mactic 92 Posted June 4, 2013 (edited) How do you plan to eliminate "server hopping" exploit? Edited June 4, 2013 by MACtic 3 Share this post Link to post Share on other sites
uweron1011 2 Posted June 4, 2013 Do you want to add airguns, more nineteenth century weapons (Sharps Rifle, Colt Navy or flintlock gun), flare gun and .22 LR weapons? Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 4, 2013 (edited) There was a related question already but i'll be more precise. Is there going to be more content to be expected in chernaurussian woods? keywords: sawmills, abandoned cabins, graveyards? Will there be far more audio to immerse oneself in that thicket? other keywords: owls, birds in general, cracking from wind, special wind-sounds, and even player-triggered ones? Edited June 4, 2013 by joe_mcentire Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 4, 2013 avoiding and/or escaping from zombies will now require a good amount of sneaking skills. keyword: line-of-sightCan we expect "special" sneaking contents? e.g. possibility to silently/normally reload mags. Will or can shadows even play a role? Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 4, 2013 How do ragdolls interfere with MMO engines? 1 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 4, 2013 (edited) "Animations" are a big hurdle in terms of new/more/extra game-content (besides objects). Would you call for the community to voluntarily step in to create more content, the proper "quick'n'dirty"-tutorials provided? There are many many in the community which would try to do all kind of stuff, most of them simply do not know how and where to start. And many of them do have some talent, i'll tell you that. Edited June 4, 2013 by joe_mcentire Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 5, 2013 (edited) do you already have ideas or implementations how to prevent Meta-gaming such as using the drawing-distance of foliage to expose enemies as one of the best examples? did you think of minimum graphic-settings for everyone or ideas such as described here?offtopic: please read initial post and give beanz to questions you like! Edited June 5, 2013 by joe_mcentire 1 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 5, 2013 (edited) question regarding the scavenging aspect? Now we have a vicinity window and all items will show up there as long as they can be seen (how do you even implement that?). Are there going to be any plans to do something like in the following quote?this way it would be far more immersive...but imagine two different types of "grabbing stuff"- rushed grabbing:point and click; you'll get the item and it is automatically stored randomly in one of your free pocket/slots. You'll have to open your backpack later manually by pressing a button to take a view. more immersive way, when rushing through buildings or in genereal areas where possible hazards may be or when being chased.- calm scavenging:manually open your backpack and you'll have it the way like in the currently envisaged inventory: the vicinity window. You see a list of all objects in your vicinity and reach(radius=Xm). nonetheless immersive, imagine you stand in front of a table sweeping it clear with one move of your hand straight into your backpack. Edited June 5, 2013 by joe_mcentire Share this post Link to post Share on other sites
pbrunk 114 Posted June 5, 2013 Has a weight system been considered or implemented? I think a fresh spawn should run much faster than a player with a full backpack and a military grade weapon.Someone is running around with a 50 cal and a ghille shouldn't be going very fast. 2 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 5, 2013 (edited) How do you revalue an ingame-life? -"Oh no i've spawned in Kamenka, better kill myself..."Are you going to implement some new mechanics such as some form of soft "perma-death" or something of that kind to bind a player closer to his/her ingame alter ego (besides possible physical appearances)?Maybe by permanent injuries? traces on clothing?Do you want a gamer to feel "devastated" when he/she dies ingame? How do you think can you also raise awareness for gamers to revalue others ingame lives? by aggravating survival and the PVE aspect? Edited June 6, 2013 by joe_mcentire 2 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 6, 2013 A successor to the post above:Did you ever think of (semi-)permanent injuries in some later stages (player-char-binding!), for example when insufficiently treated, or not treated at all (can't use arm at all, is heavy shaking, can not use melee weapons, can only use for x amount of time because of pain/loss of power)?Besides, what do you think of severe injuries to be seen by looking at the player? (e.g. broken limbs hanging in a weird way... lot of potential for tactical gaming)(additional question: Would this idea make sense for zeds as well? (e.g. stun with melee-head-attacks, slow them down by braking legs...)) 1 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 6, 2013 (edited) You said you have massive new items and loot ingame! Can you name us some and if they could be also with no use at all (e.g. banknotes, cigarettes, mirrors, gum...)? Edited June 6, 2013 by joe_mcentire 1 Share this post Link to post Share on other sites
nevillebartos 12 Posted June 6, 2013 Will there be more options in post processing effects, eg. the option to have bloom but not depth of field or motion blur. Share this post Link to post Share on other sites
nevillebartos 12 Posted June 6, 2013 will there be weapon resting? 1 Share this post Link to post Share on other sites
nevillebartos 12 Posted June 6, 2013 How do they plan to get around the 3rd person view exploits? 1 Share this post Link to post Share on other sites
nevillebartos 12 Posted June 6, 2013 will we get enhanced ballistics? realistic windage/elevation calculation and adjustment on long range scopes. 1 Share this post Link to post Share on other sites
nevillebartos 12 Posted June 6, 2013 what features will there be for tracking others? eg. footprints, blood trails etc. Share this post Link to post Share on other sites
leviski 2152 Posted June 7, 2013 Another inventory question.Is the 10th item in the backpack a condom?Maybe used for waterproofing items such as matches?its a box of matchesin case you were still wonderingand my question isWill the gun sounds be revamped much like JSRSCurrent sounds from the dev blogs sucked Share this post Link to post Share on other sites
fluxley 2228 Posted June 7, 2013 (edited) its a box of matchesin case you were still wonderingOoooh, how did you find this out? Edited June 7, 2013 by Fluxley Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 7, 2013 As prospective alpha "tester" - how do you want to raise awareness that we actually are testers and not "just" consumers in this early stages of the games? Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 7, 2013 Will we see Dean's humping mocap animation ingame? Share this post Link to post Share on other sites
Cap'n (DayZ) 1827 Posted June 7, 2013 Will female players need tampons? Could this possibly deter some of the cross dressing that is so common among the community? Share this post Link to post Share on other sites
leviski 2152 Posted June 8, 2013 Ooooh, how did you find this out?Youtubethat is all Share this post Link to post Share on other sites
fluxley 2228 Posted June 8, 2013 Youtubethat is alllol, anything more credible? Share this post Link to post Share on other sites
Firewarrior64 69 Posted June 8, 2013 What will the helicopter system be like? Will there be the automatic engine starting and auto-hover? Or will those get removed to make flying helicopters harder/more realistic? 2 Share this post Link to post Share on other sites