Kerbo 198 Posted September 30, 2013 No death messages, no flies until the body is at least an hour old and maybe a check pulse option. Share this post Link to post Share on other sites
Wayze 549 Posted September 30, 2013 The problem with saying "death messages are used to confirm," is that there's quite a few other ways to confirm it that are just as handy. Even if you're removed everything you have to confirm if the unconscious damage bug is fixed everyone will just shoot you in the head after you're down if they're too far away to hear the flies. The death messages plus side chat have been a great source of comedy throughout the year and I think it should be an option to have them enabled.It is an option right now and what are the results? No thanks, I think it should be totally removed (or not implemented in the first place) from the game without any exception. Share this post Link to post Share on other sites
Gwraspe 318 Posted September 30, 2013 (edited) to me, death messages are just a part of the arma legacy and with this being a standalone i don't think there's any place for death messages. if some unknown-to-you doucher got iced in szeged i wouldn't know if i was in apátfalva EDIT: someone erally needs to make a hungarian-based map for DayZ, the landscape is perfect :D Edited September 30, 2013 by Gwraspe Share this post Link to post Share on other sites
Wolfensteinsaurus 2252 Posted September 30, 2013 Hate them, they are another bit of Cluttering HUD, and they serve no purpose and kill the "mood". Share this post Link to post Share on other sites
Castle (DayZ) 23 Posted September 30, 2013 (edited) It is an option right now and what are the results? No thanks, I think it should be totally removed (or not implemented in the first place) from the game without any exception. To be frank: What you want is the feeling you had back when you started. It's not coming back, not ever, and you had it despite side chat and death messages existing meaning they don't stop it from happening. Side chat and death messages didn't stop the tense moments, the adrenaline, everything we felt over things when we were newbies. Side chat and death messages offered a great amount of relief when it came to cooling down from the adrenaline. They offered something you could watch during the 30 minute run from town to town. If new players were forced into DayZ with no idea where anything is, what to do, getting attached to what little they can find and getting into adrenaline inducing tense moments with no way to break it they'd simply get worn out and relate that worn out feeling with DayZ. DayZ didn't have a big popularity boom after those were removed, it began the sharp popularity decline. Which is why they were added back in. I'm not against being able to disable them because not everyone likes the same thing, but there's no good reason to deny players the option of enabling them. It has already been tested and proven that we liked having them more. Edited September 30, 2013 by Castle Share this post Link to post Share on other sites
brzator47@gmail.com 524 Posted October 1, 2013 And what has this to do with whether the map is a texture or not? Right now you zoom in and the map actually changes like it would in a GPS. The details for example coordinates do change. But I really don't think that's necessery, in fact I don't think that we need coordinates at all.Well, if it's something you hold in your hand and is just a texture on screen, it's not going to be very practical or readable. The current "menu like" system is fine IMO. Coordinates are unnecessary though, yes. but there's no good reason to deny players the option of enabling them. It has already been tested and proven that we liked having them more.Yes there is. There's plenty of good reasons to deny players many of the available popular options. I don't like side chat, but it has it's pros and cons. We know it will be disabled and replaced with radios in standalone. But what do death messages actually add to the game aside from being a cheap, gamey feature? I can't think of one reason they should stay in the game. Share this post Link to post Share on other sites
Wayze 549 Posted October 1, 2013 To be frank: What you want is the feeling you had back when you started. It's not coming back, not ever, and you had it despite side chat and death messages existing meaning they don't stop it from happening. Side chat and death messages didn't stop the tense moments, the adrenaline, everything we felt over things when we were newbies. Side chat and death messages offered a great amount of relief when it came to cooling down from the adrenaline. They offered something you could watch during the 30 minute run from town to town. If new players were forced into DayZ with no idea where anything is, what to do, getting attached to what little they can find and getting into adrenaline inducing tense moments with no way to break it they'd simply get worn out and relate that worn out feeling with DayZ. DayZ didn't have a big popularity boom after those were removed, it began the sharp popularity decline. Which is why they were added back in. I'm not against being able to disable them because not everyone likes the same thing, but there's no good reason to deny players the option of enabling them. It has already been tested and proven that we liked having them more.I actually do not know what I want, but I certainly know what I don't want. And that is a gameplay breaking feature that takes alot of immersion from the game.And yes it is coming back because in the SA there is no side chat and also no deathmessages (if I am not totally wrong). Well, if it's something you hold in your hand and is just a texture on screen, it's not going to be very practical or readable.Why? Share this post Link to post Share on other sites
brzator47@gmail.com 524 Posted October 1, 2013 Because of the way first person works in Arma? Unless I'm misunderstanding what you mean, I don't see how would that be better, or even work at all for that matter. Share this post Link to post Share on other sites
Castle (DayZ) 23 Posted October 1, 2013 (edited) I can't think of one reason they should stay in the game. Removal of death messages upset players and caused player decline. It was added back in. We've been through not having them, it's better to just leave it as an option for people who don't want it and people who do. If so few players don't want it that you all have to play on the servers with it, that just means that keeping it in was the right option. If it's the other way around then you still get your cake and eat it too. If you've never had a laugh because of a death message I don't believe you've actually played DayZ. Edited October 1, 2013 by Castle Share this post Link to post Share on other sites
beavis_5000 111 Posted October 1, 2013 Side chat is fine and not even unrealistic as there are open radio waves that people could use in real life to communicate in a similar manner. As far as death messages, I dont know there are positives and negatives about both but I guess I would say no for the extra realism. Share this post Link to post Share on other sites
beavis_5000 111 Posted October 1, 2013 Removal of death messages upset players and caused player decline. It was added back in. We've been through not having them, it's better to just leave it as an option for people who don't want it and people who do. If so few players don't want it that you all have to play on the servers with it, that just means that keeping it in was the right option. If it's the other way around then you still get your cake and eat it too. If you've never had a laugh because of a death message I don't believe you've actually played DayZ. I dont think lack of death messages lead to player decline but lack of side chat did. Share this post Link to post Share on other sites
Castle (DayZ) 23 Posted October 1, 2013 I dont think lack of death messages lead to player decline but lack of side chat did. They both did. It was originally removal of sidechat but not deathmessages. Most servers figured out how to bring side chat back then we lost death messages and people didn't like that. Eventually Rocket figured out how to make it so people couldn't re enable sidechat or death messages and poof went everyone. Share this post Link to post Share on other sites
beavis_5000 111 Posted October 1, 2013 They both did. It was originally removal of sidechat but not deathmessages. Most servers figured out how to bring side chat back then we lost death messages and people didn't like that. Eventually Rocket figured out how to make it so people couldn't re enable sidechat or death messages and poof went everyone Interesting, thanks for the info Share this post Link to post Share on other sites
brzator47@gmail.com 524 Posted October 1, 2013 Removal of death messages upset players and caused player decline. It was added back in. We've been through not having them, it's better to just leave it as an option for people who don't want it and people who do. If so few players don't want it that you all have to play on the servers with it, that just means that keeping it in was the right option. If it's the other way around then you still get your cake and eat it too. If you've never had a laugh because of a death message I don't believe you've actually played DayZ.You still didn't answer my question what do death messages actually add to the game. People also like 100000 vehicles and choppers, 24/7 daylight servers better. It doesn't mean they will be optional in standalone. In fact, they most probably won't. Another feature people love that should be removed is waypoints. They don't add anything to the game aside from making it much easier for the player.Can't say I've had a laugh because of a death message and I'm pretty sure I've been playing since day one :/ Share this post Link to post Share on other sites
Jex 1104 Posted October 1, 2013 Since Rocket has touted this game as a survival game not for carebears then he obviously will be sticking to viewpoint and not introducing a gimmicky thing such as this. He'll also be taking away 3rd person.... :huh: Oh no...he didn't.... :emptycan: Share this post Link to post Share on other sites
Jex 1104 Posted October 1, 2013 They both did. It was originally removal of sidechat but not deathmessages. Most servers figured out how to bring side chat back then we lost death messages and people didn't like that. Eventually Rocket figured out how to make it so people couldn't re enable sidechat or death messages and poof went everyone. Well it's a nice assertion but you haven't backed it up. As for options, no they are not good, otherwise we could argue about an option to make me fly. According to your logic, it should be added and leave it to the server admins to decide if they want to turn it on or off. Considering the premise of the game and what it's aiming for, death messages go against it and therefore should not be an option but should be removed. Seems to me that some people want it to be a "survival" game but then they want crutches. Saying that, looking at the state of servers today most people want lot's of cars, weapons and ammo scattered literally everywhere with all the crutches turned on. Since when was dayz ever about having guns stockpiled all over the place. The fact that the game already has so many options just goes to show how "options" have ruined the whole thing - the servers out there are evidence of this and the ones that are busiest are the ones with the easiest access to guns and vehicles? Share this post Link to post Share on other sites
Jex 1104 Posted October 1, 2013 Map being just a texture on screen wouldn't be very practical, would it? We'd still need to be able to zoom all the way in somehow.Death messages and waypoints have no place in DayZ. I can't think of one reason either should stay in the game. No to signs in English though. They make the signs in Cryllic but on the map they write them in English? That's the dumbest thing in arma. Share this post Link to post Share on other sites
brzator47@gmail.com 524 Posted October 1, 2013 It makes sense for ARMA soldiers to have maps/gps in English. For DayZ, it would be best if the signs were in cyrillic and names on the map were in both cyrillic and latin. 1 Share this post Link to post Share on other sites
Jex 1104 Posted October 1, 2013 It makes sense for ARMA soldiers to have maps/gps in English. For DayZ, it would be best if the signs were in cyrillic and names on the map were in both cyrillic and latin. Not when you're looking at a road sign that's in Cryllic but all the town names are in English on the map. If it were the same alphabet then yes, but as it isn't, all maps would have their Cryllic names on them. Share this post Link to post Share on other sites
Castle (DayZ) 23 Posted October 1, 2013 most people want lot's of cars To be honest I like those 200-300 vehicle servers (as long as they still have only a couple helicopters) more than vanilla vehicle counts. Why? Because of how painfully easy it is to get vehicles even in Vanilla. When playing DayZ with my friends (90% of the time we play on official hive servers) we are going around with 4+ vehicles, usually including a helicopter, at nearly any given time. The difference in 200+ vehicle servers? We actually have variety to pick with like do we want the blue GAZ or the white GAZ? Do we want the red military offroad or the green? Share this post Link to post Share on other sites
Jex 1104 Posted October 2, 2013 To be honest I like those 200-300 vehicle servers (as long as they still have only a couple helicopters) more than vanilla vehicle counts. Why? Because of how painfully easy it is to get vehicles even in Vanilla. When playing DayZ with my friends (90% of the time we play on official hive servers) we are going around with 4+ vehicles, usually including a helicopter, at nearly any given time. The difference in 200+ vehicle servers? We actually have variety to pick with like do we want the blue GAZ or the white GAZ? Do we want the red military offroad or the green? Share this post Link to post Share on other sites