plexico 386 Posted July 28, 2013 (edited) Why must I swallow the whole entire box of my painkillers when a zombie scratches the head of my penis? How come when I get a disease, I eat the whole antibiotics pillbox as if it were a pack of nerds? I think antibioticsshould not be made more common, but make them have multiple pills in the box that you can use, maybe up to 10, they might come with 1 or 2 if someone has already opened the box and used them. Painkillers should be made more rare but have multiple pills. Anyone agree? Edit: h3l1x has stated that this concept should be applied to other items such as matches which have multiple uses in real life, and I completely agree so I'm changing my suggestion. For some reason I can't really use BBcode on this forum. FluxleyOh..pill boxes...i thought you meant pillboxes https://www.google.co.uk/search?q=pillbox&tbm=isch&tbo=u&source=univ&sa=X&ei=sb30UcGRJYfS0QWC54HgCw&ved=0CGcQsAQ&biw=1920&bih=941 I like this idea for matches, but for painkillers and antibiotics i think its too much, would be better if you actually had to take a course of pills to actually have them work properly, So for painkillers,one pill would relieve pain but you would need to take another 10 minutes later or you get the shakes again. this could last an hour. Similar for antibiotics, you have to take a course of 6 pills, one every ten minutes before you cure the infection, no more insta cure. The difficulty would be conveying this mechanic to the player,Painkillers wouldn't be so hard, when the time comes to take the pills again you start shaking again.For antibiotics a simple way would be to actually not allow spam consumption and have a message pop up saying you can not take the pill yet, wait (X amount) minutes.a more subtle way, would be to have the infection fuzz around the blood icon become more subdued when a pill is taken but not go away completely and then become fully "fuzzed" again after 10 minutes, or it could just effect the frequency that your character coughs. Edited July 28, 2013 by Plexico 7 Share this post Link to post Share on other sites
applejaxc 2500 Posted July 28, 2013 Because getting your penis head scratched hurts a lot? 4 Share this post Link to post Share on other sites
plexico 386 Posted July 28, 2013 Because getting your penis head scratched hurts a lot?Yes, but one pain pill should be enough to fix that. I don't think it's really health to ingest a whole box of pills. Share this post Link to post Share on other sites
h3l1x 327 Posted July 28, 2013 This concept is right, and should also be implemented on other things too, such as matchboxes, painkillers, and any other consumable which comes in boxes. But I guess it's pretty hard to add something like that for the time being. Also if it were to be implemented then all loottables would need to be redone to keep balance ingame. 2 Share this post Link to post Share on other sites
dulix11 731 Posted July 28, 2013 Definetely support this. Beans for you. Share this post Link to post Share on other sites
h3l1x 327 Posted July 28, 2013 (edited) So, I've put some thought into it and here is my complete proposal. First of all we have to take into consideration that we are talking about 2 different instances of objects. Main inventory items (antibiotics, painkillers) and toolbelt objects (matches). For the main inventory items I'm pretty sure it's not that hard to use the same code/system that flares or glowsticks use, having let's say an X amount and using one at a time. The problem lies with toolbelt objects, which as far as I understand work differently than main inventory items (I could be wrong though). So my suggestion is to remove matches from toolbelt, and place them into the main inventory, so they can also behave like flares and glowsticks. And replace their slot in the toolbelt area with a quite rare (much rarer than matches) firesteel/firestriker (random video of usage) which doesn't have limited uses and also is a true tool, thus fitting excellenty there. This way we'll have 2 ways to make a fire, matches that we need to save and use with caution, and the firestriker as a high tier tool (think of gps). Of course matches should be multiplied in the loottables since they're already kinda rare. Another difference should be the fact that you wouldn't be able to light a fire under rain with matches, but you would with the firestriker. Also adding the option to light a fire with a flare should be implemented, since it's completely logical. To recap, 3 ways of making fire. 1) Flares = easy to find, take place in your main inventory, only 10 per slot/pack (even better they could be tuned down to 5 per slot), work under rain too.2) Matches = hard to find, take place in your main inventory, 50 -give or take- per slot/box, don't work under rain and also failchance, don't know at what percentage but about 1 in 5-10 matches should break/not light up.3) Firestriker = hardest to find, takes space in your toolbelt inventory, unlimited uses, works under rain. Edited July 28, 2013 by h3l1x 1 Share this post Link to post Share on other sites
GrumpyGat (DayZ) 497 Posted July 28, 2013 Also matches should sometimes burn out, and should not work when wet. Perhaps If you hold them to long you burn your fingers.and you can hold a match to your dick to cauterize that zombie wound. 1 Share this post Link to post Share on other sites
fluxley 2228 Posted July 28, 2013 (edited) Oh..pill boxes...i thought you meant pillboxes https://www.google.co.uk/search?q=pillbox&tbm=isch&tbo=u&source=univ&sa=X&ei=sb30UcGRJYfS0QWC54HgCw&ved=0CGcQsAQ&biw=1920&bih=941 I like this idea for matches, but for painkillers and antibiotics i think its too much, would be better if you actually had to take a course of pills to actually have them work properly, So for painkillers,one pill would relieve pain but you would need to take another 10 minutes later or you get the shakes again. this could last an hour. Similar for antibiotics, you have to take a course of 6 pills, one every ten minutes before you cure the infection, no more insta cure. The difficulty would be conveying this mechanic to the player,Painkillers wouldn't be so hard, when the time comes to take the pills again you start shaking again.For antibiotics a simple way would be to actually not allow spam consumption and have a message pop up saying you can not take the pill yet, wait (X amount) minutes.a more subtle way, would be to have the infection fuzz around the blood icon become more subdued when a pill is taken but not go away completely and then become fully "fuzzed" again after 10 minutes, or it could just effect the frequency that your character coughs. Edited July 28, 2013 by Fluxley 5 Share this post Link to post Share on other sites
MitchP 9 Posted July 28, 2013 Didnt rocket want to add a suicide function to the game? Taking a course of pills is a great idea but if suicide is a possibility then you could take more than 1 at a time. Not for medical reasons obviously, but to overdose. Share this post Link to post Share on other sites
wild_man 4442 Posted July 28, 2013 mee too I was think like fluxley is pillboxes :huh: we visit some pillbox for school history project, is too many of this shit in south England. :Dwe have too much fun pretend to make war like ww2 guys, I try make attack from roof like sas guy B) my teacher tell me 'Go down from the top, is dangerous' I try climb down but make some mistake my arm was break :( OP is good idea to make pill box more realism :beans: Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted July 28, 2013 Easy solution, replace the pill box model by a single pill. 2 Share this post Link to post Share on other sites
Jordan* 277 Posted July 28, 2013 Yes, but one pain pill should be enough to fix that. I don't think it's really health to ingest a whole box of pills.Well, Ill tell you that I am a big guy in real life (yes theres such a thing) and well, there are very few things that one pill of will effect me. But I do like these ideas. 1 Share this post Link to post Share on other sites
h3l1x 327 Posted July 28, 2013 Easy solution, replace the pill box model by a single pill. So in order to carry 3 antibiotic pills you'd need 3 main inventory slots? When at the same time you need 1 slot for a canteen of water and 2 slots for a wood pile? Doesn't make much sense. And that's why I think the best approach is the flares/glowsticks system. Carry up to a specific number (say 10) in a single slot and lose one with each use. 2 Share this post Link to post Share on other sites
wild_man 4442 Posted July 28, 2013 So in order to carry 3 antibiotic pills you'd need 3 main inventory slots? When at the same time you need 1 slot for a canteen of water and 2 slots for a wood pile? Doesn't make much sense. And that's why I think the best approach is the flares/glowsticks system. Carry up to a specific number (say 10) in a single slot and lose one with each use.maybe you find one pill bottle or box for the matches for store some pills Share this post Link to post Share on other sites
applejaxc 2500 Posted July 28, 2013 Yes, but one pain pill should be enough to fix that. I don't think it's really health to ingest a whole box of pills.I don't know. OD'd and dead or living with a big scratch at the end of your stick... Share this post Link to post Share on other sites
Statik (DayZ) 2695 Posted July 28, 2013 Yes, but one pain pill should be enough to fix that. I don't think it's really health to ingest a whole box of pills. Someone has oviously never scratched the head of his penis. 1 Share this post Link to post Share on other sites
plexico 386 Posted July 28, 2013 Someone has oviously never scratched the head of his penis.You are correct, I haven't. I also have never used pain pills in my life, so I change my suggestion. 1 Share this post Link to post Share on other sites
plexico 386 Posted July 28, 2013 Too many good suggestions in these comments, I can't put them all in the original post, but all of this being added would be great for SA. Share this post Link to post Share on other sites