OrLoK 16185 Posted June 12, 2013 Reminds me of the Three Amigos! Ha! Share this post Link to post Share on other sites
Nihilum 209 Posted June 12, 2013 People are seriously complaining on the comment section that arma 2 movement is gone. "this looks like fucking shit. nothing like the arma 2 movement we all love.. look at the movement as he turns corners or switches directions while running. not smooth at all, terrible.""Does anyone else hate the cheesy / animated looking moving? I enjoyed the realism of arma movements..."Oh GOD! Reading these is slowly making me lose faith in humanity... Share this post Link to post Share on other sites
YZ250 248 Posted June 12, 2013 I'm with you Guys about Reddit, its frigging damn annoying having to wade through things when the Info should have been posted here first.A couple of questions from the Video. Doubt t hey will be answered by any Devs as its not Twitter or Reddit- Are all Zombies going to Leap/jump at me now ( sorry im a traditionalist when it comes to Zombie genre, and prefer slow moving or at the very least not Leaping Zombies- Whats the facination with Motorbike helmets, Matt almost wets himself when he sees one, looks damn stupid. Somebodies wonderful inclusion that has to be shown now on every Video, looks foolish- Shop/ Supermarket was disapointing as is same as Mod are these going to be changed ?Other than that i like how it flows, would like to see how it reacts in Servers, if its better than the Mod in this respect. 1 Share this post Link to post Share on other sites
Meeshe 170 Posted June 12, 2013 I'm with you Guys about Reddit, its frigging damn annoying having to wade through things when the Info should have been posted here first.A couple of questions from the Video. Doubt t hey will be answered by any Devs as its not Twitter or Reddit- Are all Zombies going to Leap/jump at me now ( sorry im a traditionalist when it comes to Zombie genre, and prefer slow moving or at the very least not Leaping Zombies- Whats the facination with Motorbike helmets, Matt almost wets himself when he sees one, looks damn stupid. Somebodies wonderful inclusion that has to be shown now on every Video, looks foolish- Shop/ Supermarket was disapointing as is same as Mod are these going to be changed ?Other than that i like how it flows, would like to see how it reacts in Servers, if its better than the Mod in this respect.LOL about the helmet thing. Im a little bummed that there are advantages to them because I just cant see myself using one. Fashion over function :PI was kind of wondering the same thing about the jumping animation. If the zombies do it all day all the time I could see it getting old. Some of the time, sure that would be coo,l as I like the idea of it occasionally. But Ill reserve judgement til we see the animation when its polished and working correctly with the players animations. Share this post Link to post Share on other sites
DemonGroover 8836 Posted June 12, 2013 I just love the way you can force a can of beans through the helmet visor myself. Share this post Link to post Share on other sites
OrLoK 16185 Posted June 12, 2013 Hello thereDon't forget, although we throw the Z word around they are in fact supposed to be suffering from an infection and are not your traditional Slow moving Zombie.I'm a traditional Zombie fan rather than the newer 28days infected, but I'm an old fogey.So, be prepared to possibly see them do things one doesnt expect.RdgsLoK Share this post Link to post Share on other sites
Ninjamark 15 Posted June 12, 2013 Two things:From this video it seems to use the "inventory list" to pick up items they do have to be in your line of sight. BIG TICK!Secondly. I love how he is like, new animation surrender. Holds gun above head like a terrorist XD Share this post Link to post Share on other sites
OrLoK 16185 Posted June 12, 2013 I just love the way you can force a can of beans through the helmet visor myself.A straw. Share this post Link to post Share on other sites
DemonGroover 8836 Posted June 12, 2013 A straw.Logic? What sorcery is this? 1 Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted June 12, 2013 The "jump-attack" would lose its impact if it became too standard, yeah.I'd like to see it work hand in hand with the zed "lifecycle" and statuses that were mentioned.If zeds are pissed off and at full-tit attack mode, the "leaping" should kick in.Maybe only after they've been chasing you for a while and get frustrated with you.A running, leaping crazy person should shit you right up. If it's too common, it's kind of pointless IMO. 4 Share this post Link to post Share on other sites
YZ250 248 Posted June 12, 2013 Hello thereDon't forget, although we throw the Z word around they are in fact supposed to be suffering from an infection and are not your traditional Slow moving Zombie.I'm a traditional Zombie fan rather than the newer 28days infected, but I'm an old fogey.RdgsLoKAhhhh ZEDS, dont matter what language everyone refers to them at times as ZEDS, then why do people call this Game DayZEE ? We pronounce 'Z' as Zed in Australia , not 'Zee" as the USA do, so I can understand our friends in the USA calling it DayZEE, but Rocket is from New Zealand who also pronounce it ZED, and I get people I know here in AUS calling it DAYZee.........................kinda Weird .And your correct i have nothing better to do as i've finished Work for the day ;) Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted June 12, 2013 (edited) I just realised, I interchange "Zee" and "Zed" depending on the context. Even in everyday speech. Not even in relation to zombies.Strange.You might have just given me a complex. Edited June 12, 2013 by Chabowski 1 Share this post Link to post Share on other sites
ltsmiles89 3 Posted June 12, 2013 First gameplay from E3 was released today. Go check it out. Share this post Link to post Share on other sites
YZ250 248 Posted June 12, 2013 First gameplay from E3 was released today. Go check it out.The link is about 10 Posts above yours ! 1 Share this post Link to post Share on other sites
beelzebossi@hotmail.com 28 Posted June 12, 2013 Is there going to be a weight system, so you can't carry too much stuff in your pockets? Also original zombie animations look fine when comparing to new animations. I hope alpha is going to get delayed more, because its not ready for it and players will be disappointed. Share this post Link to post Share on other sites
JasonMiddleEasy 23 Posted June 12, 2013 I was at E3 and was able to interview ROcket! Super nice guy! I hope I delivered for you guys.... I hope I wasn't lurking all that longThe stand alone is very fun<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/EJLeTTUoucg?hl=en_GB&version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/EJLeTTUoucg?hl=en_GB&version=3" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object> 1 Share this post Link to post Share on other sites
pxxl 259 Posted June 12, 2013 I was at E3 and was able to interview ROcket! Super nice guy! I hope I delivered for you guys.... I hope I wasn't lurking all that longThe stand alone is very fun<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/EJLeTTUoucg?hl=en_GB&version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/EJLeTTUoucg?hl=en_GB&version=3" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object> Share this post Link to post Share on other sites
twinturbonet (DayZ) 294 Posted June 12, 2013 Yea, the zombies kind of lunge too much. Share this post Link to post Share on other sites
-Leon- 20 Posted June 12, 2013 can anyone ask rocket about these 4 issues:1) Foliage / camouflage ... as grass dosn't show in the distance there is no way to observer or snipe from the distance. In my opinion that is a big flaw and needs to be changed.2) what about running speed? the character shouldn't be able to run too fast (what it looks like in the E3 Demo). In ARMA2 you can run 100 meters in 20 seconds and in 15 seconds if you are sprinting .. fully equipped. They should not increase that.3) what about the color? The game still looks very bluish / dark .. even though it is broad daylight.4) did they remove that ridiculous sun glare? seems that way (maybe because of the darker / bluish tone) ...thanks Share this post Link to post Share on other sites
St. Jimmy 1631 Posted June 12, 2013 can anyone ask rocket about these 4 issues:1) Foliage / camouflage ... as grass dosn't show in the distance there is no way to observer or snipe from the distance. In my opinion that is a big flaw and needs to be changed.thanks1) Bohemia needs to solve this in Arma 3 also so it might be there where we hear when this is solved. They are looking at it if I remember correct but nothing else have been said. Share this post Link to post Share on other sites
Katana67 2907 Posted June 12, 2013 (edited) First thing that struck me about the E3 footage... the distant zombie "hits" look worse than ever. I understand it's an early build, but zombie damage needs to be improved a lot. I like the animations, but hate that zombies still just magically "afflict" damage to you without any sense of contact.That, and EVERYTHING still clips, zombies still jump through buildings and fall through the ground. That type of stuff really breaks immersion for me. I could live with it in the mod, but not necessarily in the SA. Again, I recognize that this is an early build, hence why it is prudent to outline these issues now rather than later.Here's a link to what I'm referencing The animations look good, but I'm not sure I like the way they're going. The "hold the weapon by the forearm" one is interesting, but your character shoots like a five year old with a Red Ryder. I assume this is in an effort to make our characters less "military" and more "civilian". Which I'm not sure I am in agreement with personally, as it doesn't reflect the player's skill so much as it just makes everyone look like they don't know how to fire their weapon. I can only hope that they have some sort of "progression" as has been suggested, whereby a player gradually learns how to hold his/her weapon and this is reflected in the animations.I would think a very basic backstory would need to be created as to why a person has survived the initial zombie outbreak on Chernarus to even wind up alive on the shore in the first place. Whether it's through guile, previous experience, trial and error, military training, etc. Perhaps allow the player to choose things like this? Which would reflect in the animations/behaviors of your character. I am hesitant to suggest something like this, as it is a pretty conventional RPG trope and may not be in the spirit of DayZ. But, I think they need to clearly specify "why" they're doing something, because if it's to make everything look "more civilian", I think they might be going a tad overboard.EDIT - Just read Rocket's reddit explanation of zombies doing damage, very hopeful and glad to have a bit of clarity. Edited June 12, 2013 by Katana67 3 Share this post Link to post Share on other sites
djshauny1 222 Posted June 12, 2013 So the zombies can hit you now from 100miles away? Good job team. Great build to take to E3.......... Share this post Link to post Share on other sites
ZlobaRUS54 441 Posted June 12, 2013 My biggest disappointment is that they have removed the iron sights and just replaced it with a gamey crosshair :( Share this post Link to post Share on other sites
Jgut90 71 Posted June 12, 2013 My biggest disappointment is that they have removed the iron sights and just replaced it with a gamey crosshair :(Short answer: They will remove that soon. Share this post Link to post Share on other sites