sycopata 26 Posted June 7, 2013 (edited) Hi Dean, I write here, why seems you read this forums, I have some must have suggestions, for standalone, I suppose are easy to implement but, in my opinion are really needed. I try to put the problem, and then my suggestions.-Problem, dead penalty are only lose your actual stuff, then if you no wear nothing interesting, you can dead by no problem, this make people no play like his life are important. Until they get high end stuff.-Solution. One way to solve it, are make a little reward to no dead, how long you stay alive, make you more rude, then you need less food, less drink, went you dead you lose 50% of your accumulated bonus, this no unbalance game, and give a motivation to no dead. if you get 0 bonus and dead you can start win negative bonus whit a 50% increase each dead time, then if you have 0 bonuses you still like to no dead.-Problem, there are so much animals in zombie areas. Not realistic, why zombies not respect any live form.-Solution, reserve animals for more remote areas of the map. This make more valuable to visit remote areas whit no normal loot.-Problem People kill disarmed people, just for fun, but this is not fun for disarmed people.-Solution, killing disarmed people are so much similar to bee a psychopath, who kill only to sport, , to penalize this, you can simply put a penalty to kill disarmed people, like a brain problems, went you kill some disarmed people you lose some brain stability, and you need special farmacs to solve this problem. Some effects, can be paranoia hearing false sounds, or speaking alone, allowing you be hearted by other peoples near you. To balance this if you are beig a psychopath, you can do a special skill, cannibalism, and you can gut and eat humans."this also give a chance to people to surrender wen they are in inferiority, droping weapon on flor and try to negociate his salvatión wen he caughted why a group of armed people, this can solve the problem of kill on singh, you can implement a surrender animation only alowed if you have no weapons equipets or in your bags" wee need a special skin for a psychopath similar to bandids to distinge wen you can try to surrender or just fight to try survive.-Finaly i have a last suggestión, if you hit a zombie, in body they get shoket, no dead but he fall on floor , and stay on flor for a long time, this can give some surprises, wen some ones raise from flor wen you think the area are clear. make fun situations. and motivating to finish him whit head shots.Tanks for your attention Edited June 7, 2013 by sycopata Share this post Link to post Share on other sites
DemonGroover 8836 Posted June 7, 2013 (edited) Sorry to have to ask - but what is phicopatism? I could look on Google but it is Satan in disguise and i don't trust it.As for your ideas - i believe the Devs aren't going to place penalties on any play style.Animals being in remote areas - yep i like this idea. Edited June 7, 2013 by DemonGroover Share this post Link to post Share on other sites
sycopata 26 Posted June 7, 2013 (edited) Suggestions are only , suggestions, devs can do what they prefer. but at my opinion game need some penalties , to no see suicide people only to fin new spawn locations. you can't apology for a realistic survival game, if dead have no sense. you can't apology to more friendly play if you can kill disarmed people in spawns areas whit no penalty, or you can kill people why want to surrender whit no penalty. Then you just have a PVP with a big map. And 0 role play or communication whit other players. its just my opinion, sorry if you no understand all what i try to communicate, my English sucks, and I have to try to improve it, tnx any way to reply in my suggestions Edited June 7, 2013 by sycopata Share this post Link to post Share on other sites
vaevictis 18 Posted June 7, 2013 Why should there be a penalty for killing people?F**** it, its the end of the world and all kinds of people survived.Some are good and some are bad...People would probably form a small communities (some of them would be good and others bad)...If people dont like the killings then they should form some kind of police (bounty hunters) within communities and minimize the killing with them and not through the rules of the game.The game should have at least amount of rules as possible, like the sign says: "This is DayZ, this is your story!" Share this post Link to post Share on other sites
indalcecio 23 Posted June 7, 2013 I think losing your stuff is quite enough of a penalty. Share this post Link to post Share on other sites
sycopata 26 Posted June 7, 2013 (edited) include in the end of the world, people can get morality in his actions, this is the essence of being hero or bandit, if you no see strange the humanity, why you being strange this?, I just add a new steep, hero, bandit, psychopath, hero only kill bandits and psycho, bandit kills hero ,survivors and psycho armeds, and psycho just kill all whit no respect if they are armed or not. At really, to make difference on a bandit to a psycho i add a penalty and a bonus, you need some farmacs to help you stay on in psycho state, but you can gut humans and feed from him. I no see the problem. You can still make your groups of hero’s, bandits, psychos, include mix its. Like now.This adds a way to just ransom, and no need to kill people to take his items. If you no want to bee a psycho you can just claim people to surrender to save his life and no kill them before he go away whit no weapon wearing.More game stiles = more fun, just my opinion, now game is I see you , you are not in my ts, you are just dead. Why I have no reason to deal you alive. Edited June 7, 2013 by sycopata Share this post Link to post Share on other sites
sycopata 26 Posted June 7, 2013 (edited) I think losing your stuff is quite enough of a penalty.Sems is not enought why kamenka and balota is full of dead corpses. sems people no sense a hig penalty of lose a lantern. Also is more easy dead , to find farmacs to cure yours curses, especialy wen you can get pullet from a helicopter of your friends before you dead, and get again your full stuff, or use people whit no stuff to run in place and locate positions of hidden enemies, or being killet by your friend to raise humanity or decrease it. etc.. you all know how much easy are exploiting usind dead, and this is why dead need a extra penalty and why stay long time alive, need a reward. Edited June 7, 2013 by sycopata Share this post Link to post Share on other sites
OllyHarris 6 Posted June 7, 2013 (edited) Don't really think a penalty system would work. It would be really annoying if someone open fired on you and you manage to kill them. What then? You get a penalty for protecting yourself. It is like the humanity system, I try my hardest to stay as a hero; but I always seem to end up in a fire fight against some bambi who doesn't know what they're doing so I have to kill them. In my eyes it would just be one of those things that kill realism {Despite the fact we're in a zombie apocalypse} and just would cause annoyance for situations like I've mentioned. Edited June 7, 2013 by OllyHarris Share this post Link to post Share on other sites
Chaingunfighter 917 Posted June 7, 2013 I agree with animals being in remote areas not only because there are zombies there, but also that most animals tend to shy away from human population centers, the mountains and fields of Chernarus would be where you'd find most of them. That being said, when the animals realize the threat to them is diminished significantly (Realistically the DayZ infected wouldn't kill animals it couldn't infect, since most diseases are not inter-species, because killing random animals would only destroy the ecosystem and reduce the disease's chances of survival.), they would definitely start moving into more urbanized sectors (Not necessarily cities at this point, but small towns could still have the odd chicken and whatnot). 1 Share this post Link to post Share on other sites
mat9813004 8 Posted June 8, 2013 Getting killed and loosing your collected gear is quite enough of a penalty. People who have high attrition play styles tend to be nearer the coast in the current Chernarus map, so psychologically, going near the coast with your long surviving character is more dangerous. Peoples behaviour and the resource allocation on the map does create particular issues in locations in the game that produce a personal narrative for the player. Share this post Link to post Share on other sites
methr1k2dop3 323 Posted June 8, 2013 I agree with animals being in remote areas not only because there are zombies there, but also that most animals tend to shy away from human population centers, the mountains and fields of Chernarus would be where you'd find most of them. That being said, when the animals realize the threat to them is diminished significantly (Realistically the DayZ infected wouldn't kill animals it couldn't infect, since most diseases are not inter-species, because killing random animals would only destroy the ecosystem and reduce the disease's chances of survival.), they would definitely start moving into more urbanized sectors (Not necessarily cities at this point, but small towns could still have the odd chicken and whatnot).but this would be cooool B)http://www.youtube.com/watch?v=nyNu0CDim0w Share this post Link to post Share on other sites
Chaingunfighter 917 Posted June 8, 2013 but this would be cooool B)http://www.youtube.com/watch?v=nyNu0CDim0wI remember that movie! Share this post Link to post Share on other sites
Death_Dealer 3155 Posted June 8, 2013 There is no such thing as "phicopatism".As for the killing unarmed survivors penalty, I personally don't think it's a good idea to add restrictions like that. Once people realize how much harder it will be to survive in the SA, they won't be running around killing for sport. Share this post Link to post Share on other sites