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beavis_5000

Killing zombies needs to be a main part of the game? Thoughts?

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Ok lets look at the game objecties as of right now. Building bases, finding/stashing loot, killing bandits or killing anyone possible.

 

If your new to the game you are just going to be trying to find loot and survive. Once you get that down and maybe even get a little base set up your going to start killing people whether it be just bandits or everybody you see.

 

I think the zombies are what is key to bringing this game to the next level. Feel free to disagree and share your opinions.

 

 

 

For example I dont think anyone should even think about going anywhere near a populated place like Cherno without a 5-6 man squad because of massive amounts of zombies that come at you hard.

Edited by electricfuneral

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I don't think actually killing them needs to become a key part of the game, but I think that they should definitely be a threat to your survival which may in turn lead to you being forced to kill them.

 

In the standalone, when the zombies can run indoors, I think a lot more players will be forced to expend precious ammo to deal with zombies that would otherwise trap them.

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I don't think actually killing them needs to become a key part of the game, but I think that they should definitely be a threat to your survival which may in turn lead to you being forced to kill them.

 

In the standalone, when the zombies can run indoors, I think a lot more players will be forced to expend precious ammo to deal with zombies that would otherwise trap them.

 

 

 

I agree.

 

I think when people want to go to a big city like Cherno they need to be ready to fight CoD style zombies. And not the new running train BS, I mean old school WaW hold your ground or die. Then run when your done and have what you need and get outta town.

 

You need to go in somewhere and get something you fight your way in and out. A few teammates fighting off hoardes while a few loot.

 

I think this game would be awesome if you had 3 or so players and you needed to go to the supermarket and you had to make a plan to do so. Like one person take the front door , one take the side while one loots. And massive amounts of zombies the whole way.

 

I dont know I could be way off, just some thoughts running through my head. It sounds awesome tho lol.

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It will be a lot better in the standalone, zombies will be an actual threat and won't just magically slow down when coming inside - you will be forced to deal with them one way or another.

Ammo will also be significantly more scarce meaning that even if you are armed zombies will still be a large problem (especially since gunfire will attract even more).

I think that this will put a lot of emphasis on the new 'quick-switching' inventory system and the reliance on melee weapons for quietly dispatching any problematic zombies.

If you want to get to the supermarket you'll have to chop your way through and grab some gear quick before you are overwhelmed.

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I already kill zombies in the mod when I play, in standalone they won't respawn, giving me even more reason to kill them.  I personally prefer an ax or other melee weapon for my zombie clearing, and with the speculated rarity of ammo in the Standalone I don't think my preference is going to change, I'll just have to be more sneaky when clearing.

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Why on earth would there be no infected threat when that was fundamental to the original premise of the game?  That's a bit like removing the Combine from Half-Life 2.

 

There is a game that pretty much does that to DayZ already, it's well known enough not to bother naming it.

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I completely agree. There needs to be an urge to kill zombies. Its clearly going the right way if the zombies do not magically respawn in the area. It will matter for the first time if you kill a zed or not. The next big issue is fixing the zeds movement, so that they are not moving like usain bolt on crack. Running insanely fast, but twitch and circle at the same time. It might be due to my lack of skill to some extend, but it seems impossible for me to get clear (head)shots on moving zeds while in the open. They need to move more reasonable to be shot, but need to be more dangerous at the same time. Its possible with increased dmg, hold-attacks, tackles, incresed numbers and so on. But they definetely need to be a bit slower and more predictable in their movement to make clearer shots possible in my opinion. Most of the time i dont shoot them because i know that i waste a lot of ammo in the open and in the worst case get hit and infected in the process.

 

Other possibilities would be some crafting material that can only be found at some zeds (some glands maybe), although that is a pretty MMORPG-ish kind of idea. But in the end i think that the new respawn-system will be the biggest factor to bring zeds back on the track :)

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Epoch gives you some reason to kill Zeds. Some of the items you really want are rare spawns from Zed Corpses. Worker zombies can drop hammer heads for Sledges or Combination Locks and both are used for crafting. Zeds in Buisness suits might drop a briefcase which you can then fill with 10oz Gold Bars. Once it has 10 in it can be used to buy some of the more expensive things from traders. Things like that. Gives me a reason to kill zeds instead of just running from them AND go back and search the bodies, just in case.

 

 

In the SA where they won't immediately  respawn on top of you clearing an area of Zeds so you can do a more focussed search and find the things others missed in their quick run through will make dealing with them a good idea and worth it. Giving some of them an appropriate possible spawn other than food/drink would also help. Doctor zombies having possible medical supplies, working having small industrial items, and such. 

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I dont think respawning zombies is a big deal, imo they need to respawn other wise areas will be to easy to clear. This will leave us with the simpilistic FPS we are with right now unless there are other factors to prevent this.

 

I think having a reason to kill zombies isnt the big issue. It is in terms of the fact we are playing a survival zombie apocolypse and have no real reason to worry about zombies, so of course this needs fixed. But other than this I think its more like people need a reason to not KoS.

 

Right now we dont even have to worry about loot because its so prevailent. We definately dont have to worry about zombies. So this leaves most players with one objective, KoS.

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Was under the impression that zombies wouldn't respawn, but have been corrected.  Don't think it'd be a problem either as long as they don't have zombies 'popping up' after I cleared a sector.

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imo they need to make a serious zombies game for the SA. For example no matter where someone is if they fire a gun the should get swarmed hardcore by zombies.

 

Even if your running down a dirt path in the woods you should have to worry about get swamped by zombies.

 

I dont a competitive shooter, I want a hardcore zombies game and I think this is the missing link in the mod.

 

Zombie games are my favorite kind of game. Ive played Killing Floor, Dead Island, CoD Zombies, Ledt 4 Dead and many more and it would go as far to say you couldnt even call DayZ a zombie game compared to some of these. But thing is this game would be awesome if it was really a game about SURVIVING A ZOMBIE APOCOLYPSE. I mean best game of all time awesome. Im gonna be hugely disappointed if this game goes more of a PvP route. And even if it does the better make some serious hardcore zombies too.

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I think having a reason to kill zombies isnt the big issue. It is in terms of the fact we are playing a survival zombie apocolypse and have no real reason to worry about zombies, so of course this needs fixed. 

 

It's not that we don't have a reason to kill them. I have a perfect reason to kill zombies in that they can cause damage to me and maybe kill me. The issue is more that it isn't a practical approach to dealing with them. Shooting a zombie with a noisy gun will most likely attract another zombie. Since Zeds respawn there is no reason to waste ammo on them, it will be replaced in a few minutes. This is, of course, barring them blocking your path. The most efficient and practical way to deal with zombies is to not agro them and simply avoid engaging them.

 

This becomes "dash and run" instead of stealth when you end up dealing with PvP elements making standing still waiting for a zombie to pass a "bad idea". This also compounds the firing issue since you have now alerted players that otherwise wouldn't have noted you or known where you are that you are present and in roughly that direction. 

If the area doesn't immediately respawn zombies then there actually is a practical approach to searching the area for loot that consists of engaging and defeating zombies or using stealth. Stealthing through won't cause multiple respawns which make sneaking past that much more difficult either. So yes, the fact that zombies spawn at server start and don't constantly respawn from the building you want to enter is a good thing that will help.

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It's not that we don't have a reason to kill them. I have a perfect reason to kill zombies in that they can cause damage to me and maybe kill me. The issue is more that it isn't a practical approach to dealing with them. Shooting a zombie with a noisy gun will most likely attract another zombie. Since Zeds respawn there is no reason to waste ammo on them, it will be replaced in a few minutes. This is, of course, barring them blocking your path. The most efficient and practical way to deal with zombies is to not agro them and simply avoid engaging them.

 

This becomes "dash and run" instead of stealth when you end up dealing with PvP elements making standing still waiting for a zombie to pass a "bad idea". This also compounds the firing issue since you have now alerted players that otherwise wouldn't have noted you or known where you are that you are present and in roughly that direction. 

If the area doesn't immediately respawn zombies then there actually is a practical approach to searching the area for loot that consists of engaging and defeating zombies or using stealth. Stealthing through won't cause multiple respawns which make sneaking past that much more difficult either. So yes, the fact that zombies spawn at server start and don't constantly respawn from the building you want to enter is a good thing that will help.

 

 

 

 

The game already plays just about the way you described when you have a silenced weapon. And if the zombies dont respawn dont you think that would render the zombies even more pointless?

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The game already plays just about the way you described when you have a silenced weapon. And if the zombies dont respawn dont you think that would render the zombies even more pointless?

 

No, exactly the opposite. They are pointless because they respawn. There is literally NO REASON to shoot a zombie that you are able to maneuver around. The only time you should kill a zombie is because you do not have another path to take or are in circumstances where you can not avoid it. That would mean you were trapped in a location where you can not exit and need to move, your legs are broken, or you are hiding from a larger danger like a sniper you can't see and so can not leave cover and have a zombie agro'd on you. 

That being said I still kill zombies. I will kill a Zed from range so that I don't have to move carefully when I approach my goal. Especially if I have a silenced weapon. But in reality it is a waste of ammo and if ammo wasn't so readily available (like they say it won't be in the SA) then I would avoid them instead. 

 

 

 

Now, IF zombies are not an endless respawn you can actually bump up their danger level. Why? Because you won't just get done dealing with one and have to deal with the respawns making for an endless cycle that simply kills players. Yes, some players will still end up in that situation by running past a bunch and then agro'ing the whole lot onto themselves, but smart play which eliminates one zombie at a time will be rewarded. Endless respawn means the zombies have to be less potent or the possibility of even smart game play causing player death goes up. Not respawning constantly means they can be tougher and like I said will reward methodical clearing out of zombies. 

Edited by Mercules

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sometimes i kill them before entering a building even now..better avoid to be trapped..if they run inside in the SA i'll kite them and kill them in the open more than cornering myself inside a building

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I'm more inclined to kill zombies now since you can hotkey between your rifle / pistol and melee weapon.  

 

The SA zombies sound  a lot better since they will be all over the map and respawn from someplace out of sight.  That will really change the current dynamic of buildings as zombie zones and woods as safe zones.  I might be more inclined to hold up in a building just to set up some choke points so I can't be overwhelmed by zombie hoards out in the open.

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As with most good zombie stories/movies the zombies are the backdrop to the real issues of dealing with other people.

 

I agree that they need to be more of a threat and i honestly believe that the increased number, the ability to run indoors and hopefully a lot better pathfinding will fundamentally change how you enter towns. 

 

Stealth or quickly dispatching zombies looks to be the only way otherwise you are doomed.  The current mod tactics wont work so well.

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As with most good zombie stories/movies the zombies are the backdrop to the real issues of dealing with other people.

 

I agree that they need to be more of a threat and i honestly believe that the increased number, the ability to run indoors and hopefully a lot better pathfinding will fundamentally change how you enter towns. 

 

Stealth or quickly dispatching zombies looks to be the only way otherwise you are doomed.  The current mod tactics wont work so well.

 

 

 

 

 

imo the zombie movies that keep zombies as more of a back drop story are the bad zombie movies. Sounds like a bad B Horror Zombie movie.

 

And zombies are never the back drop of most of these movies anyway. Its more like some movies (bad B Horror movies especially) put too much focus on the aspects outside of zombies such as drama aspects. Dawn of the Dead is the only good zombie movie I can think of that included as many drama aspects as zombie aspects but the zombies were so tenacious they were never too far in the back drop, you actually felt like you were getting a break from the zombies when the movie wasnt focused on them.

 

Lets take a movie like 28 Days Later. Good movie imo until they run into the bandits, then it just got boring.

 

If there is one Zombie movie theme that is worn out its the Bandit theme. This and other drama themes have been done to death by B Horror movies because they are so low budget thats the only themes they can really pull of.

 

Take great zombie movies like World War Z, Night of the Living Dead or even Dawn of the Dead and iLegend with there ridiculously tenacious zombies and you have some of the best zombie movies of all time. Movies like this use drama issue to fill in gaps, not as a main story line.

 

Take The Walking Dead, season one was ok but after that it became all drama and sucks now.

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I remember when I first started watching FrankieonPC. I thought "omg this might be the greatest game of all time".

 

Shortly I noticed zombies werent too big of a deal but I still thought the game looked pretty awesome. I mean Survival, Horror in a zombie apocolypse. I thought I found my dream game.

 

Then I started playing and getting shot when I was unarmed but nonetheless frustrated because i had put in enough work to find a few pops and cans of food, maybe a compass (which was amazing loot to find when I first started playing). Or I would be armed and have half way decent loot, run into someone unarmed and they shoot my in the back of the head as soon as they get a chance. Or I even give them a gun and baically half my shit and they immediately shoot my in the head.

 

With the rude awakning I had I still found DayZ is a good game in terms of a competitve shooter.

 

If the SA stays on the same path I will be hugely disappointed. Lets face it, this isnt a Horror, Survival game. A good competitve shooter tho.

 

Its a good competitive shooter and if the SA does stay on the same path I will likely play it, however my dream Zombie Apocolypse. Survivor, Horror game will still allude me.

 

This is just the opinion of a hardcore zombie lover. I dont expect many to feel the same way because zombie fans like me seem to be few and far between. Nor do I truly expect the SA to be anything like I hope it will.

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am i the only one that constantly get killed, followed, stalked by zombies?

I can't approach an area that i'm surrounded....lol

 

Anyway i'd like to see more cooperation, i've played a few hours of the vanilla mode and it's basically a p2p, no cooperations, just shoot on sight.

 

That kind of ruin what i think should be the purpose of the game, team up and survive, helps other survivors and kills bandits.

 

Anyway i've never killed another players, just zombies, i usually trust other players, but most of them are liar.

Edited by iacopo

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