Jump to content
supermarco

Why not a new map for the SA instead of Arma Map....

Recommended Posts

I was wondering why the SA will be on Chernarus map ?

I mean, why the hell they are oblige to use Arma map for a standalone game ?

Why they don't create a new map for the game instead of "just" take one already create ? I like Chernarus, but it could be awesome to have new map (NOT AN ARMA MAP) for the SA.. I don't know, a map with the country side of Chernarus, and a real city like New York (first example in my head), this could add sooooo much fun in the game to choose on which part of the map you want to play. And also why not enlarge Chernarus map (like a LOT ! there is plenty of space around) and to let the possibility of the server host to get the big map or a smaller one (yeah its sound like Battlefield, but still cool).

Because for now, its most likely, Cherno and Electro if I can call that a city.. :lol:

I understand its a lot of work, and I respect the work of the dev team, but if you really want to create a standalone game for dayz, go away from Arma, even if the mod come from this game, you can make this game so fucking awesome, don't waste it in just taking part of Arma game.

I don't know.. For now, for what I saw about the StandAlone pre Alpha, its still looks like the mod for me :( I'm afraid to see that it will be the same as the mod but with better graphic and some custom interface. (I know its not only that)

I really wanted to share my opinion about this standalone version, and I would like to know if there is some player who think the thing about it..

Share this post


Link to post
Share on other sites

I think they should double the size of Cherno if possible without much damage to performance, it's just not big enough to be a big city IMO. It would be cool to actually get stuck in there because you would have to run a fair way past a lot of zombies and ruins to get out. They will add Utes off the coast which is cool, nice to have a place you need a vehicle to get to. you can swim to Skal island and run anywhere else.

as for why not a NEW map, well we've all grown to love Chernarus and they are changing it up a bit which will be nice. No need to discard a nice big open map 'just cuz'

They want to release the game this year.

agreed, it's taken them this long just to modify it god knows how long it would take them to produce an entirely different map of the same scale as Chernarus.

Edited by Chris529

Share this post


Link to post
Share on other sites

They want to release the game this year.

  • Like 4

Share this post


Link to post
Share on other sites

They're not obliged to use any map. They've chosen to use Chernarus because good maps take a long time to make.

Chernarus took 2 years for example. Rocket has said he'd like other maps in the future but for now using an improved Chernarus suits their needs.

There has been some substantial changes to the map though and many improvements.

Edited by Fraggle
  • Like 1

Share this post


Link to post
Share on other sites

As mentioned, Cherno took two years to develop. It's also worth mentioning, we have a fulltime map designer (SenChi, not only a great map designer but a great guy!) who is constantly updating the map and has been for nearly a year. I constantly run around the map and think stuff like "wow, this is really new/different".

We definitely want new maps in the game, but the idea was to start for a solid base. And Chernarus is a great place to start from. The game would be delayed by years if we were starting from scratch. Three people worked for over three years on ArmA3's map.

  • Like 21

Share this post


Link to post
Share on other sites

Mr. popularity here gets a shiny rocket post!

lucky lucky

Too bad it was on a blan topic :\

And as Rocket said

We have a pretty good map designer pumping out great content

Share this post


Link to post
Share on other sites

I would love to also see some new maps, more orientated to a zombie / infected scenario, but I understand the ammount of time and hard work getting it right.

Half of me wanvs to see a map editor released and the other half does not. Maps eh?

While your here Mr Rocket, any Idea on where the New map you mentioned a while ago is based?

Edit: OP you realise the Chernarus map is practically new? yeah some of the places are old but changes to buildings will add much more to the game (along with other features) Just look over the the videos where rocket shows us crafting, new roads and towns in the north (I overlayed them and found a lot more in the map)

Edited by Michaelvoodoo25

Share this post


Link to post
Share on other sites

Yeah well, I understand that it took 2 years to create Chernarus, but its because they took picture of the real place, and they wanted to create it the same as the real one.. It doesn't take 2 years to create a new map (if you don't want to copy a real one). :)

But the idea to double the size of chernarus could be seriously awesome !

To create a huge city on the north west can be super nice and make it super attractive !

Share this post


Link to post
Share on other sites

When increasing the size of Cherno/Elektro was mentioned, my first thought was: Can't they get combined (on the long run)?

How about one city filling the whole space of Cherno, Elektro, everything in the middle and some space more north?

This is just an idea, nothing in-dept and nothing that can be done in a couple of hours. I personally would rather like to have one big city in the south, then 2 small ones that pretty much are the same anyways.

Could this be a long-term idea for map-development?

  • Like 1

Share this post


Link to post
Share on other sites

Why not add some bigger building ? or create more city as Cherno or Electro.. its nice to have country side.. but a bit of real city could be nice and a good thing!

Share this post


Link to post
Share on other sites

Why not add some bigger building ? or create more city as Cherno or Electro.. its nice to have country side.. but a bit of real city could be nice and a good thing!

That's exactly what they're doing.

  • Like 7

Share this post


Link to post
Share on other sites

Even now if you drive thru Cherno or Electro your frame rates fall,

on some server that have added more custom buildings there you need to slow down because game freezes for a second.

If they make towns any bigger game will freeze up totaly.

Share this post


Link to post
Share on other sites

Even now if you drive thru Cherno or Electro your frame rates fall,

on some server that have added more custom buildings there you need to slow down because game freezes for a second.

If they make towns any bigger game will freeze up totaly.

We are talking about the Standalone here. I guess with the MMO-server-architecture most of the performance problems of ARMA2 should get fixed.

Share this post


Link to post
Share on other sites

Even now if you drive thru Cherno or Electro your frame rates fall,

on some server that have added more custom buildings there you need to slow down because game freezes for a second.

If they make towns any bigger game will freeze up totaly.

You're talking about the mod though :/. The SA is using a different engine.

Also - OP: Here's some examples of the way they're adding to the map:

ship_zps344aebda.jpg

That ship is massive and fully enterable with large hangar areas, many corridors and a bridge.

Here's a new area near Cherno, that is just one example of many:

original3_zps307d71d8.jpg

And here's an example of a new interior. 95% of all the buildings on the map are now enterable, that in itself will make a massive change to the way we play:

original4_zpsb6252c94.jpg

They are developing other structures too, currently I think a prison is in the works. They are using new higher quality sattelite imagry for the whole map too allowing the whole area to be rendered in higher fidelity. The above pics are just a taste of the MANY changes being made.

As Dean said, there is currently a mapmaker working full-time on it.

Edited by Fraggle
  • Like 9

Share this post


Link to post
Share on other sites

I think they likely went with Chernarus because its a safe bet. They know that the majority of people playing DayZ love Chernarus so its safer to have the standalone on a known map than take a risk and make a new map that people could really dislike.

Share this post


Link to post
Share on other sites

I kind of agree, even if rocket has made a post :P

I think i will tire fast from SA. not because of features but because ive ran around this map for days and. Change is good right?

Share this post


Link to post
Share on other sites

You're talking about the mod though :/. The SA is using a different engine.

Also - OP: Here's an example of the way they're adding to the map:

ship_zps344aebda.jpg

That ship is massive and fully enterable with large hangar areas, many corridors and a bridge. They are developing other structures too, currently I think a prison is being developed.

Thanks a lot for the screen !

That's give me hope for the SA, but, this is what players need, to see the difference ! :)

Btw it could be also great to add a river from the north of the map to the coast.. at least boat would be useful this time...

  • Like 2

Share this post


Link to post
Share on other sites

True that.

There are no rivers on map now. Only lakes with nothing pouring in and out.

Give us a river so we can sail from sea to north :)

Share this post


Link to post
Share on other sites

I kind of agree, even if rocket has made a post :P

I think i will tire fast from SA. not because of features but because ive ran around this map for days and. Change is good right?

And that's why it's highly likely we'll see new maps in the future.

Share this post


Link to post
Share on other sites
Guest

They might release map packs or some form of DLC in the future, we just got to wait and see

Share this post


Link to post
Share on other sites

They might release map packs or some form of DLC in the future, we just got to wait and see

Yeh. The most recent and potentially exciting thing I saw Dean discuss was that they might give some of the well known map-makers from the modding community the resources and training they need to make professional quality maps for the SA in the future.

For me that would be a great way of adding extra content in the future and involving the modders. BIS has always supported the modding community and DayZ is a result of that so locking down the initial release for security must have been a hard choice for them to make. By giving modders the resources they need in the future (training/payment etc.) it seems like a really nice way of getting them involved and recognising their work without having to sacrifice the security of the game by opening it up completely to modding.

Also, it means we get sexy new maps to look forward to in the future.

Edited by Fraggle
  • Like 4

Share this post


Link to post
Share on other sites

River would be an awesome addition to Chernarus... Fast travelling from north to east but the risk of being killed during that trip would be pretty high tho...

  • Like 1

Share this post


Link to post
Share on other sites

Well, thats some very nice screenshot !

I think the community would love to have some more screen like that ! because with what we saw at the E3, I was a bit worried about the SA..

Completely different question :

And btw, if rocket come back here, I would like to know about the private hive, if it will be possible to develop some script for the server ? For example: on our server, we add the animated crashsite, remove part vehicles, AI patrols etc...

This will be possible with the new architecture ?

Share this post


Link to post
Share on other sites

As mentioned, Cherno took two years to develop. It's also worth mentioning, we have a fulltime map designer (SenChi, not only a great map designer but a great guy!) who is constantly updating the map and has been for nearly a year. I constantly run around the map and think stuff like "wow, this is really new/different".

We definitely want new maps in the game, but the idea was to start for a solid base. And Chernarus is a great place to start from. The game would be delayed by years if we were starting from scratch. Three people worked for over three years on ArmA3's map.

New Zealand *cough*

Share this post


Link to post
Share on other sites

Well, thats some very nice screenshot !

I think the community would love to have some more screen like that ! because with what we saw at the E3, I was a bit worried about the SA..

Completely different question :

And btw, if rocket come back here, I would like to know about the private hive, if it will be possible to develop some script for the server ? For example: on our server, we add the animated crashsite, remove part vehicles, AI patrols etc...

This will be possible with the new architecture ?

No. The whole point of the new architecture is to stop scripting, everything (mostly) is now handled by the server meaning that if the server you're playing on doesn't recognise a certain script it simply won't allow it.

One of the biggest issues DayZ has currently (and always has) is that is that it's a mod of Arma 2. All of that "hacking" you see isn't hacking at all, it's people injecting scripts because Arma 2 was designed to allow that for custom missions etc. The method you use for adding AI patrols and so on is the same method the so called "hackers" are using to make cows parachute from the sky and mass-kill all of your players. This will quite literally no longer be possible.

One of the main things I'm looking forward to is that the SA will provide a more uniform experience whatever server you play on. I'm sure there will be some limited options (1st person view only etc) but apart from that it will just be DayZ as intended, like it or lump it. I honestly can't wait for that.

For a more customised experience featuring starting loadouts, 3000 cars, AI patrols and so on you will still have the mod. Sure, for some people all of that is fun but it's not the DayZ Rocket intended, the SA will be.

Edited by Fraggle

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×