Wayze 549 Posted July 6, 2013 (edited) I thought about it, maybe it is not a good idea but it would be definitly realistic. If you are in zombie apokalypse you are not just getting ill or hurt you actually could get crazy or unstable. I know you cant implement this in a game but maybe there could be some negative aspects like:- worse aiming- faster exhaustion- faster dehydrated- slower movement- slower reactiontime (raising your weapon etc)So this could be like a stresslevel, if you are really stressed you getting some negativ aspects. Stress level or mental level could by highly rised by killing a player (people feel bad about it etc.) and it could be dropped by maybe playing with another player (being together with him or near him), listening to music (radio, record player etc.), eating special food (schocolade for example), and maybe even killing zombies (who wouldn't feel good after killing a zombie :D ).These are just some suggestions and ideas, maybe rocket would have way better ideas. I got some of these ideas from playing Project Zomboid which is also a good survival zombie game.This "feeling bad because of killing a human" would be some kind of bandit system. I don't believe that there are people on this earth (except of crazy dudes) who dont feel bad about killing a human. Especially killing the first human. Everyone feels bad, you can ask anyone in the army or a veteran. Some will tell you that they are not feeling bad, but mostly they lie because they want to be heroes. And there are no heroes in war. Edited July 6, 2013 by Wayze 1 Share this post Link to post Share on other sites
elf cakes 559 Posted July 6, 2013 this could work. and it would also increase player interaction and decrease the KoS. however i dont think the disadvantages should be worse aiming etc but more that you're unable to communicate with other players. being a total psycho could stop you from doing gestures at other players? or your guy could scream and laugh when he's in combat or near a player, letting them know that he is definitely not friendly. i really like the idea of mental stability factoring in to a sort of 'humanity' system. Share this post Link to post Share on other sites
morgan32 403 Posted July 6, 2013 This could be interesting as long as it's not poorly developed. Share this post Link to post Share on other sites
dayz standalone 33 Posted July 6, 2013 I think this could actually work, pretty good ideas. Share this post Link to post Share on other sites
Dancing.Russian.Man 1631 Posted July 6, 2013 (edited) I don't really agree with a whole lot of this.There have been better suggestions for solving the rampant kill-on-sight mentality, but I can't really recall anything besides for the always-lowered weapon by default because I've been awake for who knows how long.Correct me if I'm wrong, but DayZ is not out to punish different play-styles.It doesn't really make sense that you'd get worse at killing by killing.Hell, I couldn't even watch an animal get slaughtered, but there are people who do it as their job every day. I think that's a pretty valid comparison for "what if there was an apocalypse." Most of us aren't used to killing people. It's not something the majority of us will ever do.But if there was a zombie apocalypse, and we were exposed to the death of other people, be it close ones or strangers -- surely the survival instinct would kick some desensitization into our heads. If you show some elderly person Call of Duty, they'd probably look at you can think of you as a weirdo for thinking it was fun. But here we are, playing violent games left and right, shooting, slashing and blowing up everything that's coded to do so. I don't think it's weird. You don't think it's weird. But that's because we've been exposed to it long enough.Edit;dolan plsstahpim blush Edited July 6, 2013 by Dancing.Russian.Man 2 Share this post Link to post Share on other sites
Death_Dealer 3155 Posted July 6, 2013 No. This would be too forceful on play styles, as he ^ mentioned. Not all people are the same; some are desensitized to killing/gore/etc, some aren't. You can't force personalities on them. We should be able to play as we please. Like the idea of going crazy after long periods of time, I've spent quite a while just by myself before and didn't turn crazy or delusional. I actually enjoy my own company quite well. Share this post Link to post Share on other sites
Wayze 549 Posted July 6, 2013 (edited) Sure it would somehow be more difficult. But DayZ wants to be authentic, and there are no people in the world who kill for fun (besides crazy people) and there are no people who don't feel very, very bad after killing a human (besides crazy people) so I think if DayZ wants to be authentic there should be negativ aspects to that point. I don't know how to implement it, but without it the player is just a player.I don't really agree with a whole lot of this.There have been better suggestions for solving the rampant kill-on-sight mentality, but I can't really recall anything besides for the always-lowered weapon by default because I've been awake for who knows how long.Correct me if I'm wrong, but DayZ is not out to punish different play-styles.It doesn't really make sense that you'd get worse at killing by killing.Hell, I couldn't even watch an animal get slaughtered, but there are people who do it as their job every day. I think that's a pretty valid comparison for "what if there was an apocalypse." Most of us aren't used to killing people. It's not something the majority of us will ever do.But if there was a zombie apocalypse, and we were exposed to the death of other people, be it close ones or strangers -- surely the survival instinct would kick some desensitization into our heads. If you show some elderly person Call of Duty, they'd probably look at you can think of you as a weirdo for thinking it was fun. But here we are, playing violent games left and right, shooting, slashing and blowing up everything that's coded to do so. I don't think it's weird. You don't think it's weird. But that's because we've been exposed to it long enough.Edit;dolan plsstahpim blush500 years ago people were exposed to death of other people. However they all felt really bad after killing another human being. There were a few crazy people and ofcourse they also believed in a afterlife, in god etc. but anyway they were no killing machines. Afterall, your enemy is having the same war as you. Don't believe what they show you in movies, the heroes who kill 20 man and don't give a sh*t about it. A Taliban for example is something different, it is his believe. But I also think that even a Taliban does feel bad about it, because we are humans and you can't erase a genetic code.Killing people is changing you, it does not matter if you care about it or not. Edited July 6, 2013 by Wayze Share this post Link to post Share on other sites
Dancing.Russian.Man 1631 Posted July 7, 2013 (edited) 500 years ago people were exposed to death of other people. However they all felt really bad after killing another human being. There were a few crazy people and ofcourse they also believed in a afterlife, in god etc. but anyway they were no killing machines. Afterall, your enemy is having the same war as you. Don't believe what they show you in movies, the heroes who kill 20 man and don't give a sh*t about it. A Taliban for example is something different, it is his believe. But I also think that even a Taliban does feel bad about it, because we are humans and you can't erase a genetic code.Killing people is changing you, it does not matter if you care about it or not.Niggers.(Been watching Django Unchained.) Black slaves. Or slaves in general, but mostly the black.They would be bought and sold, tortured and worked to death as if they were a slowly decaying, sub-intelligent(by that time's standards) tool. One of your slaves died? Welp. Time to go dump the body and pick up a new one from the market. Rinse and repeat. It's been like that less than 500 years ago. It still happens to an extent in certain parts of the world.I'm pretty sure I'm venturing a little off-topic here, but regardless, not only the complete psychopaths can kill without feeling bad. The way you use the word "all" is far too vast for the type of point you're trying to get across. (Yes, I can see what you're trying to say.) People have been killing people ever since we've become to existence.It is extremely naïve for you to say that anybody who has ever taken a life -- and wasn't crazy -- feels bad for it. No. There are people who have been in wars and killed multiple people, hundreds, even, and don't regret what they've done. Yes, some people lie about it, yes, some people admit to feeling bad, and YES, some people do eventually become unstable due to the inability to cope with their guilt.If you gave me a rifle with a scope on it, pointed your finger at a person in the distance who has done nothing good for the world, is a criminal of some sort, or otherwise. I most likely won't have much trouble taking the shot. They're far away. The bullet will travel the distance before I get the chance to get back on target, so there would be barely any mental blockage for the kill itself. Edited July 7, 2013 by Dancing.Russian.Man Share this post Link to post Share on other sites
methr1k2dop3 323 Posted July 7, 2013 I would like to see another aspect that affects combat.Exhaustion. would be a great example.you would get the drop on some one that just ran 3 miles.not talking about being winded.Being well fed, hydrated, healthy, (as in not taking any damage) , and rested you would have a SMALL edge on people.aim better, move more faster and quieter. Maybe "sanity" wouldn't be the way to go. imocall it something else. Share this post Link to post Share on other sites
TIC 1050 Posted July 7, 2013 I'd like it if this were to be dependent on your humanity because first off, no one's born evil. It's how we develop our own character and to do negative actions can cause a consequence like the symptoms you have displayed above as listed. Share this post Link to post Share on other sites
Chris529 380 Posted July 7, 2013 The only way I could agree with killing people affecting sanity would be the first couple of kills. Maybe at first you would think "shit I just killed a person" but then you would get used to it, especially if you are okay with killing infected (I mean what's the difference both are human beings). You know what you call someone in this scenario who can't bring themselves to kill another person? DEAD.You can put your morals behind you, suck it up and survive or dig yourself a grave. You shouldn't be forced by game mechanics to make nice with people because if you don't you will get a disadvantage, that's just bullcrap.There are already pros/cons for either trusting people and being friendly and being distrustful and just shooting whoever you come across. If you trust people you could either be murdered or you could join a group and be very proficient in surviving. On the other hand if you shoot people who come up to you, they won't have the chance to kill you but you also just killed some potential allies.IMO no need to bring silly mind games into DayZ to reduce the amount of people who choose to kill. They only do it because nobody likes to put their lives into a stranger's hands; you can change the game but you can't change the players. Share this post Link to post Share on other sites
rpatto92@hotmail.com 26 Posted July 8, 2013 Not "crazy" about the idea but something did hit a chord with me. Stress would be a very real factor in these circumstances and it undoubtedly would have physical affects on the body but anything that impacts core game-play needs to be trodden very lightly(being moving, shooting and other forms of interaction) Also I don't think handicapping someone's ability to aim is a good representation of being crazy; if anything you'd become highly stung and trigger happy. I really think it's a bad idea to have your character take control out of the hands of the player when handling a weapon. Though you could very realistically represent the physical affects of stress. For instance stress initially heighten your alertness and reaction speeds; so perhaps you can adjust the audio to pick-out important sounds/ambient noise or increase the saturation, contrast and because this is a game; you could chose to do this only for certain entities, like zombies/players(rather than the entire picture) You could even raise mouse sensitivity marginally; to speed things up or slow things down, with out introducing a cock-blocking animation or sway into the equation. As stress level increases and the demands on your body increases; you could introduce resource constraints(how quickly you require food/water) Your breathing might become more loud and rapid. Sweat might (as well as having sanitary affects) cause you to become hyper sensitive to changes in temperature and combined with lots of activity could cause cramp related injuries and increase sensitivity to sound and light(by increase light bloom and sounds at the high end making things sounds tinny and ear piecing) Over prolonged periods, the extra sensitivity to things would become overwhelming and cause vision to literally narrow, sounds to become muffled. Which you could achieve by decreasing FOV, darkening the edges of the screen, overlapping the same image slightly off center or even by creating a fish-eye lens like effect when you look upwards. As for sounds you could could drop off the mid and increase the bass and high end massively; to give you that trapped in a box sort of sound. There's a huge range of artistic effects you can achieve visually or audibly without inhibiting a players control over their character. Share this post Link to post Share on other sites