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dajeroen

Weekly Devblogs?

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Hi,

How come there isn't a new Devblog every week? I was very excited when they announced it. But it just seem to have gone down the drain :s.

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Well we haven't really ever had a weekly devbog, only a couple of times did they actually manage it and it's been that way for months.

Here's what Rocket had to say about it yesterday:

"I am getting an increasing amount of contact from people who do seem rather desperate to play DayZ. Also those who wonder why there has been no devblogs and such.

Few simple reasons:

1. We are really busy making the game, and the pace is such that by the time we'd finish a decent video blog it was so out of date that it would give the wrong impression.

2. There is enough "PR" already coming from pre-committed engagements like E3, gamescom, pax, etc... without adding to any hype that had already been generated.

3. We want to make a great game, we don't want to rush. I think there are some who are thinking "I really want the alpha to be released!" who should actually be saying "I really want the alpha to be GOOD"

I do realize that the majority of those waiting, and also the majority of reddit, want the alpha to be good and not simply released. My purpose here is to try and succinctly explain why we should all want it to good rather than just released.

What we don't need:

- To rush the release because we are "losing hype" or because people are losing interest. That's fine, it won't damage the experience on release unless less than about 1000 people buy the alpha. the mod was still very fun with just 1000 players.

- To fill the world will devblogs, updates, and trade shows. I feel like I am now doing the bare minimum. I'm going to the shows largely because I believe that interfacing directly with people in the industry (such as E3) and the players (gamescom, pax, rezzed, eurogamer) is something that I wish game designers did more of. I just don't have time to do any more interfacing than this bare minimum.

So hopefully that gives people some perspective on what my thoughts are on where we are at."

Edited by Fraggle
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Hello there

They devblog when they can. They're a small team and things are moving fast. It's not ideal, but it makes the blogs more special when they turn up.

Rgds

LoK

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Well we haven't really ever had a weekly devbog, only a couple of times did they actually manage it and it's been that way for months.

Here's what Rocket had to say about it yesterday:

"I am getting an increasing amount of contact from people who do seem rather desperate to play DayZ. Also those who wonder why there has been no devblogs and such.

Few simple reasons:

1. We are really busy making the game, and the pace is such that by the time we'd finish a decent video blog it was so out of date that it would give the wrong impression.

2. There is enough "PR" already coming from pre-committed engagements like E3, gamescom, pax, etc... without adding to any hype that had already been generated.

3. We want to make a great game, we don't want to rush. I think there are some who are thinking "I really want the alpha to be released!" who should actually be saying "I really want the alpha to be GOOD"

I do realize that the majority of those waiting, and also the majority of reddit, want the alpha to be good and not simply released. My purpose here is to try and succinctly explain why we should all want it to good rather than just released.

What we don't need:

- To rush the release because we are "losing hype" or because people are losing interest. That's fine, it won't damage the experience on release unless less than about 1000 people buy the alpha. the mod was still very fun with just 1000 players.

- To fill the world will devblogs, updates, and trade shows. I feel like I am now doing the bare minimum. I'm going to the shows largely because I believe that interfacing directly with people in the industry (such as E3) and the players (gamescom, pax, rezzed, eurogamer) is something that I wish game designers did more of. I just don't have time to do any more interfacing than this bare minimum.

So hopefully that gives people some perspective on what my thoughts are on where we are at."

Thanks for the info!

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And I always thought doing the stuff that's not that important, no one else has time to do, would be job of the PA... But maybe he is already doing devblogs for KSP.. ;-)

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All new updates and suggestions are taking from Reddit :( Rocket ignores this forum and all info is filtered by the Mod team.

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I'll be honest, I kind of prefer not knowing what they have in store for us.

Nothing's worse than hyping features that are not perfectly executed as per expectations.

Keep it quiet. Then, let us explore the new world you've created for us.

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the devs are also intitled to some rest are they not? yes release of SA takes longer than anyone have guessed i bet even the devs, it's summer, go out, have a bbq and some nice cocktails, winter is gonna be fun with the SA out, hang on and let the devs do what they do and have some fun along the road.

thanks to dean for giving an explention and not to forget all of BIS

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