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okiimatsu

Humanity of 10 to -27,775 in one fell swoop.

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This from obliterating a store with a single occupant with a satchel charge. Before the commison of this I had one murder and three bandit kills, and the above mentioned humanity of ten.

That's quite a fine. I'm hoping this atrocious system is done away with in the standalone. Vid of it below:

 

http://www.youtube.com/watch?v=nSrRibCgro4&feature=c4-overview&list=UUUp1lo-hXiizhJ4oM0Wfj2g

Edited by okiimatsu

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I witnessed someone shooting an M136 launcher at another player and as a result he dropped to -200k humanity.

 

EDIT: He was originally sitting at 30k+. 

Edited by Inception.
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I witnessed someone shooting an M136 launcher at another player and as a result he dropped to -200k humanity.

 

EDIT: He was originally sitting at 30k+. 

 

 

I killed him once and I'm stuck at -430k because of it (on MustyGaming US Epoch that is - I'm usually one of the nice guys).

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Maybe in this case the humanity loss is worked out by how many pieces you put that poor little survivor into :)

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Thought explosions didn't contribute to humanity loss or gain?

 

 

You even get murders / lose humanity when crashing a helicopter and the passengers die.

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blowing someone up is a pretty inhumane thing to do

"IF" I was ever going to kill anyone thats the way I would do it. I mean how many mother fukrs you hear about blowing up? Thats the way I would want to go down.

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