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How dayz has change

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I stared playing dayz when it first came out. I remember when dayz first came out and I would find a makarov. me and my friend uset to get super hyped when we found a pistol. Then we got a little better and stared finding lee Enfields and guns along those lines still me and my friend would get super excited. Then the game got really big it stared going downhill from there. 1000+ cars 400+ barracks and crazy stuff like that. Now I log into dayz thinking electro is a bad spawn because balota has 5 barracks. I really did miss the old atmosphere of how even a pistol was rewarding let alone a simple rifle. Also Anthoer point to touch on is you find so many players now a days but before when dayz first came out players were hard to find.

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I only think DayZ only had a bad moment when it was bombarded with scripters last year. I think DayZ is just getting better and better as it goes in terms of challenges and balancing things out. For a mod, it's pretty good for what it is.

 

What I do miss is the old feeling of losing things like I once had. Now it just seems so easy to obtain these items back again since loot just pops in and out so often.

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I don't think this thread will receive a warm welcome, but I'll bite.

 

I agree. The old feel of DayZ is long lost. It's only present to new players of the game now, and only for a few weeks at most. There are far too many servers offering 5,000 Vehicles, self-bloodbagging, uber-awesome no-scopez pvp with 200x loot spawn and 100x military loot. And even if you do manage to find a good vanilla server, you seriously suffer from shamefully low populations to a point that you don't even want to play on them, because the only thing you ever encounter is zombies.

 

Also, the player base itself has dramatically changed. You used to be able to count on the occasional friendly encounter. Hell. It's how I met my current circle of gaming friends. Now, you can usually count on a bullet to the brain. Saddest thing is that people nowadays embrace this playstyle and it has become taboo to do anything else. Last time I played, I was with a group of people I barely knew, and refused to kill an unarmed survivor. I was promptly criticized and labeled a 'pussy' by them. I booted them from my teamspeak and said good riddance.

 

I feel the pain.

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I really think the aspect of the game has change now it not how the developers intend it to be. It's more pvp oriented more then anything else.

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Well... when i first started playing, you spawned with a pistol, the servers ran night cycles, the admins didnt know how to switch em off.. no one had nvgs o course (heli crashes were a mythical phenomenon)  So it was flares and chem lights... there was still shit loads o KoS mind, and people would use the flares as weapons, because the Z's would swarm to them, so if yah saw some one enter a house, all yah had to do was throw a flare in the door way, and wait for him to run outta ammo (no melee weapons)

 

 I recall there being friendly players... but i still come across em now, there were zero vehicles for quite a while (they got taken out because o a desync bug with em, causing them to kill players etc , and didnt get added back in till much later) It also could literally take 30mins for your character to load... and normally did. When they added tents in, they were player killing machines!

 

 i remember the early game differently than many... i played the shit outta it still, and loved every minute. At the moment im loving arma 3 breaking point, it will get stale too with time, it has nothing to do with the player base mind. Its just the way us humans work, familiarity breeds contempt. I had a go at the vanilla mod a few times, and i like what razor has done with it... it would be way better than it was, if it had packed servers. Its still fun mind.

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I really think the aspect of the game has change now it not how the developers intend it to be. It's more pvp oriented more then anything else.

 to re use this quote from an article about rocket http://dayzmod.com/f...er-zombie-game/

 

 

"Eventually he hit on the idea to replace Arma‘s terrorists with zombies, but the undead would actually be the least of a player’s concerns. Hall was designing the game as a social experiment: Every time a player logged in, they’d be pitted against other players also hunting for supplies. Players would compete for limited food, water, and weaponry, and their anxiety would make them more deadly than the brain-eaters. The gameplay re-created his feeling of isolation in the jungle, surrounded by dozens of starving strangers, any of whom might be plotting to steal his meager supplies just as he was plotting to steal theirs. Hall wanted the possibility of dying and losing everything to drive players to kill other survivors in order to steal their rations. He would call the game Day Z, a twist on D-Day."

 

 Id say this is what the developers were aimming at... not another generic scoot and loot.

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Also so Anthoer point I know this is a dayz forum but take bf4 cod ghost for example there are a lot of changes that people don't like because every game is the same know pretty much pvp and that's were I think dayz got the influence of pvp from this so to call them cod fanboys I guess you could call them. thay don't know any better but to pvp. You are right the players have changed and I can 100% agree on that. Remember when dayz first came out why was it so special because it wasn't all about pvp. People wanted a fresh new game to play something other then pvp. now I don't mind the pvp. If you take a look at Frankie's video you can tell the atmosphere is differnt. Take his first video all the way up to about his 14 video the atmosphere is so intense because he didn't won't to lose his gear it was actually important to him. But 14 and on is a differnt story it probley took five minutes to gear up and then about ten to find some action/pvp

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There was that one bugged update, where everybody complained that all you could find was tin cans. Those were the days.

 Scarce loot at its finest! :thumbsup:  i loved the patch, when they first took pistols away from new spawns, and they just spawned with bandages... and bandages stopped spawning any where else... and the Z's would make yah bleed most times first hit, and KO within three... it was open season on the beaches for new spawns :lol:

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I miss the limited gear, where finding a compass was exciting. There's a fine balance between find things too quickly and taking forever to find things (like antibiotics used to be). I hope the SA addresses this issue, where guns are limited but melee weapons aren't so much and other gear like a compass is rare to find (but not too rare). Make surviving on your own tough, like a broken leg can only be set by someone else, where we could build a community shelter and grow crops for food.

 

At the start of the SA, supermarkets should be a good source of food but they should make it that as time goes by, they tweak the spawns so they're less and less (I wish they'd make the zeds infect you as well when they hit you and draw blood but that's probably too much for most people). So as time goes by, things get rarer (like in walking dead) and also, I'd love to see the map change too, like things get more and more overgrown - how cool would it be to have the environment around you change gradually over time to really make you feel like your in  a changing world?

 

On top of that, I'd like to see some clever use of missions or objectives, something kind of random and rare to happen that the devs could inject into a few servers here and a few there, that got the rumor mill going "Did you hear about that guy who had to...." if you make them rare enough they become special and you're always wondering if you'll ever come across one. They could be in the middle of the woods, only there for a couple of hours and if nobody finds it, it gets missed. People would talk about them in the forums and each one would be different.

 

It's quite possible to add this content in and keep it going. I'd probably pay a monthly fee for something like this.

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I stared playing dayz when it first came out. I remember when dayz first came out and I would find a makarov. me and my friend uset to get super hyped when we found a pistol. Then we got a little better and stared finding lee Enfields and guns along those lines still me and my friend would get super excited. Then the game got really big it stared going downhill from there. 1000+ cars 400+ barracks and crazy stuff like that. Now I log into dayz thinking electro is a bad spawn because balota has 5 barracks. I really did miss the old atmosphere of how even a pistol was rewarding let alone a simple rifle. Also Anthoer point to touch on is you find so many players now a days but before when dayz first came out players were hard to find.

 

 

I wonder when you started playing Day Z. A couple of things in your post just dont add up to me...

 

When day z first come out you spawned with a Revolver. After that it was changed to a Makarov. That was universal as all servers had the same load out gear on the main hive.  I wonder why you got so hyped finding a gun which your own superseded or you already spawned with????

 

Also when I first started playing (pretty much at launch) you were constantly tripping over players as there were only a handful of servers and you had to wait to get on them. Once you did you had to  fight your way off the coast as people would kill new spawns for their beanz!

 

Things "went down hill" when a wave of hipsters got wind of this awesome mod and the steam summer sale brought ARMA 2 CO down to a  very cheap price and with popularity came the inevitable hackers. From there and borne out of frustration private  hives were introduced, which of course led to some servers going over kill on stuff that were previously locked down, such as having too many vehicles or high value spawn locations. Also this naturally led to otehr versions of dayz which diluted the community and fragmented it to various

 

While these were necessary to save the mod and fight back, they introduced more problems than they resolved. Naturally the  hipster crowds moved on to the latest new 5 minute wonder on Reddit and private hives because a lot more bearable but by which time  Pandoras box has been opened now and Day Z mod (dont forget this is just the mod and not the full game) has naturally developed into some awesome "flavours". Again some of the issues you have a problem with are server specific and not necessarily a problem with the mod as a whole.

 

I think I would be more worried and Day Z would be in far more trouble if it didnt develop at all, the stand alone game wasnt in production and we were alls till playing on 5 or 6 servers personally. 

Edited by Box
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 And even if you do manage to find a good vanilla server, you seriously suffer from shamefully low populations to a point that you don't even want to play on them, because the only thing you ever encounter is zombies.

 

 

This makes me mad. There are tons of public hive servers, from France to the UK to the US that have 50 players average a day, I don't know why people keep saying there are no vanilla servers. Its like you don't even look. All public hives are 100% vanilla (though I saw one with 50% more vehicles once).

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I've been playing for a couple months, and I just keep on enjoying it.  :)  :thumbsup:

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I've been playing for a couple months, and I just keep on enjoying it.  :)  :thumbsup:

 

 

Thats what it's all about!

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