facoptere 180 Posted June 11, 2013 (edited) Official BattlEye filter files for DayZ Mod version 1.8.4 are located here:https://github.com/DayZMod/Battleye-Filters/archive/Release_1.8.4.zip These filters are still work in progress, so mistakes might happen.Feel free to post your feedbacks in this thread. Edited February 11, 2015 by facoptere Fixed Tags & Title 5 Share this post Link to post Share on other sites
boneboys 7988 Posted June 11, 2013 Would that be related to all of the script restriction kicks I'm seeing on Wine Fr 34 ?#0/150/250Not had it myself btw. Share this post Link to post Share on other sites
facoptere 180 Posted June 11, 2013 (edited) #150 fixed just now (transfusion)#0 is when some 1.7.6.1 players come on a 1.7.7 server. #250: I can't find this error. Edited June 11, 2013 by facoptere Share this post Link to post Share on other sites
boneboys 7988 Posted June 11, 2013 one down, two to go !Any idea where the problem(s) is yet. Share this post Link to post Share on other sites
facoptere 180 Posted June 11, 2013 I found #250. It's already fixed.It was : dummy = _this execVM "ca\characters2\OTHER\scripts\fly.sqf"which is not part of DayZ mod but used by the engine. 1 Share this post Link to post Share on other sites
ameo_koradi@hotmail.com 103 Posted June 11, 2013 Au top Facoptere ;) Share this post Link to post Share on other sites
Guest Dwarden Posted June 11, 2013 Facoptere filters are updated version from my BE filters so this is as official as it can get , the new site is also official 1 Share this post Link to post Share on other sites
PRMadMax (DayZ) 3 Posted June 11, 2013 Hi,Got these running on my server and have people being kicked for MPEventHandler #8Normally happens after someone is killed, any advice? Share this post Link to post Share on other sites
facoptere 180 Posted June 12, 2013 Hi,Got these running on my server and have people being kicked for MPEventHandler #8Normally happens after someone is killed, any advice?Maybe #8 is "play" like in "player"What are the messages in mpeventhandler.log? Share this post Link to post Share on other sites
polli 57 Posted June 12, 2013 (edited) For those who want to update all the files/filters at once, use this .bat script with wget.exe.@echo offsee updated postexitDownload wget.exe, and place it into your BattlEye folder. Save the above code as update_scripts.bat, or whatever name you like, and save it into your BattlEye folder. Then insert a scheduler job with BEC or use your windows scheduler. Don´t forget to do a "loadevents, loadscripts" in your console or automatically with BEC.Hope this helps some admins to save time ;)For lazy mode, use the file attached (including: wget.exe + update_filters.bat) Outdated!!!RegardsPolliAttachment deleted, outdated! Edited June 22, 2013 by Polli 2 Share this post Link to post Share on other sites
muggerfugger (DayZ) 35 Posted June 13, 2013 Did the URL change? Links haven't worked since yesterday. Share this post Link to post Share on other sites
polli 57 Posted June 13, 2013 (edited) Did the URL change? Links haven't worked since yesterday.Jupp. They have changed. Should be the same for the next hotfix.@echo offwget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/addbackpackcargo.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/addmagazinecargo.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/addweaponcargo.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/attachto.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/createvehicle.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/deleteVehicle.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/mpeventhandler.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/publicvariable.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/publicvariableval.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/remotecontrol.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/remoteexec.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/scripts.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/selectplayer.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/setdamage.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/setpos.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/setvariable.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/setvariableval.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/teamswitch.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/waypointcondition.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.7.7.1/waypointstatement.txt --no-check-certificateexitUpdated to 1.7.7.1 Edited June 22, 2013 by Polli 1 Share this post Link to post Share on other sites
splant316 2 Posted June 14, 2013 14.06.2013 11:07:47: - #52 "[this] spawn BIS_Effects_AirDestruction"14.06.2013 11:07:47: - #200 "[this] spawn BIS_Effects_AirDestruction"Got this message and a kick when someone crashed a heli. Is this still to be expected when people crash air vehicles? (taken from the remoteexec log) Share this post Link to post Share on other sites
R.J. 70 Posted June 14, 2013 14.06.2013 11:07:47: - #52 "[this] spawn BIS_Effects_AirDestruction"14.06.2013 11:07:47: - #200 "[this] spawn BIS_Effects_AirDestruction"Got this message and a kick when someone crashed a heli. Is this still to be expected when people crash air vehicles? (taken from the remoteexec log)Same here. Which line do I need to edit? Share this post Link to post Share on other sites
psylnz 34 Posted June 14, 2013 Can someone point me to a site or thread that explains how to update the filters? I would have thought this would be much easier to find. Share this post Link to post Share on other sites
ebay 34 Posted June 14, 2013 (edited) . Edited January 1, 2019 by ebay 1 Share this post Link to post Share on other sites
splant316 2 Posted June 14, 2013 Just go into your server's battleye directory. (usually something like Arma 2 folder\dayz_1.chernarus\BattlEye\)In there you will see all your old filters like scripts.txt, attachto.txt, createvehicle.txt, etc. Other than your bans.txt (save your ban list) just delete all the files in there or move them to a different folder if you want to reference them later. Then just download the .zip in the OP and put all the new files in the same folder you just cleared out.I believe it is line 249 which looks like:5 bis_Try changing that to5 bis_ !="BIS_Effects_AirDestruction" !="BIS_Effects_AirDestructionStage2" !="BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2"Also looks like there is a mistake at line 131. Forgot an = in the second exception and left out a few exceptions. Line 131 should look like this:5 str !="BIS_Effects_AirDestruction" !="BIS_Effects_AirDestructionStage2" !="BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2"Thanks Ill give this a try and see how it goes. Loving the filters and the new updates :) excellent work Share this post Link to post Share on other sites
AuronRonso 0 Posted June 14, 2013 Is anyone free to help me get these updates on my server? I have no idea where to begin xD Share this post Link to post Share on other sites
DaBi 10 Posted June 15, 2013 Can someone please explain what I need to do to update the filters, I have already downloaded and extracted them but what do I do next? Sorry very noob and this is the first time I have had a server when a new patch has come out. Share this post Link to post Share on other sites
R.J. 70 Posted June 15, 2013 Just go into your server's battleye directory. (usually something like Arma 2 folder\dayz_1.chernarus\BattlEye\)In there you will see all your old filters like scripts.txt, attachto.txt, createvehicle.txt, etc. Other than your bans.txt (save your ban list) just delete all the files in there or move them to a different folder if you want to reference them later. Then just download the .zip in the OP and put all the new files in the same folder you just cleared out.I believe it is line 249 which looks like:5 bis_Try changing that to5 bis_ !="BIS_Effects_AirDestruction" !="BIS_Effects_AirDestructionStage2" !="BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2"Also looks like there is a mistake at line 131. Forgot an = in the second exception and left out a few exceptions. Line 131 should look like this:5 str !="BIS_Effects_AirDestruction" !="BIS_Effects_AirDestructionStage2" !="BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2"Yes, that is the line but couldn't find it when I copied it over to Notepad++. Copied again, and there it was. Share this post Link to post Share on other sites
DaBi 10 Posted June 16, 2013 Can someone please explain what I need to do to update the filters, I have already downloaded and extracted them but what do I do next? Sorry very noob and this is the first time I have had a server when a new patch has come out.BUMP Share this post Link to post Share on other sites
muggerfugger (DayZ) 35 Posted June 16, 2013 (edited) i thought it was bad to set all the filters to 1?doesn't that render them useless? in these filters everything is 1. Edited June 16, 2013 by muggerfugger Share this post Link to post Share on other sites
ebay 34 Posted June 16, 2013 (edited) . Edited January 1, 2019 by ebay Share this post Link to post Share on other sites
ghostphantom172 0 Posted June 17, 2013 (edited) Just go into your server's battleye directory. (usually something like Arma 2 folder\dayz_1.chernarus\BattlEye\)In there you will see all your old filters like scripts.txt, attachto.txt, createvehicle.txt, etc. Other than your bans.txt (save your ban list) just delete all the files in there or move them to a different folder if you want to reference them later. Then just download the .zip in the OP and put all the new files in the same folder you just cleared out.I believe it is line 249 which looks like:5 bis_Try changing that to5 bis_ !="BIS_Effects_AirDestruction" !="BIS_Effects_AirDestructionStage2" !="BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2"Also looks like there is a mistake at line 131. Forgot an = in the second exception and left out a few exceptions. Line 131 should look like this:5 str !="BIS_Effects_AirDestruction" !="BIS_Effects_AirDestructionStage2" !="BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2"tried it doesn't work changes to #128 after that this really is getting frustrating.....my current code: "minus what you changed"1 "" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2" !="spawn BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction" !="if((local(_this select 0))or(isServer))then{_this call fnc_plyrHit_local;};" !="if(local(_this select 0))then{_this call fnc_plyrDead_local;};"5 draw5 hint5 create5 add5 delete5 set5 play5 clear5 disable !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"5 copy5 switch5 text5 init5 hide5 group5 icon5 marker5 server !="if((local(_this select 0))or(isServer))then{_this call fnc_plyrHit_local;};"5 compile5 loadFile5 say5 call !="if((local(_this select 0))or(isServer))then{_this call fnc_plyrHit_local;};" !="if(local(_this select 0))then{_this call fnc_plyrDead_local;};"5 move !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"5 chat5 fade5 action5 exec5 mission5 kb5 side5 show5 task5 allow !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"5 enable !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"1 spawn !="spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2" !="spawn BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction"5 for1 this !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="[this] spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2" !="spawn BIS_Effects_Burn"1 format5 skip5 fail5 force5 parse5 terminate5 start5 eventhandler5 loading5 toString5 toArray5 ctrlset5 rland5 trigger !="BIS_Effects_AirDestruction" !="BIS_Effects_AirDestructionStage2" !="BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2"//5 "dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];" //+21 BIS_Effects //kicking not needed anymore, monitoring only1 BIS_ !="BIS_Effects_AirDestruction" !="BIS_Effects_AirDestructionStage2" !="BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction"5 box5 Mine5 ARTY_5 SADARM_5 LASER_5 WP_5 _MLRS5 _815 _825 -1055 _1205 _1225 _2271 Bo_5 _AA5 _AT5 _805 _575 _855 _1005 _1255 _305 _ied5 _CRV75 _MEEWS5 _SMAW5 _GRAD5 _yakB5 beeeh5 hreh5 local_sefFuel5 object_setFixServer5 object_delLocal5 fnc_vehicleEventHandler5 player_medInject5 fnc_usec_damageVehicle5 dayzplayermorph5 server_playerMorph5 hiveupdateresu5 +//5 "markertype" //covered by 5 "marker" //+35 teamtype5 BIS_fnc_swapVars5 teamName5 fn_swapVars.sqf5 promptRName.sqf5 %5 rpcCodeVarName5 rpcDirectCall5 broadcastRpcCallAll5 broadcastRpcCallIfLocal5 norrnRACarUp5 norrnRAPicUp5 getVariable5 BIS_fnc_AAN5 BIS_fnc_customGPSvideo5 onEachFrame5 hasInterface5 onMapS5 OnGroup5 onDouble5 onPreload5 onTeamS5 onShowNew5 " str "5 str(5 str[5 str{5 str'5 "str\""5 )str5 ]str5 }str5 'str5 "\"str"5 str !="[this] spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2"5 " \nstr"5 "\nstr"5 "str\n"5 "str\n "5 ,str5 str,5 "str "5 isNil//5 "object_setFixServer"5 allowConnection5 check_publishobject5 dayz_disco5 dayz_hiveVersionNo5 dayz_objectUID5 dayz_objectUID25 dayz_players5 dayz_serverObjectMonitor5 dayz_versionNo5 dayz_zombifiedTowns5 dayzPlayerLogin5 dayzPlayerLogin25 isSinglePlayer5 needUpdate_objects5 server_characterSync5 server_getDiff5 server_getDiff25 server_hiveReadWrite5 server_hiveWrite5 server_onPlayerDisconnect5 server_spawnCrashSite5 server_updateNearbyObjects5 vehicle_handleInteract5 vehicle_handleServerKilled5 allunits5 preprocess5 runinitscript5 createdialog5 setV5 onPlayer//5 "select"5 while5 count5 modify5 BIS_Alice_fnc_CivilianHit5 BIS_Alice_mainscope5 BIS_fnc_getFactions//all below detected already by above//5 "hideObject"//5 "deleteCollection"//5 "getPlayerUID"//5 "setPos"//5 "setDir"//5 "setVector"//5 "deleteVehicle"//5 "createMine"//5 "setDamage"//5 "setDammage"//5 "setHit"//5 "GroupIcon"//5 "setMarker"//5 "addWaypoint"//5 "createMarker"//5 "clearMagazine"//5 "clearWeapon"//5 "addAmmo"//5 "ejectPlayer"//5 "setUnconscious"//5 "disableUserInput"//5 "copyFromClipboard" !="BIS_Effects_AirDestruction" !="BIS_Effects_AirDestructionStage2" !="BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2"//5 "copyToClipboard"//5 "serverCommand"//5 "playMusic"//5 "playSound"//5 "createSoundSource"//5 "moveIn"//5 "vehicleinit"//5 "processinit"//5 "addMPEventHandler"//5 "addAction"//5 "addEventHandler"//5 "playMove"//5 "playAction"//5 "switchMove"//5 "titleText"//5 "cutText"//5 "createLocation"//1 ""5 "if (isDedicated) then {{if (true) then _x;} count usecBleed;};"5 allowConnection5 check_publishobject5 dayz_disco5 dayz_hiveVersionNo5 dayz_objectUID5 dayz_objectUID25 dayz_players5 dayz_serverObjectMonitor5 dayz_versionNo5 dayz_zombifiedTowns5 dayzPlayerLogin5 dayzPlayerLogin25 isSinglePlayer5 needUpdate_objects5 server_characterSync5 server_getDiff5 server_getDiff25 server_hiveReadWrite5 server_hiveWrite5 server_onPlayerDisconnect5 server_spawnCrashSite5 server_updateNearbyObjects5 vehicle_handleInteract5 vehicle_handleServerKilled1 waypoint//////////////////////// GV and functions from DayZ Mod:5 actionmonitor5 bis_5 building_spawnloot5 building_spawnzombies5 camp_spawnzombies5 dayz5 dog_5 drn_5 eh_localcleanup5 fnc_5 fn_nicespot5 gear_ui_init5 horde_epeen_determine_humanity_fnc5 horde_epeen_fnc_fill_page5 infectedcamps5 local_eventkill5 local_gutobject5 local_setfuel5 local_zombiedamage5 object_5 player_5 PVDZ_5 r_player_removeactions25 server_5 stream_locationcheck5 stream_locationdel5 stream_locationfill5 ui_changedisplay5 ui_initdisplay5 vehicle_gethitpoints5 world_isday5 world_sunrise5 world_surfacenoise5 zombie_ Edited June 17, 2013 by ghostphantom172 Share this post Link to post Share on other sites