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JIJOK

sniper damage

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now that AS50 and M107 are out there are no sniper rifles with 1 shot 1 kill ( if not headshot ) , dissapointed  :(  are removed for ever or can comeback ?

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I doubt the .50s are coming back. But I do think guns like the M24, M40, and DMR should have increased damage.

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The M24 is almost always 1 hit kill, or at least a long enough knock out that it doesn't matter...

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DMR will be significantly changed in standalone... I believe the current thinking is that it would be a lower dmg sniper with less accuracy at long range. while still remaining Semi-auto...  If they upped the DMG of the DMR at all I believe it would be hopelessly overpowered.

 

M24 could stand to have a small dmg increase though...

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DMR will be significantly changed in standalone... I believe the current thinking is that it would be a lower dmg sniper with less accuracy at long range. while still remaining Semi-auto...  If they upped the DMG of the DMR at all I believe it would be hopelessly overpowered.

 

M24 could stand to have a small dmg increase though...

It's not a question of "overpowered" or not. That's a term for battlefield or CoD. If it's a 7.62mm rifle with a match grade barrel then you can bet your lucky stars that a hit will properly mess you up. That's not overpowered, that's how it is. The last thing dayz needs is cod style damage where people keep on going strong even with several crippling gunshot wounds allready in them.

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It's not a question of "overpowered" or not. That's a term for battlefield or CoD. If it's a 7.62mm rifle with a match grade barrel then you can bet your lucky stars that a hit will properly mess you up. That's not overpowered, that's how it is. The last thing dayz needs is cod style damage where people keep on going strong even with several crippling gunshot wounds allready in them.

 

Wrong. A weapon can be overpowered, no matter how "realistic" the game is trying to be - mind you, this isn't a simulator. The bullshit guns (.50 cals) were removed for that exact reason. Why would you use a Dragunov or M24 over an AS 50 if you had enough ammo for both?

 

YOU WOULDN'T!

 

Unless the heavy asskickers are balanced - i.e no backpack and considerably slower run speed, they will forever be unbalanced and incredibly overpowered

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Just make all sniper weapons ultra-rare and limited to finite numbers across the hive.  Ta-da ... non-problem solved.  Like the world is teeming with scoped rifles anyway :rolleyes:

 

The scope is only actually fitted so that the user can see what he is peeing with.

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Wrong. A weapon can be overpowered, no matter how "realistic" the game is trying to be - mind you, this isn't a simulator. The bullshit guns (.50 cals) were removed for that exact reason. Why would you use a Dragunov or M24 over an AS 50 if you had enough ammo for both?

 

YOU WOULDN'T!

 

Unless the heavy asskickers are balanced - i.e no backpack and considerably slower run speed, they will forever be unbalanced and incredibly overpowered

 

Overpowered cause they hit hard and are thus effective in 1 of a crapload of different scenarios? Yeah I guess all the guys me and my squad dropped cause they were toting a .50 while we had carbines and assault rifles really felt its overpoweredness.

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The only problem i ever saw with sniper damage was the crying some folks do when they think they should be able to frolic gayly down the streets without a care in the world.

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It's not a question of "overpowered" or not. That's a term for battlefield or CoD. If it's a 7.62mm rifle with a match grade barrel then you can bet your lucky stars that a hit will properly mess you up. That's not overpowered, that's how it is. The last thing dayz needs is cod style damage where people keep on going strong even with several crippling gunshot wounds allready in them.

This is ultimately a complaint about realism, amirite?

 

The DMR is the most ridiculously unrealistic weapon in the game.   It's honestly the only weapon in the game I have a real problem with. 

There's no recoil, it's semi-auto, has a 20 rnd. clip, zoom scope, mil dots, and will win any battle from 1-700 yards...

 

In addition, the way the dmg and blood system are designed, there is no way in hell this could devolve into CoD feeling gameplay no matter how the guns get nerfed.

 

You're not arguing for the DMR to be kept the way it is, you're arguing for all weapons to do "realistic" dmg, which I honestly don't think would work unless you significantly reduced the accuracy at range or something like that...

 

TLDR - The DMR is overpowered compared to the rest of the weapons, and that absolutely matters.... a whole lot.

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i noticed that almost any solo player  is wounded/not at full blood, so if you pick them with a sniper rifle they usually die..

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i noticed that almost any solo player  is wounded/not at full blood, so if you pick them with a sniper rifle they usually die..

 

very true.

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Why do people think that without snipers / dmrs that people will be able to run around without any fear

Id be more afraid of someone pursuing me and hunting me then having some shots fired from a mile away as most of them can't him anything

I have no problem with snipers but instead of sitting on your hill shooting people why don't you go down and shoot them.....

Oh wait that requires thinking, tactics and the ability to not spam bullets.... My bad

Edited by Regulator Lone Warrior
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I thought Rocket said the DMR was being removed in SA.  I could be wrong though.

 

Hopefully SA will have sniper rifles that would make more since in Chernarous such as the Mosin, and the Kar98.  I think the Dragnov should be the rarest and best sniper rifle in SA.

Edited by Skat3rat
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I think you may right on that one Skat3.  If they do completely remove it, there will be something similar in its place, a semi-auto scoped rifle, just with less damage and less accuracy at range.  I think their goal has been to use more geographically appropriate weapons... I guess we'll have to wait and see... we're stuck with the M4 for at least a little while :P

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This is ultimately a complaint about realism, amirite?

 

The DMR is the most ridiculously unrealistic weapon in the game.   It's honestly the only weapon in the game I have a real problem with. 

There's no recoil, it's semi-auto, has a 20 rnd. clip, zoom scope, mil dots, and will win any battle from 1-700 yards...

 

In addition, the way the dmg and blood system are designed, there is no way in hell this could devolve into CoD feeling gameplay no matter how the guns get nerfed.

 

You're not arguing for the DMR to be kept the way it is, you're arguing for all weapons to do "realistic" dmg, which I honestly don't think would work unless you significantly reduced the accuracy at range or something like that...

 

TLDR - The DMR is overpowered compared to the rest of the weapons, and that absolutely matters.... a whole lot.

It's based on a military sim. Weapons should be as weapons are IRL. The DMR is simply a scoped battle rifle with a match grade barrel. It's recoil is fine. Only someone who gets their stance wrong would experience more then we see in game.

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DMR's damage across long range isn't even that good anymore, I've taken multiple shots at people from roughly 700-900 metres, all hitting and the player still didn't go down NOR was he knocked out. Must of happened what, four times now?

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It's based on a military sim. Weapons should be as weapons are IRL. The DMR is simply a scoped battle rifle with a match grade barrel. It's recoil is fine. Only someone who gets their stance wrong would experience more then we see in game.

I mean, for a single shot, sure.  but when I can straight up spam the trigger and land 3 of 4 shots in under a second at 500+ yards... That's not even close to realistic...

 

The only rifle I've ever fired which responds the way the DMR does is a .22...

 

If you're advocating for realistic damage, then whatever, that's cool and I certainly appreciate things being as difficult as possible.  But when you compare the mechanics and responsiveness and accuracy and damage of the DMR to every other gun, it isn't realistic or balanced.

 

Edit: Even while sitting down with a bi-pod, I can't get my .306 back on target anywhere near as quickly as you can with a DMR... while standing...  

Edited by TheLastEmp

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Yea the dmr has been nerfed so bad you can put a upper body shot on a player and he can get up and run away and take another shot at less than 400m. I would like to see the dmr kept as is. 

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Keep 'em all in, many people have no problem with that, just seriously cull the numbers.

 

Let me see, a dozen or so military sniper weapons in the Chernarus map area should be sufficient ... across the entire DayZ hive, not per server.

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Interesting, I didn't know it had been nerfed so significantly...

I haven't had a DMR in vanilla DayZ in a while... I was fine with the dmg where it was, I just felt is was too accurate and had too low recoil for what it was intended to be.

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It's my understanding that the dev team wants to decrease the amount of KoSing going on in the game.

 

The AS50 is one shot kill.

 

The mentality of some of the playbase of DayZ is just "kill kill kill". 

 

It's just simple math.

 

AS50 + Douchebags = KoS

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Interesting, I didn't know it had been nerfed so significantly...

I haven't had a DMR in vanilla DayZ in a while... I was fine with the dmg where it was, I just felt is was too accurate and had too low recoil for what it was intended to be.

If you got a .308 correctly shouldered and you're leaning forward, you will be able to fire fast. The "kick" is very different from what you see in-game, but your gun wont be all over the place.

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If you got a .308 correctly shouldered and you're leaning forward, you will be able to fire fast. The "kick" is very different from what you see in-game, but your gun wont be all over the place.

I'd love to see what the spread was like from that... my guess is that even within 100 yards not many, if any of those shots would've landed on target...

 

In DayZ however, a majority of those would've landed home at 400+ yards....

 

Edit: you can see the barrel moving quite a lot, I think that video only proves my point... anything over 100 yards and none of those shots would've landed (okay maybe one or two...)

Edited by TheLastEmp

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Wrong. A weapon can be overpowered, no matter how "realistic" the game is trying to be - mind you, this isn't a simulator. The bullshit guns (.50 cals) were removed for that exact reason. Why would you use a Dragunov or M24 over an AS 50 if you had enough ammo for both?

 

YOU WOULDN'T!

 

Unless the heavy asskickers are balanced - i.e no backpack and considerably slower run speed, they will forever be unbalanced and incredibly overpowered

 

I think you are wrong in my opinion. In my view there are no overpowered guns in this game, overpowered guns would be powerful guns that everyone uses all the time. That is why you get OP guns in CoD/BF because you can respawn every time with the same gun therefore its 'power' will be exploited due to people using it over and over again, then it becomes overpowered.

 

But when you have to turn the map upside down and inside out just to find one of these guns then it isn't really overpowered, just deserved. If a gun that was common was also very powerful then yes it would be overpowered in this game, the reasons why AS50s were deemed overpowered was because people would find one the duplicate it to the ends of the earth so they became as common as any other gun. But if in SA the AS50 or similar was re-introduced with a proper loot chance and no duplicating/hacking then I would have no problems, I would label it as a powerful gun that would be highly sought after. It would keep the game exciting because you would hear the definitive crack in the distance then you would look at your Lee Enfleld and think that it's time for an upgrade. After all, no matter what gun you have you are still just as vulnerable if the enemy has his wits about him.

 

It wouldn't be overpowered, just powerful but still very beatable.

 

I just don't want to see the most powerful gun in game to also be a fairly common gun because then there is little excitement in that.

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