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Cap'n (DayZ)

DayZ Standalone engine

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I've been thinking, is the DayZ standalone going to run off of the Real Virtuality 4 used in ArmA 3 or some kind of hybrid of the older ArmA 2 engine. From the gameplay I've seen the lighting and texture detail looks WAY better, and that was only on medium settings. So, what do you guys know?

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2.5 3/4 Mk II

L

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Arma 2.5/Heavily modified Take on Helicopters/Virtual Reality engine with ports from Arma3 like movements.

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Hello there

One cannot really pigeonhole the engine with a number, essentially it will *be* the DAYZ engine as much of it will be wholly custom.

Rgds

LoK

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dean jokingly said "arma 2.5" once, and it makes sense... they are using a modified "take on helicopters" engine with borrowed features from arma 3 (lot of things) as well as adding their own elemts (many of which are modified arma 3 elements)

I like the direction they went with it and am really excited to get my hands on it.

Also I REALLY REALLY hope they borrow the movement / stances / ctrl+ functions from arma 3.

if you have played the most recent alpha version they added a "lie on your side and fire" version of prone which is extremely useful (albeit not perfect as sights cannot align properly in the current version)

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dean jokingly said "arma 2.5" once, and it makes sense... they are using a modified "take on helicopters" engine with borrowed features from arma 3 (lot of things) as well as adding their own elemts (many of which are modified arma 3 elements)

I like the direction they went with it and am really excited to get my hands on it.

Also I REALLY REALLY hope they borrow the movement / stances / ctrl+ functions from arma 3.

if you have played the most recent alpha version they added a "lie on your side and fire" version of prone which is extremely useful (albeit not perfect as sights cannot align properly in the current version)

They have for now, but I think they're trying to get completely new animations for DayZ in the initial release.

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