Jump to content
joe_mcentire

[DAYZ SA] - ultimate Q&A

Recommended Posts

How do you plan to eliminate "server hopping" exploit?

Edited by MACtic
  • Like 3

Share this post


Link to post
Share on other sites

Do you want to add airguns, more nineteenth century weapons (Sharps Rifle, Colt Navy or flintlock gun), flare gun and .22 LR weapons?

Share this post


Link to post
Share on other sites

There was a related question already but i'll be more precise. Is there going to be more content to be expected in chernaurussian woods? keywords: sawmills, abandoned cabins, graveyards? Will there be far more audio to immerse oneself in that thicket? other keywords: owls, birds in general, cracking from wind, special wind-sounds, and even player-triggered ones?

Edited by joe_mcentire

Share this post


Link to post
Share on other sites

avoiding and/or escaping from zombies will now require a good amount of sneaking skills. keyword: line-of-sight

Can we expect "special" sneaking contents? e.g. possibility to silently/normally reload mags. Will or can shadows even play a role?

Share this post


Link to post
Share on other sites

How do ragdolls interfere with MMO engines?

  • Like 1

Share this post


Link to post
Share on other sites

"Animations" are a big hurdle in terms of new/more/extra game-content (besides objects). Would you call for the community to voluntarily step in to create more content, the proper "quick'n'dirty"-tutorials provided? There are many many in the community which would try to do all kind of stuff, most of them simply do not know how and where to start. And many of them do have some talent, i'll tell you that.

Edited by joe_mcentire

Share this post


Link to post
Share on other sites

do you already have ideas or implementations how to prevent Meta-gaming such as using the drawing-distance of foliage to expose enemies as one of the best examples? did you think of minimum graphic-settings for everyone or ideas such as described here?

offtopic:

please read initial post and give beanz to questions you like!

Edited by joe_mcentire
  • Like 1

Share this post


Link to post
Share on other sites

question regarding the scavenging aspect? Now we have a vicinity window and all items will show up there as long as they can be seen (how do you even implement that?). Are there going to be any plans to do something like in the following quote?

this way it would be far more immersive...but imagine two different types of "grabbing stuff"

- rushed grabbing:

point and click; you'll get the item and it is automatically stored randomly in one of your free pocket/slots. You'll have to open your backpack later manually by pressing a button to take a view. more immersive way, when rushing through buildings or in genereal areas where possible hazards may be or when being chased.

- calm scavenging:

manually open your backpack and you'll have it the way like in the currently envisaged inventory: the vicinity window. You see a list of all objects in your vicinity and reach(radius=Xm). nonetheless immersive, imagine you stand in front of a table sweeping it clear with one move of your hand straight into your backpack.

Edited by joe_mcentire

Share this post


Link to post
Share on other sites

Has a weight system been considered or implemented? I think a fresh spawn should run much faster than a player with a full backpack and a military grade weapon.

Someone is running around with a 50 cal and a ghille shouldn't be going very fast.

  • Like 2

Share this post


Link to post
Share on other sites

How do you revalue an ingame-life? -"Oh no i've spawned in Kamenka, better kill myself..."

Are you going to implement some new mechanics such as some form of soft "perma-death" or something of that kind to bind a player closer to his/her ingame alter ego (besides possible physical appearances)?

Maybe by permanent injuries? traces on clothing?

Do you want a gamer to feel "devastated" when he/she dies ingame? How do you think can you also raise awareness for gamers to revalue others ingame lives? by aggravating survival and the PVE aspect?

Edited by joe_mcentire
  • Like 2

Share this post


Link to post
Share on other sites

A successor to the post above:

Did you ever think of (semi-)permanent injuries in some later stages (player-char-binding!), for example when insufficiently treated, or not treated at all (can't use arm at all, is heavy shaking, can not use melee weapons, can only use for x amount of time because of pain/loss of power)?

Besides, what do you think of severe injuries to be seen by looking at the player? (e.g. broken limbs hanging in a weird way... lot of potential for tactical gaming)

(additional question: Would this idea make sense for zeds as well? (e.g. stun with melee-head-attacks, slow them down by braking legs...))

  • Like 1

Share this post


Link to post
Share on other sites

You said you have massive new items and loot ingame! Can you name us some and if they could be also with no use at all (e.g. banknotes, cigarettes, mirrors, gum...)?

Edited by joe_mcentire
  • Like 1

Share this post


Link to post
Share on other sites

Will there be more options in post processing effects, eg. the option to have bloom but not depth of field or motion blur.

Share this post


Link to post
Share on other sites

will we get enhanced ballistics? realistic windage/elevation calculation and adjustment on long range scopes.

  • Like 1

Share this post


Link to post
Share on other sites

Another inventory question.

Is the 10th item in the backpack a condom?

Maybe used for waterproofing items such as matches?

zCG3jaQ.jpg

its a box of matches

in case you were still wondering

and my question is

Will the gun sounds be revamped much like JSRS

Current sounds from the dev blogs sucked

Share this post


Link to post
Share on other sites

its a box of matches

in case you were still wondering

Ooooh, how did you find this out?

Edited by Fluxley

Share this post


Link to post
Share on other sites

As prospective alpha "tester" - how do you want to raise awareness that we actually are testers and not "just" consumers in this early stages of the games?

Share this post


Link to post
Share on other sites

Will we see Dean's humping mocap animation ingame?

Share this post


Link to post
Share on other sites

Will female players need tampons? Could this possibly deter some of the cross dressing that is so common among the community?

Share this post


Link to post
Share on other sites

Ooooh, how did you find this out?

Youtube

that is all

Share this post


Link to post
Share on other sites

Youtube

that is all

lol, anything more credible?

Share this post


Link to post
Share on other sites

What will the helicopter system be like? Will there be the automatic engine starting and auto-hover? Or will those get removed to make flying helicopters harder/more realistic?

  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×