SoWeMeetAgain 100 Posted July 20, 2013 For realism... if you shoot a lot without hearing protection, you will start to lose hearing gradually. And we would need one more item, hearing protection :D Of course you lose more from a semiauto sniper rifle than from a bolt-action, more from a carbine than from a submachine gun, none from SD guns and so on. 1 Share this post Link to post Share on other sites
methr1k2dop3 323 Posted July 20, 2013 For realism... if you shoot a lot without hearing protection, you will start to lose hearing gradually. And we would need one more item, hearing protection :D Of course you lose more from a semiauto sniper rifle than from a bolt-action, more from a carbine than from a submachine gun, none from SD guns and so on.no.I just think stuff like this does not belong in video games period.There are just some aspects of realism that cant be captured in a game. 2 Share this post Link to post Share on other sites
-Gews- 7443 Posted July 20, 2013 no.I just think stuff like this does not belong in video games period.There are just some aspects of realism that cant be captured in a game. It's captured in ACE (kinda sort of). I think it would be a good idea to have similar temporary hearing loss and high-pitched ringing after shooting loud guns or shooting a lot, it adds to the game. 1 Share this post Link to post Share on other sites
Chris529 380 Posted July 20, 2013 yeah temporary would be okay for explosions or lots of shooting but nobody wants to play a game where you will go deaf until death. It's one of those realism aspects that would take much more away from the game than it would ever add. 2 Share this post Link to post Share on other sites
Agent36 25 Posted July 20, 2013 There is a effect where if a grenade explodes near you you get a ringin noise and loss of hearing for awhile i think Share this post Link to post Share on other sites
methr1k2dop3 323 Posted July 20, 2013 It's captured in ACE (kinda sort of). I think it would be a good idea to have similar temporary hearing loss and high-pitched ringing after shooting loud guns or shooting a lot, it adds to the game. I agree with this.But losing your hearing altogether would imo be lame.. Share this post Link to post Share on other sites
enforcer1975 1111 Posted July 20, 2013 no.I just think stuff like this does not belong in video games period.There are just some aspects of realism that cant be captured in a game.You can already simulate deafness in ACE, it's quite a good extra since it adds up to immersion. Although i don't think you will become deaf in an instant it should "hurt" you avatar a bit if you are a trigger happy player who like to empty a whole mag in 2 seconds or a full machine gun belt. Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted July 20, 2013 I think the OP implied temporary. But yeah, firearms without ear protection are extremely unpleasant, it's not just the temporary deafness, it's actually painful. Share this post Link to post Share on other sites
OrLoK 16187 Posted July 20, 2013 Hello there I do like the way A.C.E. implemented it, and for the mod it might slow down those who like to rambo. The effects should be temporary, but still long lasting. not a 30 second effect. (depending on the weapons db) Rgds LoK 1 Share this post Link to post Share on other sites