r4z0r49 4761 Posted May 17, 2013 (edited) So what would you like to see being added to the crafting system.LayoutInput ()Output ()Tools ()FailChance 0.00 to 1.0 //0 is always sucess.Enchantments = If it add to something example bloodActionType = What kind of action example patterns/blueprints/recipe's You must add an action Type.ExampleInput (fish, Chips)Output (Fish N Chips)Tools (Cooker Or Match's)FailChance 0Enchantments = 1200 Blood GainActionType = recipeMay as well give you guys a chance to get some ideas added while where in the middle of doing all the patterns/blueprints/recipe's.Make one per post this will allow others to give beans on good ideas :-)OrLoK Says: Please use http://dayzmod.com/forum/index.php?/topic/135974-crafting-discussion-only/ to discuss and argue on your ideas and suggestions. Please keep this thread free of chad/opinion. L Edited May 17, 2013 by orlok 16 Share this post Link to post Share on other sites
latz 107 Posted May 17, 2013 (edited) Input (Satchel Charge, Radio, Empty bottels, Scrap metal, Tin cans)Output (Improvised explosive device - IED)Tools (Toolbox, Duct tape)Chance: 0,5Enchantments = Chance to blow your self when crafting.ActionType = Boom Edited May 17, 2013 by latz Updated to failChance 28 Share this post Link to post Share on other sites
Creep- 569 Posted May 17, 2013 Input (fuel, empty glass bottle, rag)Output (molotov)Tools (matches/zippo)FailChance 0.05Enchantments = negative humanity (500)ActionType = recipe/explosion 36 Share this post Link to post Share on other sites
TIC 1050 Posted May 17, 2013 (edited) Input Metal Pole + MacheteOutput SpearTools ToolboxChance 100%Enchantments = Melee weaponActionType = Primary weapon?Can anyone say 'Let's pretend to be Macgyver"?Looks like Rocket took appreciation to this idea! (Video will automatically send you to the portion of the video) Edited March 24, 2014 by TIC321 18 Share this post Link to post Share on other sites
Creep- 569 Posted May 17, 2013 (edited) Input (grenade, string)Output (trip wire)Tools (toolbox)FailChance 0.05Enchantments = negative humanity (1500)ActionType = none--Input: pile of wood (x3) scrap metal output: barricadeTools (toolbox)FailChance 0.05Enchantments = noneActionType = immovable object unless equipped with toolboxMerged. Edited May 17, 2013 by Inception. 26 Share this post Link to post Share on other sites
voddler (DayZ) 367 Posted May 17, 2013 (edited) Input (Wood Sticks, clothing/bandage)Output (Splint)Tools ()FailChance 0Enchantments = Fixes broken leg after a while.ActionType = NoneInput (Long stick, String)Output (Fishing pole)Tools (Toolbox)FailChance 0Enchantments = Able to catch fish from lakes.ActionType = Primary weapon Edited May 17, 2013 by voddler 15 Share this post Link to post Share on other sites
boxman80 964 Posted May 17, 2013 (edited) input (1x steel tube + 3 scrap metal + 1x wire + 1 thick steel plate + grenades/ HE 203/ smoke + 5 scrap wood )Output (mortar pit)Tools (toolbox + entrenching tool/shovel + explosive blueprints)FailChance 0.04 Enchantments = Longer range attacks on set areas, cover from fire. Negative Humanity for kills!ActionType =stationary mortar pit. Unmovable once put down. Edited May 17, 2013 by Box Font colour fix. 7 Share this post Link to post Share on other sites
Guest Posted May 17, 2013 (edited) Reserved for my setupInput (Metal pole, 3 torches)Output (Search light)Tools (Tape ;) )FailChance 0Enchantments = Allows a searchlight to be placed facing in 1 direction.ActionType = None Edited May 17, 2013 by Guest Share this post Link to post Share on other sites
beatSTV 631 Posted May 17, 2013 (edited) Input (tin can, grenade/satchel, razer blades)Output (IED,Claymore (big IED if satchel))Tools (Toolbox)FailChance 0.15Enchantments =ActionType = booby trapcan be combined with trip wire ^^^ above for a claymore Edited May 17, 2013 by beatSTV 2 Share this post Link to post Share on other sites
Trizzo 632 Posted May 17, 2013 (edited) Phew...spot on the front page...this is going to get some use!Weapon torch/headlampInput (torch, duct tape)Output (headlamp or weapon flashlight)Tools (duct tape)FailChance 0.00Enchantments = Passive headlamp for free hands, weapon flashlight for all gunsActionType = None1 x SpearInput (hunting knife, wood pile)Output (sharpended wood spear)Tools (hunting knife)FailChance 0.00Enchantments = Close quater throwing weapon that can be retreived, repeat stab weapon, degrades with useActionType = weapon1 x Improved SpearInput (hunting knife, wood pile, duct tape)Output (sharpended spear with knife end for increased damage/range)Tools (hunting knife, duct tape)FailChance 0.00Enchantments = Close quater throwing weapon that can be retreived, repeat stab weapon, no degredation with useActionType = weapon Edited May 17, 2013 by Trizzo 6 Share this post Link to post Share on other sites
r4z0r49 4761 Posted May 17, 2013 Create new posts for each one :-) it will allow ppl to give beans for the favorite ideas :-) Share this post Link to post Share on other sites
latz 107 Posted May 17, 2013 Input (Camo suit, Pine leaves)Output (Guilli suit)Tools (Knife, Needle, Thread)Chance: 0Enchantments = NoneActionType = None 32 Share this post Link to post Share on other sites
latz 107 Posted May 17, 2013 (edited) Input (Fishing Net, Pine leaves, Rope, Metal bars)Output (Camouflage net)Tools (Knife, Needle, Thread)Chance: 0Enchantments = NoneActionType = None Edited May 17, 2013 by latz 27 Share this post Link to post Share on other sites
latz 107 Posted May 17, 2013 (edited) Input (Camo suit x 3, Raincoat, Rope, Metal bars)Output (Tent)Tools (Knife, Needle, Thread)Chance: 0Enchantments = NoneActionType = None Edited May 17, 2013 by latz 13 Share this post Link to post Share on other sites
voddler (DayZ) 367 Posted May 17, 2013 Sorry there R4ZOR, I acted pretty immature there!Input (Peace of papers, paperclip)Output (Diary)Tools (none)FailChance 0Enchantments = Makes it able to write things in the diary with a pencil you've foundActionType = none 21 Share this post Link to post Share on other sites
Trizzo 632 Posted May 17, 2013 Sorry there R4ZOR, I acted pretty immature there!Input (Peace of papers, paperclip)Output (Diary)Tools (none)FailChance 0Enchantments = Makes it able to write things in the diary with a pencil you've foundActionType = noneCool stuff...writting down grid references, leave both fake and real entries as you please...a list of people killed etc...etc... Share this post Link to post Share on other sites
boxman80 964 Posted May 17, 2013 input (2x Wood + 2 bandage)Output (wooden splint)Tools (n/a)FailChance 0.01 Enchantments = fix a broken leg allow player to walkActionType = alternative to morphine. 3 Share this post Link to post Share on other sites
boxman80 964 Posted May 17, 2013 (edited) input (1x Wood + 1 wooden arrow + 1x toilet paper + 1 x shotgun shells)Output (incendiary arrows)Tools (hunting knife)FailChance 0.03 Enchantments = set fire to people/objects, illumination at night etc.ActionType = burn, kill, damage, destroy and illuminate ! Edited May 17, 2013 by Box Share this post Link to post Share on other sites
boxman80 964 Posted May 17, 2013 (edited) input (2x camo clothes/plastic sheet + 4x steel tubes + 2x string)Output (dome tent)Tools (toolbox + Staple gun)FailChance 0.02Enchantments = ability to store more items than old camping tentActionType = improved storage tent. Allows tent construction and saves relying on looting rare tents. Edited May 17, 2013 by Box 4 Share this post Link to post Share on other sites
boxman80 964 Posted May 17, 2013 (edited) input (2x wire + 1 grenade + 1 wood)Output (tripwire explosive)Tools (toolbox + explosive blueprint)FailChance 0.04Enchantments = defend areas or bases, kill attacking players, trap animalsActionType = explosive booby trap. Edited May 17, 2013 by Box 8 Share this post Link to post Share on other sites
boxman80 964 Posted May 17, 2013 (edited) input (5x woodpile + scrap metal + string + nails)Output (ladder)Tools (toolbox / hammer?)FailChance 0.01Enchantments = naActionType = movable ladder to get access to various rooftops and inaccessible areas Edited May 17, 2013 by Box 16 Share this post Link to post Share on other sites
boxman80 964 Posted May 17, 2013 (edited) input (1x camo net + 1xwood + 1x wire)Output (camo netting)Tools (toolbox)FailChance 0.01Enchantments = naActionType = un-movable camo net cover for vehicles Edited May 17, 2013 by Box 6 Share this post Link to post Share on other sites
boxman80 964 Posted May 17, 2013 (edited) input (15x sandbag packs + 8x wood + 5x scrap metal + 2xrope)Output (large bunker)Tools (toolbox, shovel/entrenching tool)FailChance 0.03Enchantments = heavy coverActionType = un-movable large bunker. Base building/ambushes etc Edited May 17, 2013 by Box 8 Share this post Link to post Share on other sites
boxman80 964 Posted May 17, 2013 (edited) input (5x woodpile + 4xemptyjerrycans + 2x string + 1x cloth/civilian clothes)Output (raft)Tools (toolbox)FailChance 0.02Enchantments = ability to get to islands off coast, alternative to a boatActionType = small 2 man raft Edited May 17, 2013 by Box 22 Share this post Link to post Share on other sites
boxman80 964 Posted May 17, 2013 (edited) input (2x woodpile + 1x wire/string + 1x wooden arrow )Output (longbow)Tools (toolbox + hunting knife)FailChance 0.01Enchantments = loner range than crossbow, ability to launch ranged attacks and "bombardments"/mortar style attacks with arrowsActionType = a strong mele weapon offering longer range arrows Edited May 17, 2013 by Box 5 Share this post Link to post Share on other sites