rossymond 68 Posted July 29, 2013 Thanks bud, I hope the mod continues to grow and develop past the standalone release. There is no reason why it shouldn't. The first thing I wanted to do with SA (after playing it!) was mod it to my liking as with DayZ as it is now. Alas, this will not be possible. But still, we have only scratched the surface of what Arma is capable of in my opinion. It is capable of really great things, if people can just see past the odd bug or issue :) I'm looking forward to SA just as much as the next dayz fan, but I hope the heart of the community still helps the mod develop. I promise it will be worth it if people hang in there! 1 Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted July 29, 2013 (edited) I see no reason for the mod and variations of it not to keep going strong. Obviously when the SA does hit it'll go mad for a bit and it has the massive advantage of resources and access to the engine, including having peeps on the team that helped make the engine itself. But that doesn't mean people will just walk away from the mod, they may do temporarily but it's mods that extend the lifetime of a game for years. People like variation and the mods can offer that, it's because of modding that BIS are where they are today. It's a shame that initially the SA won't be moddable but I understand why they can't risk it. Lack of security is the one major thing that would kill the SA before it's even taken off, In the future though I'd be surprised if it didn't happen, it may just take while. Deans talked about the potential to give some of the map makers from the modding community the resources and any training they need to help expand the SA with new maps in the future, nothing's confirmed yet but I think there's a good possibility we'll see that happen further down the road. It's obviously not the same as opening it up to modding but it's a start. Also the RV4 engine Arma3 is using is only just finding it's feet so that'll open up a whole new box of tricks for the future of the mods and keep things current. Arma 2 mods are starting to look pretty dated, as stuff get's ported pver it'll get a new lease of life. I'm more excited about the mods for Arma 3 than Arma 3 itself although so far I'm really impressed with what they've done. Even at this stage of the Beta Arma 3 is looking leagues ahead of Arma 2. There's also a lot of peeps that won't buy the SA for various reasons (lacking faith in Rocket, feeling deceived etc) so there's a solid niche fanbase just waiting for new mod content. I've always viewed Arma as not so much a game but a toybox for milsim lovers, map makers, programmers, mission designers etc. and the work they're doing with Arma 3 is just like giving the community a massive new box of goodies. Over the years I've spent far more time playing the mods for Arma 2 than the game itself so I don't think you have too much to worry about in the long term. Edited July 29, 2013 by Fraggle Share this post Link to post Share on other sites
rossymond 68 Posted July 29, 2013 Yeah some great points there Fraggle. I too am excited about the possibilities of Arma 3 We have had some preliminary discussions about Arma 3, and there certainly are some plans and ideas in place. But obviously that is some way into the future. Right i'll stop spamming this thread now, and hopefully you and some others will check out what we have created in the coming weeks :) Rossy 1 Share this post Link to post Share on other sites
AP_Norris 1018 Posted July 30, 2013 I think the key thing with what they've done engine side in the SA is that each weapon is now an individual entity, meaning it can carry it's own stats. So the attachment system is very cool but more importantly it allows for weapon degredation, customsation and each individual weapon to have it's own traits, for example it could pass on a disease/infection to another player that picks it up if the previous user had that infection. That can't be achieved in the mod because it's an actual change to the way the engine handles information, as I understand it anyway. I'm not dissing that other guy's work btw, I'm in awe of anyone with any modding skills especially if it's true that he's written a weapon modification system within a week not using someone elses work. I just wanted to clarify the difference between modding something and changing the fundamental way an engine works. People have been making mods that allow for weapon modification in Arma 2 for years, here's one example from 2011: And here's their website:http://warmod.webs.com/ascweaponpack.htm There's many other examples too so really if someone wanted to implement that into their own mod they just need to pop over to Armaholic. So that in itself is nothing new or ground breaking. It's changes to the engine itself that will have a massive impact in the game and how we play it, none of the mods will be able to do that by their nature of only ever being able to modify and tweak other peoples work.Do you think we can make bottle suppressors and binoclier magnifiers. Share this post Link to post Share on other sites
victusmortuus 1074 Posted July 30, 2013 I can't be the only one fed up of the mod though. Share this post Link to post Share on other sites
beatSTV 631 Posted July 30, 2013 I can't be the only one fed up of the mod though. i was i'm not now Share this post Link to post Share on other sites
Rek Seven 37 Posted July 30, 2013 Yeah the developers should take their time with the SA if they need to. To be honest, i doubt they the SA will live up to my expectations anyway. Hacking and connection issues aside, the thing that pissed me off the most was the lack of vehicles and some sort of base building mechanic and since the SA won't have either of those features, i doubt i'll even bother with the SA until it's finished. If recently deserved Day Z: Origins which does pretty much all i want, so i'll just play that :) Good luck o/ Share this post Link to post Share on other sites
BlindOldMan 10 Posted July 30, 2013 Yeah the developers should take their time with the SA if they need to. To be honest, i doubt they the SA will live up to my expectations anyway. Hacking and connection issues aside, the thing that pissed me off the most was the lack of vehicles and some sort of base building mechanic and since the SA won't have either of those features, i doubt i'll even bother with the SA until it's finished. If recently deserved Day Z: Origins which does pretty much all i want, so i'll just play that :) Good luck o/ Base building and walking around with helicopter parts for example is not really a realistic feature for a game like this. And of course I don't support/ play a mod version like origins, where the "builders" of the mod stole so much from the code of others and used and owned it to themself. Thats not the correct way in the mod-scene! 1 Share this post Link to post Share on other sites
Rek Seven 37 Posted July 30, 2013 (edited) Base building and walking around with helicopter parts for example is not really a realistic feature for a game like this. And of course I don't support/ play a mod version like origins, where the "builders" of the mod stole so much from the code of others and used and owned it to themself. Thats not the correct way in the mod-scene! Personally i don't care where the content comes from as long as it culminates in to a good game. Also, i think being able to build bases and repair helicopters is far more realistic that not being able to do it at all. For me, day Z is a game about continuing to live in a post apocalyptic world and without any progression (i.e.base building, vehicle repairs) the game is just another shooter... To push that idea even further, i'm holding out for the addition of crop farming and the ability to force NPC/players to work on your farm :lol: Edited July 30, 2013 by Rek Seven Share this post Link to post Share on other sites
beatSTV 631 Posted July 30, 2013 (edited) Personally i don't care where the content comes from as long as it culminates in to a good game.Also, i think being able to build bases and repair helicopters is far more realistic that not being able to do it at all. For me, day Z is a game about continuing to live in a post apocalyptic world and without any progression (i.e.base building, vehicle repairs) the game is just another shooter... To push that idea even further, i'm holding out for the addition of crop farming and the ability to force NPC/players to work on your farm :lol:We have base building and the ability to harvest crops as for helicopters we're not having any, how could the average joe fly one let alone fix one. I hope they eventually add base building into dayz standalone but I think its more of a side thing as opposed to a key element of gameplay. As already discussed if your going to use someones code have the decency to credit and firstly ask, thr origins dev team are nothing more than a bunch of pirates stealing other people's code then grabbing as much money as possible Edited July 30, 2013 by beatSTV 2 Share this post Link to post Share on other sites
Rek Seven 37 Posted July 30, 2013 (edited) Yeah that's a fair point about the chopper but then again, how do you know my character isn't ex-military? :rolleyes: Helicopters aside, I won't play the SA until it has a lots of vehicles on the map and some goals (e.g. base building) because to me, that is key to the experience and i wouldn't be interested in day z anyone if it wasn't for mods like origins... So yeah, IMO rocket should take his time to deliver a worthwhile game. BeatSTV, what's the name of the mod with farming? Edited July 30, 2013 by Rek Seven Share this post Link to post Share on other sites
beatSTV 631 Posted July 30, 2013 Yeah that's a fair point about the chopper but then again, how do you know my character isn't ex-military? :rolleyes: Helicopters aside, I won't play the SA until it has a lots of vehicles on the map and some goals (e.g. base building) because to me, that is key to the experience and i wouldn't be interested in day z anyone if it wasn't for mods like origins... So yeah, IMO rocket should take his time to deliver a worthwhile game. BeatSTV, what's the name of the mod with farming? http://www.youtube.com/watch?v=BYNBcFDG_f8 Share this post Link to post Share on other sites
Death_Dealer 3155 Posted July 31, 2013 http://www.youtube.com/watch?v=BYNBcFDG_f8 Holy balls, you and your devs made that entire custom industrial area? Share this post Link to post Share on other sites
beatSTV 631 Posted July 31, 2013 Holy balls, you and your devs made that entire custom industrial area? Amrak made the industrial area the city of kamenka, the cleansing centres the prison, the petrol stations the east side of cherno a hidden cave system throughout the map and several other places yes. He is a god at map editing Share this post Link to post Share on other sites
Wayze 549 Posted August 1, 2013 I am wondering if there is some AAA developer who is secretly working on a game like DayZ. I am sure they know that it is a lake filled with money, the first one who gets there will be rich. Share this post Link to post Share on other sites
Dr. Goner 661 Posted August 1, 2013 There's a lot of games similar to dayz in development. A game that I'm really interested in lately is called The Forest. I think it's up on Steam for green light. I've been playing a ton of KSP. Good god that game is fun. I plan on digging in for some ARMA III and Legend of Grimrock this weekend. Sorry, I just created my new avatar so I had to post something. Not exactly on topic but anyway... ...backs away slowly turning around. "Okay, cool then." Share this post Link to post Share on other sites
SoulHunter (DayZ) 233 Posted August 1, 2013 (edited) I am wondering if there is some AAA developer who is secretly working on a game like DayZ. I am sure they know that it is a lake filled with money, the first one who gets there will be rich.You heard of Rust and 7 Days Later ? They are also pretty cool Edited August 1, 2013 by SoulHunter Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted August 1, 2013 I am wondering if there is some AAA developer who is secretly working on a game like DayZ. I am sure they know that it is a lake filled with money, the first one who gets there will be rich.The DayZ cash-in games are already well on their way, but they're going to have a tough time trying to out-do the original. It's not about graphics and AAA cashflow, but the breath of fresh air the "anti-game" brings.You just know any DayZ clone from a big-wig corporation is going to play it safe in certain regards, (more than likely they'll be "idiot-friendly", hand-holding crap), meaning even if they're financially successful, they're probably going to be nowhere near DayZ in terms of gameplay and vision. Ideas get reworked and developed (or stolen ;)) all the time. It's the nature of the beast.Honestly, I expect this genre to be commonplace before long. But trying to rip-off an idea before you have a good idea of what the idea is? Recipe for failure. 2 Share this post Link to post Share on other sites
Zero3ffect 60 Posted August 1, 2013 You heard of Rust and 7 Days Later ? They are also pretty cool It's 7 Days to Die :P Neither of those games are being done by a triple-A developer though. They are done by small indie developers that consist of maybe 5-10 employees. The Dead Linger, which has been in development even before the DayZ mod came out, also shows a ton of potential. 2 Share this post Link to post Share on other sites
TerribleFate 49 Posted August 1, 2013 It's 7 Days to Die :P Neither of those games are being done by a triple-A developer though. They are done by small indie developers that consist of maybe 5-10 employees. The Dead Linger, which has been in development even before the DayZ mod came out, also shows a ton of potential.Even so, "7 Days to Die" and "Rust" still looks like a promising game... it doesn't need a triple-A developer to be good. 1 Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted August 1, 2013 (edited) From what I've seen it looks like The Dead Linger is going to be bloody awesome. As mentioned above though it's not really competition to DayZ because it's a different experience completely, I'll be playing both. In most genres of game there's 2 or three top dogs that battle it out and many people buy all of them. I'm not even a zombie fan tbh, I just like the open world survival elements of the game. It looks like there's lot's of "survival" games out there or in the works now but most haven't really showed what they're bringing to the party. The Forest is intriguing but it's essentially just a good trailer at this point and Rust just looks like a mod in even worse condition than DayZ was when it was released. There's another one that looked good and had dinosaurs in it but they've gone a bit quiet and the gameplay they showed looked very basic, it was pretty much a tech demo. Edited August 1, 2013 by Fraggle Share this post Link to post Share on other sites
Zero3ffect 60 Posted August 1, 2013 Even so, "7 Days to Die" and "Rust" still looks like a promising game... it doesn't need a triple-A developer to be good. I know, I didn't say it did. Share this post Link to post Share on other sites
Wayze 549 Posted August 1, 2013 (edited) DayZ is like a zombie apocalyptic survival simulation. I really don't think that any unexpirienced Indie developer will be able to establish something like Dean did. Simply because of the fact that DayZ is based on an engine which is a simulator. Rust is cool, but compared to DayZ it is just a game programmed by some people. DayZ though is programmed by a real developer team with very talented and expirienced people. Also like I said much of the work is already done due to the eninge on which the game is based on. Edited August 1, 2013 by Wayze Share this post Link to post Share on other sites
Zero3ffect 60 Posted August 1, 2013 Rust is cool, but compared to DayZ it is just a game programmed by some people. I wouldn't say it is "just a game programmed by some people" as it is done by Garry Newman, the creator of Garry's Mod. A man who has made more money than any of us will ever make in a lifetime. Share this post Link to post Share on other sites
DaveAzoicer (DayZ) 135 Posted August 2, 2013 And still Rust looks... like crap, and seems really bad.What I've seen so far. 7 Days To Die looks quite promising thou. Same with ROAM. 1 Share this post Link to post Share on other sites