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UVF Reece

I would love to see specific graphics settings locked

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A lot of people might of looked past this or are completely unaware of the advantage you gain if you turn atoc, object detail and post processing off, I feel that these graphics settings should be locked at the highest. I understand that this will put more strain on people with slower computers but it's not fair that people who have put in money towards the mods experience to have a disadvantage at the cost of a more enjoyable experience.

I have purchased the the dlcs for high defintion textures as the originals were such an eye sore and upgraded my gpu to a gtx 680 sc just to play dayz the way its meant to be played, only to realize that trees and grass are 3x thicker >:(

Some form of lock HAS to be implemented so that at least object detail is forced to very high and atoc is also at its highest setting, I understand that post processing should be optional as not everyone likes the depth of field, bloom and motion blur.

,

Just look at these pictures to see the difference.

LOWEST SETTINGS :- http://gyazo.com/607...f02f5a08989e1c9

MAXED SETTINGS :-http://speedcap.net/...23be77e66f8.png

Edited by UVF Reece
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They can't force video settings. Every rig needs to be configured individually to run optimally.

I guarantee you'd have been up in arms if this had been the case before you upgraded.

Just play the damn game and stop being so selfish.

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They can't force video settings. Every rig needs to be configured individually to run optimally.

I guarantee you'd have been up in arms if this had been the case before you upgraded.

Just play the damn game and stop being so selfish.

Selfish? consider that it affects more than just my self, i'm saying this in behalf of many others. Like what the other guy said, a level playing field. ALSO they have already forced video settings, viability and terrain detail were locked months ago ;)

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You upgraded your rig to get better graphics, now everyone else MUST upgrade to at least having the capability of using the settings you use?

That's selfish.

Everyone uses the optimal (or lower) settings for their hardware. That's just how it works.

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You upgraded your rig to get better graphics, now everyone else MUST upgrade to at least having the capability of using the settings you use?

That's selfish.

Everyone uses the optimal (or lower) settings for their hardware. That's just how it works.

You press valid arguments brethren

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Although I understand why you've raised this, I'm afraid it will never happen <_< You will always get the players that will have an edge by being able to see you from great distances due to lack of grass graphics. Be them using a lower spec pc or just force gaining the edge for "banditing" it will always be an issue.

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why do i even bother, OP deserves nothing more than a facepalm pic.. nevertheless:

beside the valid points already mentioned here against that idea, if you cannot conf the settings according to the performance of your machine, you will have people with lower-end machines suffer from performance issues and thus be at a disadvantage, you thought about that?

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I feel like the OP has good intentions but maybe this method isn't the best way of handling the problem. A lot of times i feel like having the ATOC turned off helps a lot gameplay-wise, but looks like complete shit. It also makes it way too easy to spot camps and vehicles while airborne. If there was a way to make it so that turning down something like ATOC or object detail didn't make it easier to see things at a distance, I'd be all for it. I would also be fine with having the settings lower so everyone could run it easily, but fixed at a lower setting.

I mean, there are some things that really shouldn't be optional. For example, did you know that with Post-Processing on, when you are in pain, your vision goes all blurry? That either should be forced or not in the game at all. With effects that would change and benefit players depending on whether or not you experience them, it shouldn't really be optional. Gamma and brightness is another thing, that kind of ruins the point of night gameplay in general. I remember before I knew about the Gamma slider, I was running around in pitch black with only a narrow beam of light to guide me and no idea where I was going. I miss being able to do that without thinking 'Why am I bothering to do this, I can't see shit without my gamma jacked up'.

TL;DR: We shouldn't force the graphics settings to be higher because that would be unfair to lower-end PC users, but we should have graphical settings that affect gameplay be more consistent across different settings.

Oh, and an option to turn off just motion blur would be cool too.

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I don't know why everyone is arguing because Rocket already confirmed that the graphics settings will be forced by the server. I don't mean like textures and stuff, I mean view distance.

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Draw distance should be forced,(which it will be for SA) Gamma should be forced (Players can customise via monitor if they want to properly fix gamma rather than cheat).

As far as the rest of the problems go, I have already brought this up myself and there is a simpler method of achieving balance.

All of the ground objects (grass, bushes, foliage etc.) should be displayed on ALL machines, the only difference between high/low would be the textures - this allows everyone to make proper use of cover and won't cause any major drop in performance.

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Draw distance should be forced,(which it will be for SA) Gamma should be forced (Players can customise via monitor if they want to properly fix gamma rather than cheat).

As far as the rest of the problems go, I have already brought this up myself and there is a simpler method of achieving balance.

All of the ground objects (grass, bushes, foliage etc.) should be displayed on ALL machines, the only difference between high/low would be the textures - this allows everyone to make proper use of cover and won't cause any major drop in performance.

SOME post processing effects should also be forced, such as blurry vision, or blurring while aiming down sights if that's added.

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SOME post processing effects should also be forced, such as blurry vision, or blurring while aiming down sights if that's added.

I just accepted that as a given.

Anything that will negatively impact a player MUST equally impact every other player, quality can differ but it must at least give roughly the same effect throughout.

If various things that negatively impact you are removed on a lower difficulty people will most certainly lower their quality just to exploit the difference.

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I just accepted that as a given.

Anything that will negatively impact a player MUST equally impact every other player, quality can differ but it must at least give roughly the same effect throughout.

If various things that negatively impact you are removed on a lower difficulty people will most certainly lower their quality just to exploit the difference.

Sounds entirely fair to me.

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All they need to do (assuming they don't half ass it) is put in proper low res textures/models that don't give an advantage. Hopefully they address this because it would allow for more game play possibilities. Such as crawling through tall grass for concealment which currently results in a bullet to the dome.

Edited by DontTrustPubs

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I'm dropping 2 g's on a rig to play a game that hasn't even reached alpha yet. I fully expect everyone else to do that too or rabble rabble rabble.

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SOME post processing effects should also be forced, such as blurry vision, or blurring while aiming down sights if that's added.

post processing has to be the worst thing of all arma 2's settings. It adds latency, it eats performance like crazy, it makes distanced objects blurry. I just don't get why people prefer games to look like they need glasses.

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Ya I wouldn't be able to play at all if this was implemented :(

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What about the modification of brightness and gamma to see better at night?

Nah, if some players choose to play that way to have ''an unfair advantage'' over you, who care, you will die any way since Dayz is now a full pvp arena. Your proposition will only gave you another 'unfair advantage'' over some others player that will have a crappy fps because of that.

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post processing has to be the worst thing of all arma 2's settings. It adds latency, it eats performance like crazy, it makes distanced objects blurry. I just don't get why people prefer games to look like they need glasses.

As I said, just SOME post processing effects. Such as blurred vision when in pain. That was obviously supposed to be a pretty big feature of the game but I bet a lot of people don't even know about it.

What about the modification of brightness and gamma to see better at night?

Nah, if some players choose to play that way to have ''an unfair advantage'' over you, who care, you will die any way since Dayz is now a full pvp arena.

Alright then, let's allow people to hack in game, too! If some people choose to play that way for an "unfair advantage" over you, who cares, you will die anyways since DayZ is now a full pvp arena.

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I have my graphics down on the lower end for I cannot run the game well with everything up high on this silly laptop.

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Some form of lock HAS to be implemented so that at least object detail is forced to very high and atoc is also at its highest setting,

Oh, by the way I was sniping in the editor yesterday and put "Object Detail" to "Very High" to see targets at 2,000m.

Anyways I joined a server and my FPS was averaging 12-13... I didn't know why until I checked the settings, put "Object Detail" to "Very Low" and it went up to 17-20.

I wouldn't get along well with "Very High" Object Detail.

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How about each server has dedicated graphics settings if this were the case..

Like one server would offer low settings for computers that are low-grade or for people who seek for high performance gains and the other servers could be medium and high.

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I haven't played DayZ in a long time 6+ months because of the course I've been on: but when I did I cranked the gamma and HDR up, no shadows so I could see more easily at night.

And I still got shot in the head going OMG WTF where was hell is he! All, the damn, time.

It was lots of fun lol.

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