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I feel like I am the only one these days that goes to the effort of finding a private or heavily moderated server to play the REAL game script kiddie free. I mean, enough with all these 'MEGAMODS' and totally altered DayZ premises. Lets get real!

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Yeah but won't any type of precious metal or gem be of no worth when there is nothing behind it? I mean it's just a piece of gold ingot that has no equivalent if you have don't have a currency or state backing it up, like how you can use your >put currency here< bills as toilet paper when the banks go bankrupt. It's just printed paper in the end. Trading would rather go into bartering instead of exchanging play money. Sure if it's worth something to someone is has a value but who wants to have a pile of gold ( ok i guess there will still be idiots who will do just that ) instead of having something in his stomach.

I find this article very interesting considering worth of things when civilisation fails. http://survivetheapocalypse.wordpress.com/2009/05/24/money-in-a-post-apocalyptic-world/

 

Yes the things he mentioned will be valuable but in societies barter tends to go away fairly quick and be replaced by a currency system of some sort. Nearly all currency systems utilize a rare and/or hard to duplicate object as a place holder of value for the items you have and can barter.. AKA little 1oz gold bars since it isn't good for anything else but is rare enough people can't just duplicate it. Gold has value in a modern world for the electrical properties and even more because it has a low reaction with other elements making it ideal for certain uses but in a less electronic age it's primary use is it being rare and so good for turning into a currency medium. Gold won't be of any use alone but eventually someone will set up a trade system and will need something other than barter and will probably turn to gold as the medium just like people did in the past.

Why do you need currency, because a farmer with a field full of perishable food can't barter it for a car? Why not? Because the person he might barter it too won't be able to eat the volume of food that equates the value of a working car before it spoils. He might barter for that amount if he knows he can trade it for lesser things he needs instead later, but not knowing that he won't make that trade. So it is good for everyone to have a medium that is worth X bushels of food, or 5 Stanag clips, or a Gerry can worth of fuel. 2 Gold bars will buy you a shotgun and one more gold bar will get you ammo for it and you got those selling several bushels of food to the store which will sell individual baskets for Silver bars. 

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For me an ideal mod of the mod is a significantly larger map.  More interesting areas to explore without affecting loot types and availability.  Even distribution of loot would encourage more exploring and avoid choke points like the Chernarus map. 

 

Just the sheer vastness would make meeting people a more exciting experience.  I would hope this would encourage trading and sharing info about the large play area.  

 

On US 434 there is a lot of cooperation and trading going on with regulars.  A lot of mutual assistance to increase individual survival chances.  However once the server gets busy the killers come in it generally trends into PVP.  That's why if the map was larger maybe 30 x 30 or 45 x 45 the texture of game play would remain more survival with a few dedicated and patient bandits.  Though I must admit I'm not too sure a map that large is technically or effort wise feasible.

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Let me write my crap here too:

The thing with the trading posts in Epoch that makes them "anti-DayZ" is the fact that DayZ was meant to make the Players do all the things in the game by themselves. You want a trading post? Get some guys up, bring stuff there, get some guards and freakin make your trading post if you want one!! And if you want a "safe-zone" then get some snipers around Cherno, some that secure the city. I acctualy saw exactly that on a server, about 6 guys took over Cherno telling people that they need to get a "visum" at the school/office when they want to loot in the city. Adding all this stuff makes DayZ feel like Skyrim or whatever as Frytek said.

 

So much for that

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...the majority of new players these days won't get the same kind of long lasting thrill starting new on this game used to give, the paranoia and immersion just aren't there in mods like epoch and origins and such,...

I would disagree on the Paranoia. In early DayZ, there was no paranoia. There was fear, uncertainty, risk. Now there is Paranoia. People expect enemies, no matter if there are any or not, causing everyone to actually be that enemy they fear. 

that's the big difference nowadays. Imho.

 

Yes! One of the scariest moments I've had in Epoch was ...

When I ran along north-end of NWAF, followed by a zombie a good 30m behind me, who suddenly stopped, hit the air, and knocked me out for 10 minutes, bleeding out from full health to nothing with no reason whatsoever... That moment I was really afraid I had wasted too much time with that mod...

 

For me an ideal mod of the mod is a significantly larger map.  More interesting areas to explore without affecting loot types and availability.  Even distribution of loot would encourage more exploring and avoid choke points like the Chernarus map. 

In any realistic survival scenario, the areas that are most populated, even tough offering the best loot, would be raided first. It would be natural, that those regions that are visited the most by players would have the least loot. This would cause players to spread out more naturally and make a lot better use of the map. "Lets go to stary, maybe stuff already respawned" could change to "let's go to the north-eastern forests, people might not have been there yet."

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Just a word of caution; if you are in any way, shape, or form, for custom DayZ 'mods', then this forum will instantly become your enemy. I'm not against them myself, but the entirety of the DayZ forums seems to think that people should not be allowed to mod DayZ for their own use at all.

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im guessing this forum was not the place to post this

 

bank explained: a risky place to get gold but extremely dangerous

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Sounds far past the apocolypse stage, sounds like everyone is doing fine in this mod you describe.

Might be a little much, and too hard to impliment I would think.

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When I ran along north-end of NWAF, followed by a zombie a good 30m behind me, who suddenly stopped, hit the air, and knocked me out for 10 minutes, bleeding out from full health to nothing with no reason whatsoever... That moment I was really afraid I had wasted too much time with that mod...

 

Yep.. that has never ever happened in Vanilla... ever... 

Look, There are bugs in Epoch, tons of them. There are bugs in Vanilla. Maybe you shouldn't pick a bug that is in BOTH mods as a reason to not play one of them.

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