sixstringer 5 Posted July 25, 2013 Is it possible to ensure that Bandits and Heroes do not "group" together? Nothing bothers me more as to when players abuse the limitations of the game and you see bandits and heroes cooperating, traveling together, and communicating. Can heroes and bandits have seperate side chat abilities? Heroes cannot see Bandit messages and vice versa? Obviously direct channel would have to be mutual to be realistic, but why would heroes and bandits be communicating over side chat? It would also be nice if heroes and bandits could not bandage, blood bag, morphine, painkiller, etc. each other. This would make it so that there is no benefit to the two opposites playing together. Share this post Link to post Share on other sites
khaenz 93 Posted July 25, 2013 The "Heroes" are actually bandits in disguise, exploiting the humanity system by healing the bandit. So in that way they aren't "true" heroes, and thus this feature wouldn't help much, since they probably speak in skype and are in a group together. In my opinion bandits shouldn't be able to be helped by other survivors, only other bandits. Would sort of balance the game and add a penalty for killing people. Share this post Link to post Share on other sites
plexico 386 Posted July 25, 2013 I'm a hero, some of my friends are bandits, you want me to not be able to play with my friend because we chose different playstyles? It actually creates more interesting gameplay, we usually end up arguing over whether to kill someone or not. 2 Share this post Link to post Share on other sites
AppleJack100 58 Posted July 25, 2013 Sometimes like me in this case i shoot alot of people because they shoot at me first even know i say Im friendly,Plus i almost got my hero skin when a clan attacked me and i killed two but the last 3 got me :/ Dayz aint like it used to be Share this post Link to post Share on other sites
sixstringer 5 Posted July 25, 2013 I'm a hero, some of my friends are bandits, you want me to not be able to play with my friend because we chose different playstyles? It actually creates more interesting gameplay, we usually end up arguing over whether to kill someone or not. I'm not saying that you shouldn't play together, just not be able to heal and use medical supplies on each other. And when you choose a different play style, you are choosing the type of person you are grouping with. Why would bandits and heroes be traveling together? It destroys game immersion. Share this post Link to post Share on other sites
fluxley 2228 Posted July 25, 2013 And when you choose a different play style, you are choosing the type of person you are grouping with. Why would bandits and heroes be traveling together? It destroys game immersion. Because unlike the humanity system, real life human relationships are not black and white. You can't complain about destroying immersion and at the same time defend a system that forces a characters skin to change, Not everyone who gets the bandit skin goes out their way to kill people, maybe they're just very skilled or lucky and always manage to kill the other guy first. 2 Share this post Link to post Share on other sites
Statik (DayZ) 2695 Posted July 25, 2013 It destroys game immersion.I can't remember who first said this, but if you're worried about "breaking immersion" and realism, is it really nessessary for me to get my nipples wet to fill a water bottle? This game is never going to be flawless, and you can't try to change the game so heros and bandits can't interact, that's just stupid. And listen to what Flux said, you're worried about "Heros" and "Bandits" working together breaks immersion, yet the game forces them to have a certain look in order to identify themselves and their playstyle. Share this post Link to post Share on other sites
noMad17 13 Posted July 25, 2013 The humanity system should be removed from the mod (not sure if it will be in the SA or not) because it's simply not working. There is no such thing as humanity in real life and as you've said, you can become a hero by simply administer blood transfusion to your fellow companion whilst he is the one getting the kills, making you the hero and him the bandit. It should be up to the person tapping the keyboard whether he's a bandit or a hero, not the game. Share this post Link to post Share on other sites
fluxley 2228 Posted July 25, 2013 (edited) Rocket has said that there wont be a humanity system in the alpha to start with, and they will look at it later when they have more data on how people are playing the game. Edited July 25, 2013 by Fluxley Share this post Link to post Share on other sites
enforcer1975 1111 Posted July 25, 2013 Rocket has said that there wont be a humanity system in the alpha to start with, and they will look at it later when they have more data on how people are playing the game.And that would be "i-see-a-player-i-shoot-a-player" when they have everything and get bored...let's just hope players have to "suffer" every day of their life so they don't think about "going to war" like they do in the mod. Share this post Link to post Share on other sites
fluxley 2228 Posted July 25, 2013 If someone kills me because they don't want to take a chance on me being friendly then fair enough, i can live with that, if i want to interact with people its down to me to gain their trust. Hopefully the increased difficulty in survival, thousands of items/crafting and more in depth mechanics all round will keep people entertained a bit more than what we have right now. Share this post Link to post Share on other sites
Korsbaek 1778 Posted July 25, 2013 Because it would be realistic if i couldn't help someone who has shot a lot of other players. /sarcasm off 1 Share this post Link to post Share on other sites
King of kong 1117 Posted July 25, 2013 Don't agree with this, what if a bandit decides to his/her ways? that is restricting player interaction and realism. What if they earned the bandit outfit by killing people who fired on them first? Share this post Link to post Share on other sites
sixstringer 5 Posted July 27, 2013 Because it would be realistic if i couldn't help someone who has shot a lot of other players. /sarcasm off Right. But at the end of the day it is a game, and the mechanics have to be fair to all players. The current system gives bandits a huge advantage because they don't have to show any discretion when they kill people. Heroes must wait until they are fired upon if they want to stay a hero, and even then, they may have been fired upon by a hero, which will take you backwards by defending yourself. Share this post Link to post Share on other sites
ofcourseitsme 0 Posted July 27, 2013 If anything add another class cannibals. That way hero's and bandits can be like uh lets not talk to that one. lol Wasteland mod for arma 2 has a good system going Red, blue team and green for independence. That is what the game should have a 3rd which suits cannibals/nomads for the lonely traveler. Share this post Link to post Share on other sites
Chaingunfighter 917 Posted July 27, 2013 If anything add another class cannibals. That way hero's and bandits can be like uh lets not talk to that one. lol Wasteland mod for arma 2 has a good system going Red, blue team and green for independence. That is what the game should have a 3rd which suits cannibals/nomads for the lonely traveler. How about no mutually exclusive classes and let people choose how they want to ask?What if you'd shot a bandit who has not died yet, but is bleeding out? You can't decide to help the guy in hope that he'll change his ways?So we shouldn't send that criminal who had a high speed chase with the police that ended up with him totaling the vehicle and breaking 3 ribs to the hospital, just because he's a criminal? Share this post Link to post Share on other sites
Clumzy (DayZ) 377 Posted July 27, 2013 Right. But at the end of the day it is a game, and the mechanics have to be fair to all players. The current system gives bandits a huge advantage because they don't have to show any discretion when they kill people.Words like 'fair' and 'balanced' shouldn't ever be used to describe DayZ, because it is meant to be a harsh and unforgiving game. Of course it's easier to be a bandit, everyone who tries to be a hero knows that. It's always going to be like that and it always should be, or else the hero skin would lose all meaning (not that I support the humanity system in any way, shape of form). DayZ shouldn't have any kind of balance, guns or humanity or vehicles, because it's not that kind of game. And furthermore, I love seeing heroes and bandits together, it's like a buddy cop movie. 1 Share this post Link to post Share on other sites
LancerG2 369 Posted July 27, 2013 Is it possible to ensure that Bandits and Heroes do not "group" together? Nothing bothers me more as to when players abuse the limitations of the game and you see bandits and heroes cooperating, traveling together, and communicating. Can heroes and bandits have seperate side chat abilities? Heroes cannot see Bandit messages and vice versa? Obviously direct channel would have to be mutual to be realistic, but why would heroes and bandits be communicating over side chat? It would also be nice if heroes and bandits could not bandage, blood bag, morphine, painkiller, etc. each other. This would make it so that there is no benefit to the two opposites playing together. That isn't fair.I play as a bandit because I like how badass my charecter looks and because I play differently to your average KoS non-empathetic bandit, I am a highwayman, a vigilanty, I make "Forced trades". My friend does the same but is more of a peacemaker, So basically all you would be doing is just ruining the whole make your own story feel of the game, there are no limitations to how you can play and besides, People can and will find ways to counter this, like getting a spare person to tag along or by using skype/steam voice chat. Overall no. This idea is not fair... Share this post Link to post Share on other sites
liquidcactus 719 Posted July 29, 2013 No way. I feel your pain but I'm guessing the original poster is new to the game... The skin is merely variation of something to look at... Try not to think of it as actual "bandits or heroes" because you are right somewhat in saying bandit skins stick with the hero skinned players sometime.. So just dont have any faith in any one at all ever and you should be fine (unless you are super desperate :P) Just Dont Trust Anyone At ALL EVER ! Share this post Link to post Share on other sites
LancerG2 369 Posted July 30, 2013 Just Dont Trust Anyone At ALL EVER ! Godspeed to that... 1# rule to DayZ. Share this post Link to post Share on other sites