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methr1k2dop3

Don't be afraid

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Right besides, you know: zombies, players, squads, and GOOD snipers. I actually just posted this for the people like you. (that sounds very hostile for some reason, not meant to be) http://dayzmod.com/f...m-m16-headshot/

hitting a stationary target was pretty simple.....

like it should be.

Edited by methr1k2dop3

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Who slipped in the word 'complicated' into discussion? Theres nothing complicated about adjusting your aim to compensate for the wind. Just move your mouse little further to the side and you've mastered the complicity of the new sniping system. Same as you do for distance by aiming above the head. Or you still struggling with that one? ;)

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a video games needs to be easy to play.

No it doesn't. A game can be deep and have complex systems. As long as those game mechanics remain intuitive and don't become an absolute headache for everyone involved then it's all good.

As already said, the greater the challenge presented by a game the more rewarding the experience when something is achieved. Most games now days have such a gentle learning curve they literally hold your hand throughout the whole game, they're just like one long tutorial where you press x or Y at the right points and win the game. The publishers are so scared of alienating a single customer they design an ultimately bland experience.

The very reason DayZ became popular is because it offers an alternative the the usual generic shite being churned day after day.

Edit - Having just read the thread through, I think we may be being trolled :/

Edited by Fraggle
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basic knowledge of how a sniper works is not enough to accurately hit a target at 1000m. basic knowledge means you know which direction to point the gun. The game is meant to be realistic not simple and realistically speaking not just anybody can pick up a rifle and hit a target at range. hell a lot of people cant even get a gun off safe.

hitting a stationary target was pretty simple.....

like it should be.

the point of that was simply to illustrate that you don't need a fancy sniper to kill in one hit. with enough skill any player can be a sniper. and yes the target is stationary because if it was dayz I would shoot from that distance at a moving target. with any gun.

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making sniping hard is not making the game less "challenging"

actually makes it more challenging when you think about it.

people with basic knowledge of how sniper rifles work should be able to use them.

what more could you ask for?

The very basics of shooting over range are that a bullet is effected by bullet drop and wind. I ask for wind.

Edited by Fluxley

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there was one guy some time ago who implemented a fully functioning wind physics to influence the ballistic behaviour of bullets, even with videos! let's bring it up again

http://dayzmod.com/forum/index.php?/topic/130854-wind-and-ballistics-system/

but i'm pretty sure there was one before that...or this one guy gave the code to razor and his team... not sure about...

Edited by joe_mcentire
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This is dayz M8 everything has to be as hard as possible. But you do have some very good points thanks for the thread looking forward to reading the posts.

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"Balancing, structure, rules, protection. These are what the game industry has shoved in your face for the last twenty years. Even the game industry itself can't escape it. EVE-Online tried briefly but caved in. Why? Money. They needed subscribers." - R

Games should not be easy IMHO. I like a challenge in any game I play, and any game that doesnt give that to me I am not interested in. Thats my opinion, mabe its a bit pampered by a year of DayZ, but thats why it was/is so immensely popular, because its different, difficult, unforgiving and hard to master.

Now about sniper rifles: For realism's sake they need to be harder to shoot, keep stable, maintain, and ultimately hit something with them. Example: I first got my hands on a scoped hunting rifle a few months back. At 300 meters I could hardly hit a thing. Getting good with it takes time. Its not just point and press the trigger. Ergo they should be more realistic IMHO.

Edited by Zarniwoop
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I really hope they do make flying heli's extremely difficult in the standalone now that you mention it.

no... just no.

People like you just want to make this game so incredibly complicated it would be a headache to pick up and learn.

I would like to see the mechanics from Take on Helicopters put in. makes flying a little bit more realistic by actually having to use the flight instruments. you cant just jump in and take off in 10 seconds, you actually have to warm the engine up for about 1 minute and not over throttle it otherwise you get engine damage. you have to take the wind into consideration when landing as well and adjust for that.

dont have to add all the features of ToH but some of them I would like to see.

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I know it's not perfect, but take away zeroing and keep just the milidots

This will mean people need to learn to shoot but it's not insanely difficult

And at 1000m there's a good chance you will still miss if you judge the distance for example 50m wrong and moving the scope just a millimetre might miss the target by inches

Leaving only the best snipers out there actually being able to snipe

And no, having everyone mega super on target awesome makes the game stupid, not difficult

Edited by Regulator Lone Warrior

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I would like to see the mechanics from Take on Helicopters put in. makes flying a little bit more realistic by actually having to use the flight instruments. you cant just jump in and take off in 10 seconds, you actually have to warm the engine up for about 1 minute and not over throttle it otherwise you get engine damage. you have to take the wind into consideration when landing as well and adjust for that.

dont have to add all the features of ToH but some of them I would like to see.

yeah, stuff like planes and helicopters are about as complicated as they can be right now (without making you start everything manually). It shouldn't be a headache but not just hold up and off you go.

I know it's not perfect, but take away zeroing and keep just the milidots

This will mean people need to learn to shoot but it's not insanely difficult

And at 1000m there's a good chance you will still miss if you judge the distance for example 50m wrong and moving the scope just a millimetre might miss the target by inches

Leaving only the best snipers out there actually being able to snipe

And no, having everyone mega super on target awesome makes the game stupid, not difficult

I think weapons with auto zeroing should be removed or have something tweaked, I think if the scope has a zeroing graph on it that is OK though since you have to know how to use it.

Edited by Chris529

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The issue is not that guns can zero, its that on most servers you can just set a waypoint and know exactly how far away a target is.

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The issue is not that guns can zero, its that on most servers you can just set a waypoint and know exactly how far away a target is.

lol I have actually done that...

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Make things easy so the game is harder...logic so bad it's liable to do brain damage the longer you churn and turn it over.

The glaring obvious is that even if sniping includes dozens of new features to make it harder such as tempreture varience, humidity drag on bullets, full 1/4 or 1/8 MOA adjustment, wind, barrel tempreture, whatever you want, good snipers are still going to be good and will still need to be avoided. Just because something is hard doesn't mean it is not dangerous.

This piss weak rationale of streamlining the game for ease of accessability leads to one conlusion. Call of DayZ.

Edited by Trizzo
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When you have to survive in a world with hostiles around it is pretty much a death sentence to run around, snipers or not.

If EZ mode sniping goes it will not fit with the rest of the gameplay.

They would also need to make shooting every weapon harder to compensate....

make one aspect harder need to up the others.

i don't want to see sniping dead it plays a viable part in dayz

If we're asking for wind and more realistic ballistics it isn't solely for snipers, it should be applied to everyone weapon ofc.

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removing real things

is unrealistic.

dayz is a realistic game.

a video games needs to be easy to play.

NO!! omg no!!!! not at all!!!

We're all tired of all this new generation games where everything is so fucking easy it isn't even fun to play anymore. Real games where the old ones, when you actually had to strive yourself in order to achieve something.

There's arleady enough games and franchices for casual gamers who doesn't really care for real gaming. Don't dare to take this one also!!

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simple solution: remove guns

lets all run around with hatchets and crowbars and machetes and bats

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simple solution: remove guns

lets all run around with hatchets and crowbars and machetes and bats

How is that relevent to what is being discussed here?

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simple solution: remove guns

lets all run around with hatchets and crowbars and machetes and bats

I like your idea friend. Throw flares not bullets!

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yeah, stuff like planes and helicopters are about as complicated as they can be right now (without making you start everything manually). It shouldn't be a headache but not just hold up and off you go.

I think weapons with auto zeroing should be removed or have something tweaked, I think if the scope has a zeroing graph on it that is OK though since you have to know how to use it.

What i like about ToH is it forces you to take off and land carefully, too much throttle and you over torque the engine, destroying it. too little when landing and you just fall out of the sky. you also have the ability to land the helicopter if the engine fails, by flaring the nose at the last minute, and controlling speed when coming close to the ground. adds a definite challenge, but can still be figured out easy enough.

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I know it's not perfect, but take away zeroing and keep just the milidots

This will mean people need to learn to shoot but it's not insanely difficult

And at 1000m there's a good chance you will still miss if you judge the distance for example 50m wrong and moving the scope just a millimetre might miss the target by inches

Leaving only the best snipers out there actually being able to snipe

And no, having everyone mega super on target awesome makes the game stupid, not difficult

I dont really see it as a option to remove zeroing. People could just add waypoints. Also zeroing is something used in real life i like to keep some of the realism. Adding a wind system and better ballistic would be great improvement

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What OP fails to realize is that DayZ isn't a real game. It's a MilSim turned zombie apocalypse. While any other game would kick your teeth in for adding or removing something for realism, this game is driven by its communities' unique desire for the extremely difficult and realistic. And if that means difficult sniping, thats whats going to happen.

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i really don't understand why people think sniping should be more difficult.

i understand that getting picked off from a 12 year old because of simple point and click sniping system can be frustrating but i think a good player should always take in consideration a well trained sniper could be lurking in every hill and should move in silence and strategy.

If you run around Cherno like a chicken with his head cut off you deserve to catch a piece of led in the noggin.

that being said

sniping should be fun and basic.

not complicated.

i personally don't find my self sniping in game.

if i pick one up i'll sit on a hill and scan areas before i head into town. (rarely)

so this is not coming from that asshole that sits on sniper hill picking off bambis heading into ele.

I agree, this is why I always move around as if a sniper always has me in his sights i.e lots of random movements and changes in direction every couple of seconds. Its a tactic ive used since OFP and it makes you very hard to hit even < 100m. I find that it actually dissuades most snipers from even firing a shot as the probability of a hit is so low also they may not have much ammo and may not wish to waste it.

The problem is too many clueless noobs rushing about running in straight lines all over the place oblivious to their surroundings.

I do look forward to the introduction of wind direction and its effect on bullet trajectory though, I miss the challenge and feeling of accomplishment of pulling off a 500m kill with crosswind adjustments.

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i really don't understand why people think sniping should be more difficult.

i understand that getting picked off from a 12 year old because of simple point and click sniping system can be frustrating but i think a good player should always take in consideration a well trained sniper could be lurking in every hill and should move in silence and strategy.

If you run around Cherno like a chicken with his head cut off you deserve to catch a piece of led in the noggin.

that being said

sniping should be fun and basic.

not complicated.

i personally don't find my self sniping in game.

if i pick one up i'll sit on a hill and scan areas before i head into town. (rarely)

so this is not coming from that asshole that sits on sniper hill picking off bambis heading into ele.

Sorry, but I have to ask. Is your DP from Mary Poppins?!?! GIF Extrememly related! http://stream1.gifsoup.com/view6/2362447/step-in-time-o.gif

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