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SASZane (DayZ)

Allowing server Admins to spawn banned items (server side/private)

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hello dayzmod.com.

i run a server,

private server, and well.. i know its 100% able to disable the possibility to spawn certain guns/items through the server/mission.pbo,

and well, would it be to much to ask if you just remove the dayz_anim bans and add them through .sqf...

i mean, its not going to stop hackers by banning the items, because they can still spawn any other item/vehicle which really doesnt stop much,

the whole items/guns system is totally un-balanced since the recent patch.

 

im just hoping for this to be in the next patch,

it drives me crazy that you are so restrictive over such little things that wont make any difference to the game, even if they where banned or not.

dayz mod developers should keep the sandbox mod, a sandbox mod, with the ability for admins to at least have control over that side of things.

rocket if you even look on the mod forums now, look at this.

a sandbox modded mod, turned into a restrictive, mod less game, and gives no real advantage of running your own server.

 

i mean, please.

look at at least some admin customization. 

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The weapons aren't "banned."
They're simply weapons that have been removed from the spawn-tables. There are a TON of weapons that are in the game but are never seen in the DayZ mod. (With the exception of the AS50 also having its damage reduced to 0 as well.) You can still add your own weapons into the spawn-tables, adjust their rate, and their damage.

Edited by Dancing.Russian.Man
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im talking dayz_anim restrictions,

for people who dont have access to dayz_code and _anim, i now not all weapons are banned, but, most are.

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i mean, since dayz_anim is out of bounds for many... at least try and move it to a more accessible locations like dayz_server.. if you just dont want the guns to be there, then dont edit the anim, if you do, edit the anim, if it would be in server or not would not make a difference but give more admins the ability to choose so.

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How about a more detailed answer? I'm interested in hearing on why not.

Oh i don't know, respecting the vision of the author of the mod would be nice.

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Oh i don't know, respecting the vision of the author of the mod would be nice.

 

Perhaps, but that is what the Standalone will be for. With the mod, we as server hosters should not be restricted on what we want to bring into the game. Granted, the developers and author may see otherwise but it would show a lot of respect if they gave us more loose control over what we may put into the server for gameplay and fun reasons.

 

Doing the same ol' each day/month can get boring, and some people go to lengths to create mods which spice up the gameplay. I do like some of these mods and it refreshes my DayZ Experience and brings me back to Day 1 of DayZ all over again.

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The weapons aren't "banned."

 

The reason OP is calling the weapons banned would be how they are referred to in the config files.

 

 

example from report log, not so far fetched for OP to say "banned"   :wacko:

 

Updating base class Mi17_Civilian_base_Ru->Banned, by dayz_anim\config.cpp/CfgVehicles/Mi17_Civilian/

Edited by dizzmain

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Oh i don't know, respecting the vision of the author of the mod would be nice.

Well, OP is right. This is a SANDBOX mod. What if Dean Hall had went ahead and said: "I'm  just gonna go ahead and respect the vision of the author (BI)"

 

Well, then we sure as hell wouldn't have DayZ would we? No, we wouldn't. This game is MEANT to be played with, and a person owning a server should give them the right to do what they wish with it. Maybe they wanna keep it vanilla, maybe they wanna go hardcore... maybe they wanna have DMRs and cows raining from the sky, it shoud be UP TO THEM to decide. If you're like me, you don't go out and pay 30 bucks a month for no reason other than to have another empty server. And don't say anything along the lines that refer to advertising better, or something like that.

 

Your one-sided opinion is well, part of the reason the community gets some heat. Too many people on  here are so single-minded that when they immediately hear someone asking for the ability to do something outside the norm, they jump on them with half minded responses like yours. News flash: there is no norm in DayZ. It's a MOD, it should be MODABLE. Go ahead, shell out 30 bucks a month dude, seriously. For ONE month. See how many players you can gather in that ONE MONTH on a non-modded vanilla server. I'll be waiting.

Edited by OfficerRaymond
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Well, OP is right. This is a SANDBOX mod. What if Dean Hall had went ahead and said: "I'm  just gonna go ahead and respect the vision of the author (BI)"

 

Well, then we sure as hell wouldn't have DayZ would we? No, we wouldn't.

Uhm. Yes we would?

 

- ARMA 2, which was made by Bohemia Interactive, has its own goals, and they have stuck to it, not catering to those who want a more arcade-y shooter. But they HAVE allowed outsiders to modify their game to their hearts' content.

- DayZ, which was made by Rocket, has its own goals, and he is planning to stick to them, not catering to those who want to find guns faster, zombies easier, and not die as often. But he HAS allowed outsiders to make variations of the DayZ mod to their hearts' content.

 

See where I'm getting at?

Edited by Dancing.Russian.Man

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Uhm. Yes we would?

 

- ARMA 2, which was made by Bohemia Interactive, has its own goals, and they have stuck to it, not catering to those who want a more arcade-y shooter. But they HAVE allowed outsiders to modify their game to their hearts' content.

- DayZ, which was made by Rocket, has its own goals, and he is planning to stick to them, not catering to those who want to find guns faster, zombies easier, and not die as often. But he HAS allowed outsiders to make variations of the DayZ mod to their hearts' content.

 

See where I'm getting at?

I was clearly referring to Ladys OPINION.

 

He said: "Oh i don't know, respecting the vision of the author of the mod would be nice." Taking that into consideration, if rocket would have 'respected' the vision of the BI developers that devoloped ARMAII (the game that he modded), whose vision was to create a realistic military simulator, in the eyes of Lady, we wouldn't have DayZ Mod. What Lady was getting at, was that people should respect what Dean Hall made in DayZ and not change what it is, well, what if Dean would have been told to respect what BI made in A2 and not change it? THAT is what I'm getting at.

 

Rockets goals are great, woohoo. Congratulations. I'm not talking about rocket or standalone. I'm talking about the Mod and what it contains. It is a sandbox game, plain and simple, and a sandbox game should actually be a SANDBOX instead of restrictive. I fail to see your point here by talking about zombies. This thread is about weapons and what is able to spawn, not spawn rates or zombies (don't know where you pulled that from). A server owner should be allowed to put what they wish into their server, they paid for it.

Edited by OfficerRaymond
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All the restrictions with dayz has lead to about 10 different game mods of chernarus original, why is that you say? Because the game just gets boring without no unique attributes. I say personally if you bring back all the guns and vehicles then it would be like when i first started dayz, a fun game.

But for all of those who are full on ehatever is goes, then idk.. Please have a server like a person mentioned above without any mods and see if you get more than 10 people.

People have to go out of their way to create their own private hive and add mods and vehicles or create a mod of a mod without restrictions.

I just dont see logic behined the reatrictions from an admin side of things.

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Because the game just gets boring without no unique attributes.

The only things that were added were more weapons and ...

 

 

 

...more weapons...

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All the restrictions with dayz has lead to about 10 different game mods of chernarus original, why is that you say? Because the game just gets boring without no unique attributes. I say personally if you bring back all the guns and vehicles then it would be like when i first started dayz, a fun game.

But for all of those who are full on ehatever is goes, then idk.. Please have a server like a person mentioned above without any mods and see if you get more than 10 people.

People have to go out of their way to create their own private hive and add mods and vehicles or create a mod of a mod without restrictions.

I just dont see logic behined the reatrictions from an admin side of things.

Ehm, well if you would be able to add weapons which are removed from the loot tables and still be able to sync with the official hive, then players would experience problems if they find a "banned" weapon on your server and then go onto another server. So if you want to customize your server and add weapons and vehicles that are not in the original DayZ you can't expect to still be hive connected can you?

 

Or have I missed something?

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Im talking private hives, keep the official hive guns banned, and private hives have the option to remove them within the server.pbo or whatever,

There would be no interference.

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Im talking private hives, keep the official hive guns banned, and private hives have the option to remove them within the server.pbo or whatever,

There would be no interference.

Are they not already doing this? Or is the point you're trying to make that it's currently too much of a hazzle doing this and that they should make it easier for admins to do so? (I'm asking as I'm not a server owner).

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Exactly my point^^^

Banned items are located in dayz_anim.pbo (server sided file)

And to get hold of this anim file, you need either good hosting or a vps, and many server hosters only give access to mission.pbo and server.pbo, not day_anim, now i know you guys / devs are probably going to tell me to just fork out for a vps or w/e, but.. Just move the anim files to the server pbo to benefit us all.

Its much less of hastle

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I was clearly referring to Ladys OPINION.

 

He said: "Oh i don't know, respecting the vision of the author of the mod would be nice." Taking that into consideration, if rocket would have 'respected' the vision of the BI developers that devoloped ARMAII (the game that he modded), whose vision was to create a realistic military simulator, in the eyes of Lady, we wouldn't have DayZ Mod. What Lady was getting at, was that people should respect what Dean Hall made in DayZ and not change what it is, well, what if Dean would have been told to respect what BI made in A2 and not change it? THAT is what I'm getting at.

You're forgetting the fact that while Bohemia may have created a modern-military simulator, they purposely designed the game engine to be extremely open so it would be easy to modify by its userbase. Their goal wasn't just to make a simulator. They wanted to make a game that was meant to be modded with ease. Which is what Rocket did.

 

Edit; I think we're getting a little side-tracked. Not entirely, but. Still.

Edited by Dancing.Russian.Man

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All i would hope, is for the dayz_anim band be placed in either missions or server pbo to be edited by the many admins that do not have access to anim.

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I would just like to say, to everyone. Why the hell not. What harm would it do to make all files more accessible to server owners. It's not like it harms ANYONE! People can choose to edit the files and people can choose not to. Is it really that big of a problem to allow us to make our server our own and how we want it? I personally feel that DayZ mod is becoming more like 'We'll change shit and you will deal and love it'. The dev's certainly have the mindless fan-boys to back them. And just reading this forum thread has really opened my eyes to how many idiots there are out there that are so simple minded they cant even accept an idea that isn't from the fucking creme de la creme Mr. Dean 'Rocket' Hall.

 

We are the community, DayZ wouldn't be what it was if it wasn't for us. We should have a say. We should get to make our PRIVATE server our own and make it how we want it.

Edited by SASMatt
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