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mat9813004

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About mat9813004

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    Woodland Warrior
  1. mat9813004

    Death in Dayz, how do you meet it?

    How did I die last? Well suicide, in the sense that I took to much of a damn risk. (Damn isn't considered swearing is ti?) I knew there was another player in the town below, (deep in the map of Chernarus), could hear eating, but was feeling lonely, so was running from the forest cover to the town, hoping to trade or gosh darn it make a friend. it was a tranquil peaceful scene, then suddenly heard a rifle shot. Fell down, a lot of gear ruined broken leg, bandaged, figured I was about to die, thought momentarily of writing a note good bye, got out rifle and waited in grass, not sure what direction shot came from, waited, saw figure running from town up towards me, rose and took a single shot, back down in cover, rose a second time, did not get second shot off. Unconscious. Over headphone guy says "Sorry buddy not fast enough.". Then you are dead. Switched off Day Z, played Dragon Age multiplayer, which is a nice team building exercise of cooperation, in the guise of "combat.". This game is nasty, the act of killing another player is inflicting significant misery. I will wait for another couple of months for "improvements" before I play this game again.
  2. mat9813004

    SA Easter eggs?

    呆子 dai1 zi is phonetically close to "DayZ" in mandarin. It means sucker. Appropriate for this game (explicitly describing connection).
  3. mat9813004

    End game

    Fine. This comes from the experience of introducing Day Z to a friend and he asking "So what's the end game to this?" and it is a valid point. A sandbox being used to tell a narrative is a valid idea but sure, moving on.
  4. mat9813004

    Ideas that could make DayZ Standalone great.

    I've been reading Justin Chronin's "The Passage" and I think it would be an awesome setting for a Day Z style game. The virals are fast moving and lethal and come out at night and dead players can spawn into virals. Searching through the day players would have to be careful of shaded areas and inside areas as these may contain virals. Virals could move as swarms or independently. The players would have to find safe places at night or band together just to survive the night and not get overwhelmed. There could be a long term narrative where they have to form or find some kind of community or eliminate the source of the virals. The pressure on survival would reduce the tendency of KOS for player vs player. The only downside to it would be that the setting is probably the intellectual property of Chronin.
  5. mat9813004

    End game

    Fair enough question. I feel that after a while simply surviving as a loner becomes boring, in the context of the Day Z game, and there is a lack of a sense of something bigger happening over time. Some kind of long term narrative would provide people with an objective and sense of completion. Been reading Justin Chronin's "The Passage" recently. It describes people attempting to survive in a situation with a overwhelming threat and the different types of community that form over time. It would be cool to play a "Day Z" type game in the setting of "The Passage". Nights would be much more terrifying and players would have to build or find "hard boxes" and be weary of shadows...The diversity of "apocalypse survival" stories in various media probably means something.
  6. mat9813004

    End game

    It could be to assemble or repair an aircraft to get out of the locality or survive long enough and journey long enough to hold out for a kind of rescue. Form a community, or as the song goes, settle down in a tent with a still and a fishing pole. Or make the perilous voyage deep into the mists. etc.
  7. mat9813004

    End game

    In my opinion, Day Z needs to provide players some kind of long term end game that can provide players with some closure.
  8. mat9813004

    The Release Date for Dayz Standalone

    A week window probably means that the time frame they are aiming towards was by week x. X could easily be December. So stop worrying and move along.
  9. mat9813004

    Long term endgame suggestions

    Have you seen the movie "Delicatessen", post apocalyptic french movie, in it the most basic professions require SAS levels of militarization, ie postman, handyman and the butcher. Imagine a game where the players occupy mundane professions but given the circumstances they become increasingly absurd.
  10. mat9813004

    Suggestion for new zombie [SA]

    The 28 Dayz later sound track, music is quite good for this game... especially the running.
  11. mat9813004

    Suggestion for new zombie [SA]

    Apparently there are Z hordes moving outside of the cities. This could pose somewhat of a challenge when in the forests. So long as its not like skyrim where every minute you are pretty much guaranteed at least one encounter.... People need safe places as well. Saw "The Mist", would like something massive or creepy deep in the maps that evokes awe, and not a huge zombie in a different colour scheme. But will take it as it comes...
  12. mat9813004

    Leaving behind messages

    Graffiti walls would reflect human nature, the offensive messages would just be part of the environment, putting marks in sand could be useful for leaving tracks for teaem mates or warnings. Putting paper and pencils in a camp would be a way of communicating with people associated with the tent such as "Take what you need but please leave something behind" or even, "look behind you". Perhaps a compulsory "signing" of the characters message to indicate its origin. Its no more insulting that someone trolling over the radio.
  13. mat9813004

    Night Vision [SA]

    Super rare is fine by me...
  14. mat9813004

    Suggestion : Simulation Game Mode

    I understand what you are saying but at some point you have to recognise its not a simulation but a game, it actually has to be fun for people to play it. Perhaps you could set a server to impliment your personal vision, but i suspect it would not be very fun... Its just a game.
  15. mat9813004

    Hate People Who Shoot On Sight? Help Me Out Here!

    Your solution is to punish the victim? Seriously? Are you simply trolling? The harm aspect is what makes banditry meaningful, every DayZ character has had to go through a survival experience and thus dying due to a bandit is a somewhat unpleasant experience, people who have survived for dayz, weeks with with their character get depressed. And bandits loove that. The game mechanic could possibly make banditry a more extreme source, based on humanity and access to community resources. Then again, if I see a bandit, I will shoot on sight now. If I see a player with normal gear I will try to hold off, but I have shot out of fear once.. Its part of the process
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