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The Jackall

Dayz Public Development

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Hi guys

 

I have asked this in the developer blog but would like to know what you guys think.

 

Why does Dean not open the game to the public to help with development? His 5 man crew is just to small and we will not see a complete game for the next 2 years as they will just take to long getting a project of this scale done. I know he probably wants to make as much money as possible on the game and control every inch of development, but is that really worth the long wait?

 

I mean Mr Isaac Newton lookalike on the last devblog is going to take 3 months working on the map. I am sure the public can get this done quicker.

 

Dear Mr Dean. Please stop fucking around and open the game for the public to assist with the development.

 

What are your thoughts?

Edited by The Jackall

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Public development? have you ever seen ArmA code? you cant just have 999 people working on it, if one person makes one thing and one does the other, when put in the same mod they generally collide and break the game on hundreds of levels.

 

The way his team is setup is within his best interests, and the best interests of BI, the game will come out when its ready, you cant just give it to a hundred people and go "make me a dayz", it doesn't quite work like that.

 

So before you tell dean to "stop fucking around" when there is a game that looks good almost at its release point, get your fact straight.

 

7

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Hi guys

 

I have asked this in the developer blog but would like to know what you guys think.

 

Why does Dean not open the game to the public to help with development? His 5 man crew is just to small and we will not see a complete game for the next 2 years as they will just take to long getting a project of this scale done. I know he probably wants to make as much money as possible on the game and control every inch of development, but is that really worth the long wait?

 

I mean Mr Isaac Newton lookalike on the last devblog is going to take 3 months working on the map. I am sure the public can get this done quicker.

 

Dear Mr Dean. Please stop fucking around and open the game for the public to assist with the development.

 

What are your thoughts?

You sound utterly clueless.

How can they open a game (which they will be selling) to the public.

All that causes is problems due to crappy code, potential security problems, problems when it comes to attribution and payment just to start.

Quit whining about dev time (which for such a small team isn't that long at all when you consider the scope of the project.)

 

Edited by Rossums
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Minecraft is a sandbox indie game originally created by Swedish programmer Markus "Notch" Persson and later developed and published by Mojang. It was publicly released for the PC on May 17, 2009, as a developmental alpha version and, after gradual updates, was published as a full release version on November 18, 2011

 

get your facts straight Browncoat. the game is not even in alpha. so maybe you the clueless one here. there are numerous other projects that went threw the same development stages with the public developing on it. And TMW Se7en, there are ways of managing it.

 

And yes maybe Dean should release the game in its shitty form (is it not more stable than Dayz Mod) to get funding so he can hire some more people?

Edited by The Jackall

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Besides I'm not sure that he only has 5 people working on it.

 

Minecraft is a sandbox indie game originally created by Swedish programmer Markus "Notch" Persson and later developed and published by Mojang. It was publicly released for the PC on May 17, 2009, as a developmental alpha version and, after gradual updates, was published as a full release version on November 18, 2011

 

get your facts straight Browncoat. the game is not even in alpha. so maybe you the clueless one here. there are numorous other projects that went threw the same development stages with the public developing on it. And TMW Se7en, there are ways of managing it.

As far as this DayZ is following the exact same business model. They just haven't released the alpha yet, as they are in pre-alpha. The public did NOT develop Minecraft. Notch and Mojang did. The public was allowed to PLAY it. Not develop it. The public only gave feedback and ideas to Mojang and Notch, which is pretty much exactly what DayZ will be like when they release it.

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If we could make our points in a mature way without any insults that'd be great.

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What the hell has minecraft got to do with anything?

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What the hell has minecraft got to do with anything?

Other that DayZ is following the Minecraft business model, absolutely nothing.

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Other that DayZ is following the Minecraft business model, absolutely nothing.

 

point taken. Like i said, release the game already, get some money, hire more staff.

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As tired as I am of waiting for the game, having "random" people working on it can do more harm than good. Coding isn't a simple affair and often when adding new features you end up breaking old ones.

 

Now imagine let's say 50 extra people are working on separate features, each coding using their own style, now imagine putting all those features together and making the game work.

 

Another issue is of course security of the mod - code may be leaked or security holes (back doors) can be created.

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point taken. Like i said, release the game already, get some money, hire more staff.

They will release the game when they feel that it's not completely broken. That's the best way I can sum it up. If they were to release it now without having the sectors (or whatever they are called. The boxes that only send data from that box to your client from the server.) probably no one could run it as all zombies spawn in at the start of the server and don't de-spawn. 

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They will release the game when they feel that it's not completely broken. That's the best way I can sum it up. If they were to release it now without having the sectors (or whatever they are called. The boxes that only send data from that box to your client from the server.) probably no one could run it as all zombies spawn in at the start of the server and don't de-spawn. 

 

bubbles bubbles bubbles. sounds like the something from the nemo movie :/

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They will release the game when they feel that it's not completely broken. That's the best way I can sum it up. If they were to release it now without having the sectors (or whatever they are called. The boxes that only send data from that box to your client from the server.) probably no one could run it as all zombies spawn in at the start of the server and don't de-spawn. 

From what i`ve heard the will release it once the Network bubble is finished

.

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From what i`ve heard the will release it once the Network bubble is finished

.

I wouldn't be surprised if it did. But then again I wouldn't be surprised if it didn't.

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point taken. Like i said, release the game already, get some money, hire more staff.

 

The point is: it's still not a game ;) It's not an alpha at all, you can't "play" so ...

It's better to wait IMO.

BTW Minecraft was not publicly (?) developed.

Edited by Ameo

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I wouldn't be surprised if it did. But then again I wouldn't be surprised if it didn't.

 

Q:  If we are just waiting on the network bubble to be completed, why are there no #DayZDaily tweets about it?

I only say what I'm directly involved in, not what everyone else is doing.

 

 

I think this quote of the August Round up should prove my point ,i read it at other official sources but this one was the first i could remember

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Minecraft is a sandbox indie game originally created by Swedish programmer Markus "Notch" Persson and later developed and published by Mojang. It was publicly released for the PC on May 17, 2009, as a developmental alpha version and, after gradual updates, was published as a full release version on November 18, 2011

 

get your facts straight Browncoat. the game is not even in alpha. so maybe you the clueless one here. there are numerous other projects that went threw the same development stages with the public developing on it. And TMW Se7en, there are ways of managing it.

 

And yes maybe Dean should release the game in its shitty form (is it not more stable than Dayz Mod) to get funding so he can hire some more people?

How is this in anyway relevant?

Minecraft was developed in a closed environment by Notch/Mojang - nothing to do with a public release.. so 'get your facts straight' as you so kindly put it.

You have no idea how much hassle it would be to crowd-source a project like this, it will be released when it's released.

They don't need any more people, they will be getting some of the Arma III developers when their current project is finished.

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Games like this should not be released based on the fact that people are starting to get impatient on waiting for it's completion. The hiring of more people won't help speed up the process, instead, will probably slow it down! The more people are involved in the development, the harder it is to communicate the original concept and ideas, and the more likely development will be pulled away from the original goal. 

 

It's best that the team is a very small and focused group! It means things actually get done in an order of priority, and it's very easy to keep pushing forward towards a set goal and objective. Oh! And theres no point in referencing minecraft because the game is vastly different to DayZ in terms of gameplay mechanics, graphics and design. 

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So Jackall - What is your top priority in terms of what you want from DayZ?  It seems to be how quickly they can get it done so you can play it.

 

Maybe that's why there's so many conflicting views here.  I personally don't want a game "pushed out" by throwing either money or people at it.  Every other week a game is released that has had many more times the budget and staff that DayZ will ever have and 9 times out of ten they're pretty forgettable and offer nothing more than a quick fix with the depth of a puddle.

 

I personally just want DayZ to live up to it's potential and I think Rocket and the team can do that.  I'm also happy to wait for as long as that takes.

 

The dev team is currently fairly small (not as small as 5 peeps though) but that's what's needed at this early stage to put the basics in place, when they have that solid foundation and clear development path planned out they can then expand (which they will) to get artists/content creators etc. to start churning out content, technically that's the easy bit.

 

When I read your post, all I really see is somebody that wants the game hurried along.  Well we can't have our cake and eat it.  ANY game with the sort of scope DayZ has takes a fair while to develop, throwing people at it won't change that.

 

As for the actual "public" development part, well that's just silly for the reasons already mentioned above.

 

DayZ has already made money for BIS, that puts them in a unique position, they don't need to rush.  As fans of the game we should be pretty happy about that.

Edited by Fraggle
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Hi guys

 

I have asked this in the developer blog but would like to know what you guys think.

 

Why does Dean not open the game to the public to help with development? His 5 man crew is just to small and we will not see a complete game for the next 2 years as they will just take to long getting a project of this scale done. I know he probably wants to make as much money as possible on the game and control every inch of development, but is that really worth the long wait?

 

I mean Mr Isaac Newton lookalike on the last devblog is going to take 3 months working on the map. I am sure the public can get this done quicker.

 

Dear Mr Dean. Please stop fucking around and open the game for the public to assist with the development.

 

What are your thoughts?

 

It's not a 5 man team. and to hand out the code would be giving away what bohemia has spent the last 15 years working on, created a hundred million dollar industry out of (ArmA, VBS, DayZ)

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boom.

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It must be quite disheartening to get these kind of comments while working on something, which, essentially, is art. 

 

Art is not a democracy. Nobody can tell you what to do, or insist that they should be a part of your creation. 

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It's not a 5 man team. and to hand out the code would be giving away what bohemia has spent the last 15 years working on, created a hundred million dollar industry out of (ArmA, VBS, DayZ)

 

But Rocket, if I want my car washed faster I just get as many people crammed around it with sponges as I can.  Obviously this should translate directly to creating a massive, open-world survival game which I have no experience in creating.

 

Signed,

OP and about 75% of the forum

 

 

 

 

These people are honestly pretty good entertainment.

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I'm pretty sure I could help out. I got mad HTML skills.

 

huehuehue.

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