Muncywolverine 236 Posted June 18, 2013 Currently the only way to tell is via how much damage they can take. I think they also look a little bit more bloody/unkempt - but a more pronounced difference is needed. How about we take the shirts off the viral zeds? If there that more dangerous... they should look different. 2 Share this post Link to post Share on other sites
barrett_killz 229 Posted June 18, 2013 Not a bad suggestion, but this would make the survival much easier, and that's not what we're looking for IMHO. Share this post Link to post Share on other sites
JoeM (DayZ) 41 Posted June 18, 2013 I think they do look different. From what I've found their faces have a green tint to it and they have a large amount of blood splatter on their shirts. At least, that's how I've been identifying them. 3 Share this post Link to post Share on other sites
EndEffeKt 87 Posted June 18, 2013 Yes, at the moment I only can surely tell if the Zombie got bright clothes, so you can see the blood. I would really prefer better identification of the viral ones. Yesterday I tried to stop one with an arrow to the chest. Ignores it and gives me the kiss of death -.-" Wouldve run or take him down with my .44 if I knew he was a viral. Share this post Link to post Share on other sites
mzltv 2281 Posted June 18, 2013 On 6/18/2013 at 9:16 AM, Muncywolverine said: How about we take the shirts off the viral zeds?Any excuse! 1 Share this post Link to post Share on other sites
thelonewarrior 886 Posted June 18, 2013 (edited) Any zed can infect you but viral zed s are easy to identifyThey are the ones covered on blood like you said but yeah a little more to identify them from a distance mIght be good as well Edited June 18, 2013 by Regulator Lone Warrior Share this post Link to post Share on other sites
Trizzo 632 Posted June 18, 2013 (edited) On 6/18/2013 at 9:16 AM, Muncywolverine said: but a more pronounced difference is needed.Why?(ps: they are darker and more bloody)Now the next encounter you will doubt yourself, use a safer zombie disposal option, aim for the head or pay closer attention to the zombies. All of this draws you into the world. Being able to immedatley and accuractly assess every threat, 100% of the time, makes the game boring, sterile and perfunctory. On 6/18/2013 at 9:41 AM, EndEffeKt said: Yes, at the moment I only can surely tell if the Zombie got bright clothes, so you can see the blood. I would really prefer better identification of the viral ones. Yesterday I tried to stop one with an arrow to the chest. Ignores it and gives me the kiss of death -.-" Wouldve run or take him down with my .44 if I knew he was a viral.A few problems with this...* Why should any zombie die from an arrow to the chest? Because it's expected due to understanding damage values? Becuase its happened before? 1 hit kill wonder arrows are a bit silly.*Why not aim for the head anyway? You thought you were choosing the low risk->low reward route (easy body shot on normal zombie) but you incorrectly assessed the threat and were punished for it Now thats dynamic, if not damn poetic. It might not be fun but it's an experience, experiences have far more value than fun. A few more of these happenings and you'll be a pro Xbox headshoter. It depends if you value trial & error turning into rich reward & experience or rinse-repeat-Xbow-insta-gib gameplay. I feel DayZ should cater to the former.*Consistenty gauging threat level by different colours or shirts is off putting, not nautral. Why should every different coloured zombie take X or Y amount of damage. Not saying that every zombie should be random, gauging how healthy or "viral" something looks should be done through more means than colour. Making threat assessment in a survival sim take more than a microsecond is probally in the flavor of it. Edited June 18, 2013 by Trizzo 6 Share this post Link to post Share on other sites
EndEffeKt 87 Posted June 18, 2013 On 6/18/2013 at 10:10 AM, Trizzo said: A few problems with this...* Why should any zombie die from an arrow to the chest? Because it's expected due to understanding damage values? Becuase its happened before? 1 hit kill wonder arrows are a bit silly.*Why not aim for the head anyway? You thought you were choosing the low risk->low reward route (headshot) from incorrectly assessing the threat. Now thats dynamic. It might not be fun but it's an experience, experiences have far more value than fun. Bet you won't do that again, the next time you go to Xbow a zombie you'll apporach it like a vertan.*Consistenty gauging threat level by different colours or shirts is off putting, not nautral. Why should every different coloured zombie take X or Y amount of damage. Not saying that every zombie should be random, gauging how healthy or "viral" something looks should be done through more means than colour but making it difficult to asses threat level makes the game interesting.I dont want to go too deep into "realism" arguments here, because we all know in what mess such topics end ;-)My main problem as a crossbow-user is that it is already freaking difficult to even hit a running zombie in the toe, so aiming for the head is (at least for me) pretty much impossible, if the zombie is not standing still 5 feet away from me. Maybe its more my unsatisfaction with the effeciancy of the crossbow vs. viral zeds that spoke in my post :P Yes it adds to the athmosphere if you can not always truely judge the viral nature of the zed, but sometimes it just feels kind of random to me at the moment. If we would find a reasonable and authentic way to remake their models I would still be in favour for that. Share this post Link to post Share on other sites
marko4231 57 Posted June 18, 2013 Or...give them red/yellow clown suits and big flashing neon signs on heads that say VIRAL ? 1 Share this post Link to post Share on other sites
v3c1c 86 Posted June 18, 2013 On 6/18/2013 at 10:37 AM, marko4231 said: Or...give them red/yellow clown suits and big flashing neon signs on heads that say VIRAL ?wanted to say make them naked with boner but yours is better :) Share this post Link to post Share on other sites
Trizzo 632 Posted June 18, 2013 (edited) On 6/18/2013 at 10:35 AM, EndEffeKt said: I dont want to go too deep into "realism" arguments here, because we all know in what mess such topics end ;-)My main problem as a crossbow-user is that it is already freaking difficult to even hit a running zombie in the toe, so aiming for the head is (at least for me) pretty much impossible, if the zombie is not standing still 5 feet away from me. Maybe its more my unsatisfaction with the effeciancy of the crossbow vs. viral zeds that spoke in my post :P Yes it adds to the athmosphere if you can not always truely judge the viral nature of the zed, but sometimes it just feels kind of random to me at the moment. If we would find a reasonable and authentic way to remake their models I would still be in favour for that.Hell yeah some models and animation would be nice but done right, sutble differences. Viruals struting walking with more 'confidence', upright where infected who are on the way out slouched. Most zombies would fall in the middle somewhere.Unless they did it this patch im not sure the Xbow zeroing was fixed. It is stupid as hell, it aims high, even at one dozen feet. I don't know why it's bugged, it should be fixed. Best 'fix' i saw was get a non permanat market, aim at a big wall, fire Xbow, put a dot mark on your screen where the puff of the bolt impact is, that is now your 100% accurate Xbow crosshair. Edited June 18, 2013 by Trizzo Share this post Link to post Share on other sites
SmashT 10907 Posted June 18, 2013 I thought they were pretty obvious already tbh 10 Share this post Link to post Share on other sites
IcyZ 295 Posted June 18, 2013 Yeah, make titties dangerous!!!! If it's easy to remodel some zombies without bugging the mod, they should make the harder ones to have some visibe bullet holes, to indicate that others put some bullets in them but didn't kill them. Share this post Link to post Share on other sites
EndEffeKt 87 Posted June 18, 2013 On 6/18/2013 at 10:47 AM, SmashT said: I thought they were pretty obvious already tbhI confirm that for the right pair in the picture, but that dark-sweater wearing one left is not that easy for me. If it crouches or crawls it gets even more difficult. Share this post Link to post Share on other sites
kumando 199 Posted June 18, 2013 Absolutely not in imho they shoule even be less visible, becau taht adds to the fear and tension. Share this post Link to post Share on other sites
EndEffeKt 87 Posted June 18, 2013 On 6/18/2013 at 10:56 AM, Kumando said: Absolutely not in imho they shoule even be less visible, becau taht adds to the fear and tension.I don't quite see the reason behind that. If you want a higher chance of infection, we dont need an extra zed-type to generate fear. We could just set the infection-rate of all zombies to like 40% and thats it.If there is an extra zed-type it should be identificable or we dont need it. Share this post Link to post Share on other sites
fluxley 2228 Posted June 18, 2013 The difference between the two types seems clear to me, maybe it'll just take a little time for some people to learn to spot them. 1 Share this post Link to post Share on other sites
Trizzo 632 Posted June 18, 2013 On 6/18/2013 at 11:04 AM, EndEffeKt said: I don't quite see the reason behind that. If you want a higher chance of infection, we dont need an extra zed-type to generate fear. We could just set the infection-rate of all zombies to like 40% and thats it.If there is an extra zed-type it should be identificable or we dont need it.He never said he wanted a higher chance of infection, although the virals will have a higher chance of infection next patch , this isn't the point. If you cannot immediately decipher the type of zombies in a crowd of them this adds to tension, fear of the unkown or if a big threat is lurking close by, therefore fear. This is precsiely why every zombie should not be easy to detect, we have a much boader scope of emotions and the option to asses risk vs reward. Share this post Link to post Share on other sites
Cadian412 31 Posted June 18, 2013 (edited) On 6/18/2013 at 9:16 AM, Muncywolverine said: Currently the only way to tell is via how much damage they can take. I think they also look a little bit more bloody/unkempt - but a more pronounced difference is needed.How about we take the shirts off the viral zeds? If there that more dangerous... they should look different.Yeah, more works needs to be done to make viral zeds identifiable, especially since they're going to get a boost in the hotfix. A unique sound would perhaps be best the way to go about it. Edited June 18, 2013 by Cadian412 Share this post Link to post Share on other sites
Sutinen 635 Posted June 18, 2013 They should reduce the health to 8000 blood. I literally tried wasting my precious .308 rounds to a zombie that chased me for 100 meters. Takes it to the chest like a boss and keeps running at me. Hilarious. Share this post Link to post Share on other sites
v3c1c 86 Posted June 18, 2013 On 6/18/2013 at 1:19 PM, Sutinen said: They should reduce the health to 8000 blood. I literally tried wasting my precious .308 rounds to a zombie that chased me for 100 meters. Takes it to the chest like a boss and keeps running at me. Hilarious.zeds are not humans they can take as many bullets in chest as they want :) anyway if zed is chasing you close distance (5m) then its kinda very dangerous to even try to kill him on open field unless you are with hatchet. With hatchet just stop and one stroke him.With gun I try only when they are behind me around 20m + Share this post Link to post Share on other sites
ImageCtrl 719 Posted June 18, 2013 On 6/18/2013 at 9:16 AM, Muncywolverine said: Viral Zeds need to be easy to indentify.They are easy to identify. Share this post Link to post Share on other sites
Sutinen 635 Posted June 18, 2013 (edited) On 6/18/2013 at 1:50 PM, V3C1C said: zeds are not humans they can take as many bullets in chest as they want :) anyway if zed is chasing you close distance (5m) then its kinda very dangerous to even try to kill him on open field unless you are with hatchet. With hatchet just stop and one stroke him.With gun I try only when they are behind me around 20m +He was running from 100 meters away and I shot him in the chest. Players get knocked out from one .308 and since zombies can't get knocked out, they should die. Edited June 18, 2013 by Sutinen Share this post Link to post Share on other sites
(TMW) Marion Mic 104 Posted July 6, 2013 On 6/18/2013 at 10:35 AM, EndEffeKt said: I dont want to go too deep into "realism" arguments here, because we all know in what mess such topics end ;-)My main problem as a crossbow-user is that it is already freaking difficult to even hit a running zombie in the toe, so aiming for the head is (at least for me) pretty much impossible, if the zombie is not standing still 5 feet away from me. Maybe its more my unsatisfaction with the effeciancy of the crossbow vs. viral zeds that spoke in my post :P Yes it adds to the athmosphere if you can not always truely judge the viral nature of the zed, but sometimes it just feels kind of random to me at the moment. If we would find a reasonable and authentic way to remake their models I would still be in favour for that.I installed TF2, took Sniper, zoom in and sticky little circle from micropore to my monitor. I know ... I took very long, boring route, but it helped me^^. Share this post Link to post Share on other sites
(TMW) Marion Mic 104 Posted July 6, 2013 On 6/18/2013 at 10:47 AM, SmashT said: I thought they were pretty obvious already tbhNow this is very precious photo for a newbie like me. Thanks for the picturesque illustration of the difference between the viral and non viral zombies^^. Share this post Link to post Share on other sites