-Gews- 7443 Posted April 22, 2013 (edited) Some might find this interesting or useful, I'm just looking for an excuse to make a thread. Here are some damages at a spread of ranges. If you'd like to know damage at a specific range for any weapon, just ask.Crossbow:000m: 5,333 blood100m: 4,134 blood200m: 3,115 bloodDouble-barrel, M1014, Remington 870:000m: 4,455 blood100m: 2,630 blood200m: 1,553 bloodWinchester:000m: 8,909 blood100m: 5,261 blood200m: 3,106 bloodCommon knowledge is wrong and the Winchester is significantly more powerful than previously thought. This is why it one-shots zombies when the other shotguns do not. Proof: Reveal hidden contents As you can see, the Winchester does 1.568 damage while the M1014 does 0.777 damage. Twice as much, the same as you get by comparing my "8910 blood" Winchester figure with my "4455 blood" M1014 figure.Lee-Enfield:000m: 6,722 blood200m: 5,823 blood400m: 5,045 bloodM16A2, M4A1, M4A3, etc:000m: 3,555 blood200m: 2,663 blood400m: 1,994 bloodAKM, Sa58 series, etc:000m: 4,500 blood200m: 3,023 blood400m: 2,031 bloodAK-74, AKS-74 Kobra, AKS-74U:000m: 2,722 blood200m: 2,044 blood400m: 1,535 bloodCZ550:000m: 7,733 blood400m: 5,307 blood800m: 3,642 bloodM24, DMR, M14 AIM, M240, Mk. 48 Mod 0, FN FAL, M40A3:000m: 8,000 blood400m: 5,490 blood800m: 3,767 bloodSVD Camo:000m: 8,000 blood400m: 5,247 blood800m: 3,561 bloodNo point in checking for the AS50 and M107, they're both a 1-shot kill as far as you will ever hit. Edited April 22, 2013 by Gews 11 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted April 22, 2013 On 4/22/2013 at 12:01 AM, Gews said: Some might find this interesting or useful, I'm just looking for an excuse to make a thread. Here are some damages at a spread of ranges. If you'd like to know damage at a specific range for any weapon, just ask.Crossbow:000m: 5,333 blood100m: 4,134 blood200m: 3,115 bloodDouble-barrel, M1014, Remington 870:000m: 4,455 blood100m: 2,630 blood200m: 1,553 bloodWinchester:000m: 8,909 blood100m: 5,261 blood200m: 3,106 bloodCommon knowledge is wrong and the Winchester is significantly more powerful than previously thought. This is why it one-shots zombies when the other shotguns do not. Proof: Reveal hidden contents As you can see, the Winchester does 1.568 damage while the M1014 does 0.777 damage. Twice as much, the same as you get by comparing my "8910 blood" Winchester figure with my "4455 blood" M1014 figure.Lee-Enfield:000m: 6,722 blood200m: 5,823 blood400m: 5,045 bloodM16A2, M4A1, M4A3, etc:000m: 3,555 blood200m: 2,663 blood400m: 1,994 bloodAKM, Sa58 series, etc:000m: 4,500 blood200m: 3,023 blood400m: 2,031 bloodAK-74, AKS-74 Kobra, AKS-74U:000m: 2,722 blood200m: 2,044 blood400m: 1,535 bloodCZ550:000m: 7,733 blood400m: 5,307 blood800m: 3,642 bloodM24, DMR, M14 AIM, M240, Mk. 48 Mod 0, FN FAL, M40A3:000m: 8,000 blood400m: 5,490 blood800m: 3,767 bloodSVD Camo:000m: 8,000 blood400m: 5,247 blood800m: 3,561 bloodNo point in checking for the AS50 and M107, they're both a 1-shot kill as far as you will ever hit.Good work sir Gews Share this post Link to post Share on other sites
Xucphra 453 Posted April 22, 2013 On 4/22/2013 at 12:01 AM, Gews said: Double-barrel, M1014, Remington 870:000m: 4,455 blood100m: 2,630 blood200m: 1,553 bloodDid you use slugs or pellets for this? Share this post Link to post Share on other sites
pmjkerr 76 Posted April 22, 2013 I miss the days when the Enfield was OP as fuck. Share this post Link to post Share on other sites
-Gews- 7443 Posted April 22, 2013 On 4/22/2013 at 1:21 AM, Xucphra said: Did you use slugs or pellets for this?Slugs.Pellets would look like so:000m: 1980 blood100m: 1169 blood200m: 690 bloodThere are 9 pellets.Of course that's not very "practical" information since you'd never hit anything at those ranges unless you unloaded with an AA-12. :lol: 1 Share this post Link to post Share on other sites
fluxley 2228 Posted April 22, 2013 Very nice work, i shall be bookmarking this page. Share this post Link to post Share on other sites
DemonGroover 8836 Posted April 22, 2013 This would be an interesting mechanic as it could make long distance snipers slightly less effective.Add the wind factor in and snipers might just have to move in a little closer for their kills. Share this post Link to post Share on other sites
-Gews- 7443 Posted April 22, 2013 On 4/22/2013 at 5:08 AM, DemonGroover said: This would be is an interesting mechanic as it could makes long distance snipers slightly less effective.Add the wind factor in and snipers might just have to move in a little closer for their kills.Fixed. ^_^This has been in since Operation Flashpoint! 1 Share this post Link to post Share on other sites
DemonGroover 8836 Posted April 22, 2013 On 4/22/2013 at 5:46 AM, Gews said: Fixed. ^_^This has been in since Operation Flashpoint!Nice...i didn't realise it was actually in, i stupidly thought it was a suggestion for some reason. ;) 1 Share this post Link to post Share on other sites
-Gews- 7443 Posted April 22, 2013 (edited) On 4/22/2013 at 5:48 AM, DemonGroover said: Nice...i didn't realise it was actually in, i stupidly thought it was a suggestion for some reason. ;)I didn't realize how complicated it actually was until I tried calculating it myself.It uses quadratic drag and a coefficient, and calculates the rate of negative acceleration acting on the bullet at that specific velocity. Then 10 meters further along, it recalculates a new rate of negative acceleration using the new velocity and repeats that process over and over and over until the bullet disappears... so if someone's firing a machine gun, there are a shit ton of calculations going on.No wonder it's so CPU heavy... Edited April 22, 2013 by Gews 3 Share this post Link to post Share on other sites
Josh225 129 Posted April 22, 2013 Bookmarking... Always knew there was damage variations for range but was never too bothered to look it up. Thanks. Share this post Link to post Share on other sites
-Gews- 7443 Posted April 22, 2013 Trying to spread the word, knowledge is power... apparently the average player isn't too inclined to believe me.This went on for several minutes... I wasn't able to scroll up far enough to get the worst parts. 1 Share this post Link to post Share on other sites
Movin_pics 11 Posted April 22, 2013 Forgive them Gews they know not what they speak... 1 Share this post Link to post Share on other sites
Sutinen 635 Posted April 22, 2013 I thought about this too. It would be pretty hard to get the accurate stats, maybe go to the range and get some power-calculating high-tech shooting targets and then get an expert marksman to shoot the targets 50-1000 meters away :D Share this post Link to post Share on other sites
Josh225 129 Posted April 22, 2013 On 4/22/2013 at 6:53 AM, Gews said: Trying to spread the word, knowledge is power... apparently the average player isn't too inclined to believe me. :facepalm: Share this post Link to post Share on other sites
intensity 157 Posted April 22, 2013 On 4/22/2013 at 1:41 AM, Gews said: Slugs.Pellets would look like so:000m: 1980 blood100m: 1169 blood200m: 690 bloodThere are 9 pellets.Of course that's not very "practical" information since you'd never hit anything at those ranges unless you unloaded with an AA-12. :lol:AA-12 with HE Rounds...dear God, I thought the AS50 was bad. Share this post Link to post Share on other sites
Serious Stan 202 Posted April 22, 2013 Ofcourse its same damage as in Arma, those idiots would suffer severe mental trauma if i was there to discuss!hence why you update arma to play dayz.... DayZ is balanced by importing and exporting the guns they feel balance the game(example export of .50 cal sniper rifles). Share this post Link to post Share on other sites
Sutinen 635 Posted April 22, 2013 By the way, the slugs should do way more damage. 12 gauge slug is equivalent to .730Now that would do some serious damage. 1 Share this post Link to post Share on other sites
-Gews- 7443 Posted April 22, 2013 On 4/22/2013 at 1:43 PM, Sutinen said: By the way, the slugs should do way more damage. 12 gauge slug is equivalent to .730Now that would do some serious damage.http://dayzmod.com/forum/index.php?/topic/133151-change-the-shotgun-ammo/ :ph34r: Share this post Link to post Share on other sites
Imafighter 236 Posted April 22, 2013 Why the hell would you be sniping at less than 400 meters? The damage is too reduced. You would not survive two 7.62 shots in most cases.. Share this post Link to post Share on other sites
-Gews- 7443 Posted April 22, 2013 (edited) On 4/22/2013 at 1:52 PM, Imafighter said: Why the hell would you be sniping at less than 400 meters? The damage is too reduced. You would not survive two 7.62 shots in most cases..Damage really does drop off A LOT in real life, they put a lot of effort into their ArmA model.Here's a table from a 1976 Aberdeen report on wind drift.The bullet starts out fast, 840 m/s!By 800 meters that has slowed to 335 m/s.Let's compare that to the 800 meter ArmA velocity and pretend to check damage figures:ArmA 2: (424/900)*8000 = 3769Real life: (335/840)*8000 = 3194In real life it actually drops off more and at 800 meters would only have the energy of a handgun round, and many people survive being shot with handguns.It's actually lost 85% of its energy in a mere 800 meters!If anything ArmA is rather generous, in real life you have to actually hit something vital to kill someone. It is sometimes frustrating that I can't make long range one-kill shots with a 7.62 unless I aim very carefully, but I prefer it that way. Edited April 22, 2013 by Gews 1 Share this post Link to post Share on other sites
Serious Stan 202 Posted April 22, 2013 On 4/22/2013 at 1:52 PM, Imafighter said: Why the hell would you be sniping at less than 400 meters? The damage is too reduced. You would not survive two 7.62 shots in most cases..Thats true. In most cases if you shoot a 7.62 in a mans leg, his only option would be to amputate (if the leg didnt fall off from the shot)But for the joy of the game. you should survive atleast one shot. Share this post Link to post Share on other sites
Easy_Tiger (DayZ) 33 Posted April 22, 2013 On 4/22/2013 at 5:46 AM, Gews said: Fixed. ^_^This has been in since Operation Flashpoint!I knew i wasnt going mad, wonder why windage was taken out of dayz to start with.. Share this post Link to post Share on other sites
mushroom911 14 Posted April 22, 2013 On 4/22/2013 at 2:54 PM, Easy_Tiger said: I knew i wasnt going mad, wonder why windage was taken out of dayz to start with..I never noticed windage, I thought it was just an ACE thing? Share this post Link to post Share on other sites
fluxley 2228 Posted April 23, 2013 (edited) Nah, theres no windage in standard arma2/DayZ (yet, its planned for an upcoming dayz patch)Demongroover was just getting excited about the idea of windage and damage drop off combined, and rightfully so, its gonna be bloody great. Edited April 23, 2013 by Fluxley Share this post Link to post Share on other sites