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Zombies carry personal notes after players killing them(Wallets, notes, memoirs)

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Hi guys, TIC here and after slaughtering an army of zombies, I thought of "Why don't these zombies carry what average people have like a wallet?"

For DayZ Standalone.

Purpose:

  • Provides a back story to the residents of Chernarus before zombification occurred. Would be great since books will be included.
  • Great learning curve on how players can extend their survival with useful tips.
  • Possibility of adding pictures that you can attach to your diary.
  • With the inclusion of having secret loot; it could give players more of an objective to survive(It could be somewhat quest related such as giving you random coordinates to go.. Like a treasure hunt) This would be beneficial for an MMO-Style move.
  • To add onto the line above; players can participate in these 'Treasure Hunts' to create a bond for Player-To-Player interaction.
  • Gives more motivation for players to kill zombies.

More detailed description about notes:

-Stories can be submitted by the community (Story introductions will be listed on the bottom of the page which can be expanded upon later.)

-Their own thoughts on how zombies have for characteristics such as their appearance or even tips on how to eliminate them.

-An ability to add information for you to write with the pen/paper system which will automatically be placed into your journal.

Rarity of Notes and why

While I'm unsure of what percentage as this is not an confirmed idea yet, I'd believe it has to be a rare drop to make up the majority of zombies being introduced into each server (More than the mod).

Not only does this make it a slight challenge to get notes, the stories will last longer especially with different categories of them involved.


(Stories can be found as notes left on the ground randomly or on people that are now-turned-zombies)

Even notes are confirmed, I want to suggest further ideas on it.

"My family fled to Utes for safety"

"Zombies have chased me out of town and been on the run since"

"After I ate a can of beans, I had massive diarrhea"

"I shot a flare gun on the night sky for a possibility of a player coming to my aide only to meet my own demise"

Community Submitted

"We did not expect it to turn out this way. It was supposed to be an experiment, not the catalyst for the apocalypse. If it ends, if anyone finds this, we are sorry. We did not want this, we are so sorry.

Doctors Mikhail Ivankovich and Aleksandr Lesnitsky"

By Abu Bakr

"Meeting up with UN medical team to provide armed escort to Berezino."

By Big Mike

(More information will be added onto the topic for further ideas)

Edited by TIC321
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Yeah, I do like this idea, Looting pens, wallets, notes and pictures from the zeds would be awesome, being able to tell what happened with each of the zombies, finding tips and some ''don't forget to bring the milk'' notes would be a great attribute for immersion and the apocalyptic atmosphere of the game.

It would take an quite big job to develop a good database to improve the variety of the loot.

Edited by icrush
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I would really really prefer zombies to be an annoyance with other people being the true enemy. That's how it realistically happens, people are the monsters in a zombie apocalypse.

But I DO like the idea of having notes around the environment, tucked in a cabinet somewhere. Maybe wills or last goodbyes or things like that.

"We did not expect it to turn out this way. It was supposed to be an experiment, not the catalyst for the apocalypse. If it ends, if anyone finds this, we are sorry. We did not want this, we are so sorry.

Doctors Mikhail Ivankovich and Aleksandr Lesnitsky"

Imagine finding that note next to the dead bodies of two scientists who obviously killed themselves in some abandoned bunker in Chernarus. Atmosphere is everything to me, and that seems amazing.

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Great story Abu. This could give us an idea that the virus that turned people who weren't immune into zombies that the virus was simply man-made that resulted in an outbreak. This story can be easily expanded even further.

Edited by TIC321

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I do like the idea of notes, they should be somewhat random though, 'crap loot' if you will, but a few notes might have something of worth. I've used this example a couple of times, but say you kill a soldier zombie, he drops a note with a crude map on it. Note would be in Russian (would say something like "Meeting up with UN medical team to provide armed escort to Berezino." "Refugees tried to hijack the shipment, then some infected came out of nowhere. NATO team is dead or infected, same with half of my team. The others fled south. Going load the UAZ up with all the medical supplies i can and take it to my uncles cabin near Ostry and try to hold out there." but there would be coords and a crude drawing of landmarks. Players could possibly decipher the note and find a UAZ spawn point with some medical equipment.

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Neat idea, but it would get old seeing the same thing over and over (i.e. they won't have 10,000 different stories, and they will eventually start repeating.)

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I do like the idea of notes, they should be somewhat random though, 'crap loot' if you will, but a few notes might have something of worth. I've used this example a couple of times, but say you kill a soldier zombie, he drops a note with a crude map on it. Note would be in Russian (would say something like "Meeting up with UN medical team to provide armed escort to Berezino." "Refugees tried to hijack the shipment, then some infected came out of nowhere. NATO team is dead or infected, same with half of my team. The others fled south. Going load the UAZ up with all the medical supplies i can and take it to my uncles cabin near Ostry and try to hold out there." but there would be coords and a crude drawing of landmarks. Players could possibly decipher the note and find a UAZ spawn point with some medical equipment.

The problem with that is there needs to be one of those in the world at any given time and make sure none of them have set spawn points and they are completely random, people will always metagame if you let them, if spawn points are COMPLETELY random and there isn't ONE note in the world at any given time refering to that specific stash it will just be camped all day long for loot and people will eventually learn loot spawn camp points

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Yeah, I do like this idea, Looting pens, wallets, notes and pictures from the zeds would be awesome, being able to tell what happened with each of the zombies, finding tips and some ''don't forget to bring the milk'' notes would be a great attribute for immersion and the apocalyptic atmosphere of the game.

It would take an quite big job to develop a good database to improve the variety of the loot.

Well it should be obvious that they were either bitten or caught the virus another way... While the idea of finding personal effects could be fun 99% of the players couldn't care less about identifying who that zed was before he/she became a zed. Most encounters would rather go: "Oh, a zed". *BAMM* "wtf...no weapons or ammo? What a bummer." For the mod most just kill on sight anyway and move along, in the SA most would probably run around panicking where to find the next meal.

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I think I read somewhere once that the players might be able to leave notes for other players(not sure if it was this game or not), that would be pretty cool finding someone's camp raiding their stuff and leaving a nice little note.I know it's not the same but if true you could make your own stories.

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I personally wouldn't like reading zombies grocery lists, but if it gave us some story background or some crafting notes, I'll take it.

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I personally wouldn't like reading zombies grocery lists, but if it gave us some story background or some crafting notes, I'll take it.

1. Brains

2. Braaaaainz

3. MOAR BRAAAAINZ!

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Realistically, I can't see any reason why people would write something like that down and then carry it around with them. It doesn't make sense.

I'd like to be able to view the journal of dead players though.

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I think I read somewhere once that the players might be able to leave notes for other players(not sure if it was this game or not), that would be pretty cool finding someone's camp raiding their stuff and leaving a nice little note.I know it's not the same but if true you could make your own stories.

Well notes like "Yay retards i found your camp and took it all" *LOL* would be left behind and is kind of a childish behaviour and would show the mental age of our players.

If i found a camp and took all the stuff i wouldn't leave them a trace to follow. IRL because the "world" you live in is pretty small and most people stick to a region it would take some time but it's not impossible to find someone by asking around and showing the note, maybe someone knows of some person showing off his "loot" and recognize the hand writing.

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I would love some fictional survivor diaries, would be better than books IMO.

That would add to the game immensely, games need more background stories as they are lacking in modern games for the most part! They could be randomly generated on different servers, could offer you a defined RPG element for some of us single players out there.

Notes could direct players an act as info / mis-info and cause some tense butt clenching moments!

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I'd like to add that onto these notes that these 'Treasure Hunts' could also give you a chance of bad luck meaning that it only turns out to be a huge horde of zombies to take out but possibly a slightly bigger chance to get a note with that type of information again(treasure hunting)

I have categorized it as..

Daily lives

Post Apocalyptic Survival(Their perspective; in the end, the notes will be bloodied noting they of course haven't survived.)

Secret Loot(Treasure Hunts)

Tips

I personally wouldn't like reading zombies grocery lists, but if it gave us some story background or some crafting notes, I'll take it.

Definitely, How about something like..

"Our daughter hasn't been feeling too well. Please pick up some medicine.. Mainly antibiotics(specific type) while you're there! Love you"

Realistically, I can't see any reason why people would write something like that down and then carry it around with them. It doesn't make sense.

I'd like to be able to view the journal of dead players though.

Not everyone would be carrying notes.. I was thinking along the lines of it being a rare drop so it'd keep the cycle of stories fresh instead of going through each one at a fast rate and reading rehashed ones over and over. This makes it so not all of the previous citizens of Chernarus were story tellers, only certain ones.

Edited by TIC321

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