayz. You mean knowing where you are going to spawn and all? That's the big surprise when spawning..."where am i?" it would have been better if they even removed to location in the lower right corner but a lot of people who have slow computers don't even see that feature anyway since it's already gone when they can finally see their surroundings. Yeah yeah "i don't have time to look where i am". DayZ isn't a two rounds in thirty minutes fragest like CoD...just saying...take you time, i don't know how people can have fun in something they do without putting in some effort. Share this post Link to post Share on other sites
Dyckman 26 Posted December 1, 2013 I play on a Vanilla server, but we have that option to spawn at locations, but also a choice to randomize it. I agree, Killing someone than 5 minutes later they're at at their body, or I am back at my body. Right now, I spend my time in elektro and chernos, that's all I know so I spawn there. If it was random it would force me to explore, and learn the rest of the map. Share this post Link to post Share on other sites
r4z0r49 4761 Posted December 1, 2013 I play on a Vanilla server, but we have that option to spawn at locations, but also a choice to randomize it. I agree, Killing someone than 5 minutes later they're at at their body, or I am back at my body. Right now, I spend my time in elektro and chernos, that's all I know so I spawn there. If it was random it would force me to explore, and learn the rest of the map. Ask your admin to disable? 1 Share this post Link to post Share on other sites
Zedertone 378 Posted December 1, 2013 I've joined plenty of servers that don't have spawn selection, or if they do it doesn't even spawn where I click so.. :PApart from that, I don't really mind it. Although I do disagree with the Balota one considering people join there and have a good chance of getting a gun the first like 10 mins. Share this post Link to post Share on other sites
r4z0r49 4761 Posted December 1, 2013 The chance for a weapon is the same at all spawn points :-). Share this post Link to post Share on other sites
Zedertone 378 Posted December 1, 2013 The chance for a weapon is the same at all spawn points :-). Well at Balota you've got the air control tower and the hangars... Share this post Link to post Share on other sites
r4z0r49 4761 Posted December 1, 2013 MilitarySpecial has the lowest loot chance of all buildings. so you have more chance at any one of the towns due to Military loot spawning at 4-8 different buildings in place of the 2 hangers at balota. Share this post Link to post Share on other sites
Zedertone 378 Posted December 1, 2013 MilitarySpecial has the lowest loot chance of all buildings. so you have more chance at any one of the towns due to Military loot spawning at 4-8 different buildings in place of the 2 hangers at balota.Yeah I kinda noticed the hangars aren't really worth checking anymore, lol... Share this post Link to post Share on other sites
Dagwood 680 Posted December 1, 2013 But... But it's an airfield! Share this post Link to post Share on other sites
r4z0r49 4761 Posted December 1, 2013 Yeah I kinda noticed the hangars aren't really worth checking anymore, lol... So we moan there's to much loot then we moan there isn't enough just cant win. 2 Share this post Link to post Share on other sites
wild_man 4442 Posted December 1, 2013 (edited) So we moan there's to much loot then we moan there isn't enough just cant win. some guys make complain whatever happen :huh: 5 or 6 guys make complain on forum don't mean nothing compare with 10,000's who playing right now don't say nothing too busy playing for this :thumbsup: :P Edited December 1, 2013 by KoS 3 Share this post Link to post Share on other sites
TIC 1050 Posted December 2, 2013 some guys make complain whatever happen :huh: 5 or 6 guys make complain on forum don't mean nothing compare with 10,000's who playing right now don't say nothing too busy playing for this :thumbsup: :P Perhaps on the changelog, there could be a poll attached to it to see whether the majority can agree with the most important features in a future update to see whether it's appropriate or not. 1 Share this post Link to post Share on other sites
scaramoosh 162 Posted December 2, 2013 That airfield shouldn't be there and the map shouldn't be so coast heavy as really all it has encouraged is everyone to stay at one of the two cities. The map needs a river running through it and a city placed in the middle and two of the three airfields to be taken out. It just needs something to make it more than Elektro and Cherno.... while you can go to other places on the map, there is really no point as there is nothing there that you cannot get anywhere else other than the NW airfield which is boring to get to as there is nothing before it but Stary. You have to spawn at the coast because if it was changed to spawning at random locations on the map, you'll get a situation where you spawn behind someone and that isn't good for balance of the game. It's nice to stake out a place and know no one is there, if suddenly you had a new spawn who happened to find a weapon and then killed you... you'd feel cheated. So really the map just needs more to make it exciting, to make you want to move inland. Right now if you've seen one town you've seen them all as the buildings are copied and pasted and share the same loot. I know admins can remove the feature, but they don't and it's a struggle to find a good server, one that I don't want to spend time doing. It isn't a good feature and should just be taken out because you cannot rely purely on admins to make your game good. Share this post Link to post Share on other sites
Jex 1104 Posted December 2, 2013 I never understood the reason to include a choice where to spawn. Saying it's up to Admins is why we have 1000+ car servers giving out every weapon under the sun "But choice is a good thing!" - clearly not. If you want to meet up with friends, well it doesn't take more than 20 minutes from anywhere on the map - you pick a mid point and head to it. Is it so people can run back to cherno for more pvp - why even cater to that crowd? I'll assume that more servers allow this option than don't as server hosters compete for a player base. Roll on the SA... Share this post Link to post Share on other sites
r4z0r49 4761 Posted December 2, 2013 I don't know and i give up. The simplest answer is the community don't know what they wont for every 200 ppl saying they wont we have 200 ppl saying they dont every pole every created has always returned 50/50. So we give options its up the guys paying for the servers to choose how they use the mod. I was one of the main ppl who didn't wont it in. But yea that's another story altogether and it has nothing to do with Dean or Matt Share this post Link to post Share on other sites
wild_man 4442 Posted December 2, 2013 me I don't care, I love dayz vanilla also give choice for everything is not always best way too much option sometime make everyone confuse and make more work for you is not possible make 100% guys happy, best way is make game in way YOU want to play and hope is same for other guys :thumbsup: ;) I prefer random spawn because I like to have surprise good or bad :) but I understand some guys want to go fast to friend or body or whatever we have system for random spawn and choose spawn for me is give everyone what they want I don't see what is problem here :huh: 3 Share this post Link to post Share on other sites
starthealmighty 597 Posted December 2, 2013 (edited) I don't see why people have their panties in a bunch over tedious crap, Its like everyone has tunnel vision Its made to be optional for server admins. Simple because Admins might want their server to be done a specific way For things such as spawn selection it should never be forced on a server, And now that its already been implemented as an option, its stupid to remove it Because players dont want it on the server they are playingits like giving a child candy, then wanting to take it away because you planed to give them a lollipop so you blame the guy at the store The best approach is to make things optional or available to change, that way admins can do what they want and the players of that server that want something changed can complain and talk to the admins compared to the guys who slave away to make the updates Edited December 2, 2013 by Star Thornberry Share this post Link to post Share on other sites
h3l1x 327 Posted December 2, 2013 (edited) When we added the system we planed to add a load of limits but the guys doing that section well got man flu and by the time it got to release day it was too late to remove :-(. Does that mean there's a chance it'll be fixed in an upcoming major update (say 1.9.0), or since it got implemented already at this state it's just as is and we move on? Edit: Yup, I know the spawn system works, I'm asking about the actual spawn limits which weren't implemented as intended. Edited December 2, 2013 by h3l1x Share this post Link to post Share on other sites
r4z0r49 4761 Posted December 2, 2013 And that's the exact reason it was added to give both sides what they wonted. also to keep the peace within the dev groups the ppl who actual spend there own time creating the mod for you guys to play :-) Share this post Link to post Share on other sites
r4z0r49 4761 Posted December 2, 2013 Does that mean there's a chance it'll be fixed in an upcoming major update (say 1.9.0), or since it got implemented already at this state it's just as is and we move on? The only item missing is the actual limits the spawn works as it should the spawns are random within a group some groups overlap other groups. If we get someone to create the limits then yes but as it stands i just don't have the time to do it all. Share this post Link to post Share on other sites
Jex 1104 Posted December 2, 2013 I don't know and i give up. The simplest answer is the community don't know what they wont for every 200 ppl saying they wont we have 200 ppl saying they dont every pole every created has always returned 50/50. So we give options its up the guys paying for the servers to choose how they use the mod. I was one of the main ppl who didn't wont it in. But yea that's another story altogether and it has nothing to do with Dean or Matt Then you should make the mod in the vision you want it to be played. Once you let a committee get involved, everyone wants everything and it becomes ridiculous. Make it the way you want it, listen to people's ideas but only use what you want - that's how games are made that are any good - you stick to a vision and go with it. Once you start adding everything that people want is becomes a clusterfuck - which is what DayZ is now with all the mods - too many choices and the player base gets watered down. Sometimes restricting certain things makes a game better - is your Mod the realistic dayz or is it some cheap BS game that starts you with a convoy of trucks loaded with unicorns that shoot lazers from their horns - tell everyone to FO or get with the program. 1 Share this post Link to post Share on other sites
r4z0r49 4761 Posted December 2, 2013 If only life was as simple as that. Share this post Link to post Share on other sites