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Zetal

Linking FPS/Ping To Difficulty

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Hey Guys,

I just kind of wanted to dump my thoughts on this topic here. For those of you that don't know, it's been pretty much conclusively shown that a mix of FPS/Ping determines your characters run speed. It's around this point that I'm wondering if there's a direct relationship between computer performance and perceived difficulty levels? Over the many months I've played DayZ, I'd say that it's always been anything BUT difficult. Even as far as players are concerned, I almost never died to them save many once in a week of playing, and only because I'd been a bit of a stooge. Yet many people have very hard times with the game and considering the consistency with which the complaints crop up I'm starting to wonder how much of it is playstyle and how much of it is purely game performance? If you can't unrun the zombies, the game would HAVE to be awful.

So, I'm asking the community.

Do you find DayZ hard? And if you do/don't, what's your typical FPS/Ping???

For science, my friends!

Zetal

Original post: http://dayzmod.com/forum/index.php?/topic/48958-run-speed-variance/

Edited by Zetal

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it's been pretty much conclusively shown that a mix of FPS/Ping determines your characters run speed.

Who what?

Someone confirm? (I always assumed it was related to your current health/blood level.)

Edit;

No matter what game you're playing, you will always have it more difficult if your ping is too high and/or FPS is too low.

Edited by Dancing.Russian.Man

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Ah right, sorry. I made a topic awhile back asking people if they'd experienced similar stuff based on my own observations. I'll add a link to the main post.

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Ping might have some impact on PvP, but aren't all NPC's handled client-side in ArmA?

If you're getting chased by zeds, they're controlled by your game, and data is sent to the server (then everyone else, if applicable), so I don't see how they could outrun you.

I've played DayZ on other folks computers and on a lot of different servers and I've never seen any difference in zeds ability to catch up with me based on ping.

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Ping might have some impact on PvP, but aren't all NPC's handled client-side in ArmA?

If you're getting chased by zeds, they're controlled by your game, and data is sent to the server (then everyone else, if applicable), so I don't see how they could outrun you.

I've played DayZ on other folks computers and on a lot of different servers and I've never seen any difference in zeds ability to catch up with me based on ping.

That's what I've always thought as well, but it's possible that FPS or playing in a group might influence it as well. If one player has fast zombies, and the other has slow, wouldn't they catch the slower player? Maybe even hit them? I don't know. I'm just curious- to see if people have had this happen to them.

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Normally I'd ignore it, but with how easily I've handled the zombies in the past and even now, after the buffs, Yet others... well, I want to think the best of people. If it's a result of performance issues, then it makes zombies very difficult to balance, wouldn't you say?

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Well, it is a given fact that less FPS equals to a more difficult play time.

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I've just found that in the past if you confront someone about something you think they've done that is stupid, and get to know them, they usually have pretty good reasoning behind it- or if they don't, they're charming while they're about it. Some of my friends are genuinely awful at dodging zombies- but they know that it's their fault, so they don't complain about it. They know that if they were playing differently, they'd survive better.

But if people are complaining about it... Well, doesn't that seem to suggest that they feel there is nothing they can do? So it becomes my interest to find out why that is.

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In my experience, there's a certain range of folks who'd rather complain about a "problem" than overcome it.

I don't like to doubt what I'm told, but I do tend to seek confirmation myself.

When I can't prove somebody else's suspicions, I usually just shrug it off.

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I guess the most I can say is that I look forward to the standalone fixing this issue. Serverside zombies ftw!

  • Like 1

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Who what?

Someone confirm? (I always assumed it was related to your current health/blood level.)

Edit;

No matter what game you're playing, you will always have it more difficult if your ping is too high and/or FPS is too low.

I confirm.

Tested it with 2 friends with major computers and I myself with a shitty laptop. I have around 15 fps at my best when they go around with 60+ always. And doesn't matter if we are full geared, or just clone newspawns, they ALWAYS run more fast than I do. And not by just inches, but almost double me. Only think I can do to catch up on the race (and still lose it, but no by thaaaat much) is look straight down so my fps increases to around 25-30.

Can't confirm the same with ping because we have the same internet conection.

//EDIT: However, I just remembered. Not about the ping because it's fine but maybe because the zombies are client-side, with so low fps it is only logical my CPU can't handle the zombies behaviour either. So they end up ignoring me most of the time. My friends are always complaining about the zombies attention while Im free to go everywhere in a run w/o almost any attention from them (as long as I don't shoot).

Edited by p4triot
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