LancerG2 369 Posted August 12, 2013 I would like an ability to leave a grenade in your vest then pull the pin. SCUICIDE VEST FTW. Or get multipule grenades and tie them to 1 string and it pulls them all! Great way to torture prisoners. Run that way while I tug that rope of yours! 1 Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted August 12, 2013 Yeah, I wouldn't mind being able to choose between an underarm and overarm throw. That would make sense and the underarm throw would be good for rolling a grenade into a room. This is what I thought the thread was going be about originally. Cooking grenades is a good idea, and I'd like it. However, we don't need separate controls for each part of the grenade. And you shouldn't throw around prank grenades, Norris. Stuff like that gets people killed. 1 Share this post Link to post Share on other sites
liquidcactus 719 Posted August 13, 2013 well if there is any game I've ever played that should have a variety of throwing (under,over) it should definitly be a military simulator or post apoc sim 1 Share this post Link to post Share on other sites
AP_Norris 1018 Posted August 13, 2013 well if there is any game I've ever played that should have a variety of throwing (under,over) it should definitly be a military simulator or post apoc simBeans to that. Share this post Link to post Share on other sites
DemonGroover 8836 Posted August 13, 2013 I wish there was a better way of gauging distance when throwing a grenade - especially short-med distances. I don't know about anyone else but i can throw a ball pretty accurately (within reason) if the target is only 20m away. Well, i suppose trial and error works..... Share this post Link to post Share on other sites
AP_Norris 1018 Posted August 13, 2013 I wish there was a better way of gauging distance when throwing a grenade - especially short-med distances. I don't know about anyone else but i can throw a ball pretty accurately (within reason) if the target is only 20m away. Well, i suppose trial and error works.....I can throw a ball accurately, but not extremely far. Share this post Link to post Share on other sites
enforcer1975 1111 Posted August 13, 2013 Normally you are trained to throw the whole thing away and not cook it off... Share this post Link to post Share on other sites
AP_Norris 1018 Posted August 13, 2013 Normally you are trained to throw the whole thing away and not cook it off...That's what they're trained to do.But in close quarters warfare there's a high chance of it being thrown right back.If your trapped in a room are you gonna take your chances a metre further away or are you gonna chuck it back, save your friends and be absolute legend. Modern grenades have about a four metre instant death zone btw.This is how they cleared rooms in either Korean or Vietnam war... I think I'm not good with historical stuff.Training is only the basic skills a person needs for warfare, SAS and stuff might teach it, do show the quickest way to throw it out of death zone. Share this post Link to post Share on other sites
Tumoa 359 Posted August 13, 2013 so kind of like receiver with it's gun mechanics but for grenades. Share this post Link to post Share on other sites
TacticalN29 89 Posted August 13, 2013 (edited) Well as far as throwing accurately, yes it can be done. But grenades are quite a bit heavier than a ball. I think you are way over complicating the whole process. They teach you in the Military to pull the pin and throw the grenade. I get your point about cooking it in urban warfare so no one can throw it back, but when you are holding a grenade (and I have held one [not a live one]) you hand is already on the spoon. You use your other hand to take the pin out. There if you don't throw the grenade right away you are already cooking it without any more actions. However I would like an option to reinsert the pin as you can do that.Besides I feel like its too complicated a mechanic for something that doesn't happen that often. How often do you have grenades in DayZ? You'll probably be able to reduce that amount even further in the SA. Edited August 13, 2013 by TacticalN29 Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted August 14, 2013 (edited) Well as far as throwing accurately, yes it can be done. But grenades are quite a bit heavier than a ball. I think you are way over complicating the whole process. They teach you in the Military to pull the pin and throw the grenade. I get your point about cooking it in urban warfare so no one can throw it back, but when you are holding a grenade (and I have held one [not a live one]) you hand is already on the spoon. You use your other hand to take the pin out. There if you don't throw the grenade right away you are already cooking it without any more actions. However I would like an option to reinsert the pin as you can do that.Besides I feel like its too complicated a mechanic for something that doesn't happen that often. How often do you have grenades in DayZ? You'll probably be able to reduce that amount even further in the SA. Actually, no. You aren't "cooking" the grenade until you release the spoon, which ignites the fuse, starting the timer. "Cooking" means you are cooking off the fuse in order to make the grenade explode more quickly. You could pull the pin and hold it with the spoon on indefinitely, which is what Vietcong soldiers would do before they died in order to booby trap their corpses. Soldiers might find them hours, even days later and move them to cause the spoon to eject and start the times, but it wouldn't go off instantly, you'd still have five seconds. You're point about not having grenades very often is correct, which is why it would actually be nice to have a cook function, as well as an insert pin function. The reason is that if I have a grenade, I want to be able to cook it and clear a room or kill an enemy effectively with it, rather than wasting it and missing my target because of the fuse. So it actually makes sense to let you cook the grenade. Also you could cook the grenade and kill yourself with it. Edited August 14, 2013 by SalamanderAnder Share this post Link to post Share on other sites
King of kong 1117 Posted August 14, 2013 (edited) You'reYour* You're is only used when you are trying to say something like "You are" Edited August 14, 2013 by King of kong Share this post Link to post Share on other sites
TacticalN29 89 Posted August 14, 2013 Actually, no. You aren't "cooking" the grenade until you release the spoon, which ignites the fuse, starting the timer. "Cooking" means you are cooking off the fuse in order to make the grenade explode more quickly. You could pull the pin and hold it with the spoon on indefinitely, which is what Vietcong soldiers would do before they died in order to booby trap their corpses. Soldiers might find them hours, even days later and move them to cause the spoon to eject and start the times, but it wouldn't go off instantly, you'd still have five seconds.You're point about not having grenades very often is correct, which is why it would actually be nice to have a cook function, as well as an insert pin function. The reason is that if I have a grenade, I want to be able to cook it and clear a room or kill an enemy effectively with it, rather than wasting it and missing my target because of the fuse. So it actually makes sense to let you cook the grenade. Also you could cook the grenade and kill yourself with it.Yeah you're right. I wasn't 100% positive on that. I think they could do that with two buttons and another to put the pin back in. Share this post Link to post Share on other sites
TIC 1050 Posted August 14, 2013 (edited) How about something like this? http://www.youtube.com/watch?v=aGt8QbK61aE&feature=g-u-u http://www.youtube.com/watch?v=HylAK_biGfk Edited August 14, 2013 by TIC321 1 Share this post Link to post Share on other sites
AP_Norris 1018 Posted August 14, 2013 How about something like this? http://www.youtube.com/watch?v=aGt8QbK61aE&feature=g-u-u http://www.youtube.com/watch?v=HylAK_biGfkIt's perfect! Share this post Link to post Share on other sites
harley001 315 Posted August 14, 2013 I just want to be able to throw a grenade like most games. Problem is when you throw a nade first your character SLOWLY stands up. Then he SLOWLY pulls the pin and SLOWLY throws the grenade. The grenade physiques and aiming is not very good either. Grenades kill the thrower more then the target I find. Share this post Link to post Share on other sites
AP_Norris 1018 Posted August 15, 2013 I just want to be able to throw a grenade like most games. Problem is when you throw a nade first your character SLOWLY stands up. Then he SLOWLY pulls the pin and SLOWLY throws the grenade. The grenade physiques and aiming is not very good either. Grenades kill the thrower more then the target I find.The ones TIC321 pretty much sum up what a perfect coverage of grenades would be.OverarmUnderarmCookingLeaning throwsThrowing backIf you think about it... I didn't ask for much at all...I also imagine there would be numerous throwable IED in the standalone with the focus on civilian made and owned weaponry there won't be many if any launched explosives. Share this post Link to post Share on other sites