Dekkymane 145 Posted May 21, 2013 Why the release of this patch gotta wait for rocket?Because some of the stuff that this patch is bringing has to apply with rocket, as he knows what is best for this great title. E.G The old bandit skin - it was so cool, that it made people WANT to become bandits. Share this post Link to post Share on other sites
fluxley 2228 Posted May 21, 2013 As far as i understand it every new patch has to be ok'd by Rocket as DayZ is his creation and he still has overall control of it. Share this post Link to post Share on other sites
WelshWizard 8 Posted May 21, 2013 Why the release of this patch gotta wait for rocket?Someone has to keep the community team's pandering to the vocal minority, at the cost of content, in check. Share this post Link to post Share on other sites
rn_max 202 Posted May 21, 2013 Somebody has to keep server-hopping loot farmers in check to keep content in context. Share this post Link to post Share on other sites
leviski 2152 Posted May 24, 2013 Im thinking that the SA may be announced by the time this patch comes Share this post Link to post Share on other sites
liquidmind 320 Posted May 24, 2013 I think broken parts wouldn't be that problematic. broken firepin. some broken mechanic. There could be a Mechanics-box in barracks that would allow for a player to repair a broken gun using the spareparts that are in it, but couldn't be carried around as you couldn't carry all spareparts for all items. Would be a lot more fun in SA tough, as it would allow for found weapons to have randomized components. once repaired fully, it would be more reliable than if just picked up to use.This would give an additional bonus to players who are alive for a while and take care of their equipment and punish people rushing to loot-sites to get the best rifle fast. 2 Share this post Link to post Share on other sites
r4z0r49 4761 Posted May 26, 2013 Few little updates.* [NEW] - Epeen UI has now been updated and renamed journal and new ui added quick demos seen below.* [FIXED] - Most wallhack exploits should now be resolved.* [uPDATED] - More loot able buildings (Iron barn, car wrecks, several non enterable buildings...) (Over 40 new locations)* [REMOVED] - Crafting Removed. While we wait on the new ui the blueprint system does not feel correct.Everything we setup around the crafting like the removal of all weapons with attachments have been re added to the loot tables.All melee created weapons have been removed.Once we get the ui updated a little more ill get some demos out i think everyone will agree the blueprint system would not work. It was ok for our testing.The forums wont allow all images to be used ill try getting them updated :-(Hero Stages.https://a248.e.akama...27557752e6a7067Bandit Stagehttps://a248.e.akama...65353522e6a7067Bandit KillsZombie Kill' 5 Share this post Link to post Share on other sites
Felixthefriendlycat 92 Posted May 26, 2013 (edited) Does anyone know how much time Dean needs to approve the new patch. I can imagine it's LOADS of information to go through. But do you have a hunch when you think Dean will approve it R4ZOR?edit: Almost forgot to give you some credit for that amazing artwork, very nicely done! Edited May 26, 2013 by Felixthefriendlycat Share this post Link to post Share on other sites
dajeroen 11 Posted May 26, 2013 Does anyone know how much time Dean needs to approve the new patch. I can imagine it's LOADS of information to go through. But do you have a hunch when you think Dean will approve it R4ZOR?I would like to know this aswell. Share this post Link to post Share on other sites
Zarniwoop 1193 Posted May 26, 2013 (edited) -snip-Hello there R4Z0R! That looks amazing! :P Looking forward to it big time!Just a question: I see you have 3 phases of bandit and 3 phases of hero. Do these phases in the journal also represent changes on the player's character ( i.e clothing/skin) or is it purely to show what humanity you are at? Edited May 26, 2013 by Zarniwoop 1 Share this post Link to post Share on other sites
rainf 76 Posted May 26, 2013 Can anybody elaborate on the Zombie improvements? Share this post Link to post Share on other sites
thehero 119 Posted May 26, 2013 Aww I was excited for the crafting system I hope you guys can work it out soon but really nice job! Share this post Link to post Share on other sites
Zetal 90 Posted May 26, 2013 (edited) I saw a lot of discussion several pages back (around the 18-21 page area) and just wanted to chime in. It seems like a lot of people are making suggestions for the zombies without really testing them out- that seems a little bit silly. As an experiment, I actually went and made my own mod. It's Vanilla DayZ, with only some minor script differences.Zombies ->In the version that I started modifying, 1.7.6.1, Zombies used a pure LoS check to determine if they should chase a player, once he had already been acquired as a target. What I found out is that these LoS checks include things like other zombies, the grass on the ground, bushes, windows, glass, and don't take into account distance. They could watch you go around a corner from two feet away and lose LoS. If that happens to be when the counter ( a variable that determines when the check takes place ) says so, they'll start Loitering instead of chasing you.SO. What I did, was essentially make it so that they will always chase you unless the terrain is in the way, or you're more than a distance of 500 away. What this did was make it so that the zombies almost never stopped chasing you. Lines of 50 or more zombies became fairly common if you were sighted. They were scary again- because it became maddeningly difficult to find anywhere safe. If you stopped, they'd maul you to death, since I increased the range on their attacks, the damage, and their accuracy.Oh, I suppose there's one more important thing. Nerf the Hatchet. It's a mean, cruel change, but one that's necessary. The hatchet being a one hit kill means that a single survivor can effortlessly and silently bottleneck hundreds of zombies and kill all of them without taking any damage. So, nerf it. Headshots are still a onehit kill though, so it makes combat more interesting.Anyway, I'd bet many people think they won't like these changes. I have only this to say:I've played it. I made a mod, played it with friends, and had fun in Vanilla DayZ for the first time in months. Edited May 26, 2013 by Zetal 1 Share this post Link to post Share on other sites
sixfeetgiantbunnyrabbit 40 Posted May 26, 2013 ^ i want in on this! Share this post Link to post Share on other sites
Zetal 90 Posted May 26, 2013 It's in my Sig listed as the 'CruelZ' mod. Here's a link, incase you have sigs turned off.http://dayzmod.com/forum/index.php?/topic/136821-new-custom-mod-cruelz-very-basic-much-harder/ Share this post Link to post Share on other sites
Powell (DayZ) 734 Posted May 26, 2013 (edited) Whoa whoa, more lootable buildings? When did that happen? Awesome Edited May 27, 2013 by Powell Share this post Link to post Share on other sites
leviski 2152 Posted May 26, 2013 There are some seriously forking cool things being added into the mod :o Share this post Link to post Share on other sites
Zetal 90 Posted May 26, 2013 1.7.7 looks very promising indeed. =) Share this post Link to post Share on other sites
jovial 17 Posted May 27, 2013 I saw a lot of discussion several pages back (around the 18-21 page area) and just wanted to chime in. It seems like a lot of people are making suggestions for the zombies without really testing them out- that seems a little bit silly. As an experiment, I actually went and made my own mod. It's Vanilla DayZ, with only some minor script differences.Zombies ->In the version that I started modifying, 1.7.6.1, Zombies used a pure LoS check to determine if they should chase a player, once he had already been acquired as a target. What I found out is that these LoS checks include things like other zombies, the grass on the ground, bushes, windows, glass, and don't take into account distance. They could watch you go around a corner from two feet away and lose LoS. If that happens to be when the counter ( a variable that determines when the check takes place ) says so, they'll start Loitering instead of chasing you.SO. What I did, was essentially make it so that they will always chase you unless the terrain is in the way, or you're more than a distance of 500 away. What this did was make it so that the zombies almost never stopped chasing you. Lines of 50 or more zombies became fairly common if you were sighted. They were scary again- because it became maddeningly difficult to find anywhere safe. If you stopped, they'd maul you to death, since I increased the range on their attacks, the damage, and their accuracy.Oh, I suppose there's one more important thing. Nerf the Hatchet. It's a mean, cruel change, but one that's necessary. The hatchet being a one hit kill means that a single survivor can effortlessly and silently bottleneck hundreds of zombies and kill all of them without taking any damage. So, nerf it. Headshots are still a onehit kill though, so it makes combat more interesting.Anyway, I'd bet many people think they won't like these changes. I have only this to say:I've played it. I made a mod, played it with friends, and had fun in Vanilla DayZ for the first time in months.This would actually be awesome. Most of the time, zombies are a mere annoyance, or a marker/trail leading you to other players. I'd love to see that change.Also, zombie trains. Please. Share this post Link to post Share on other sites
Ken Bean 175 Posted May 27, 2013 Few little updates.* [NEW] - Epeen UI has now been updated and renamed journal and new ui added quick demos seen below.* [FIXED] - Most wallhack exploits should now be resolved.* [uPDATED] - More loot able buildings (Iron barn, car wrecks, several non enterable buildings...) (Over 40 new locations)* [REMOVED] - Crafting Removed. While we wait on the new ui the blueprint system does not feel correct.Everything we setup around the crafting like the removal of all weapons with attachments have been re added to the loot tables.All melee created weapons have been removed.Once we get the ui updated a little more ill get some demos out i think everyone will agree the blueprint system would not work. It was ok for our testing.The forums wont allow all images to be used ill try getting them updated :-(Hero Stages.https://a248.e.akama...27557752e6a7067Bandit Stagehttps://a248.e.akama...65353522e6a7067Bandit KillsZombie Kill'Cool as heck! :) Share this post Link to post Share on other sites
leviski 2152 Posted May 28, 2013 I guess we are getting a release date tomorrow? Share this post Link to post Share on other sites
Rhygar666 26 Posted May 28, 2013 did you look at this is madness or short timz mod? maybe you could get some help there considering crafting as they did a really god job there and as far as i know they made it all themselves. Share this post Link to post Share on other sites
cyrq 3 Posted May 28, 2013 I guess we are getting a release date tomorrow?I kinda have a feeling that Dean is not that much interested in the mod, like some people here are. Share this post Link to post Share on other sites
r4z0r49 4761 Posted May 28, 2013 Here is a little WIP on the journal.https://a248.e.akama...06d5a612e6a7067maxed out bandit:https://a248.e.akama...130646b2e6a7067maxed out hero:https://a248.e.akama...a456f422e6a7067Maxed out hero's card WITHOUT player kills:https://a248.e.akama...64865482e6a7067Maxed out bandit's card:https://a248.e.akama...758766c2e6a7067Craftinghttp://a248.e.akamai...64b66712e6a7067This is WIP and may change in design.This will not make .7 but it gives you a little info on the direction we are going and the reason we pulled crafting. 16 Share this post Link to post Share on other sites
-Se7eN- 874 Posted May 28, 2013 (edited) Here is a little WIP on the journal just so you can see why we pulled crafting and see where we are heading.https://a248.e.akama...06d5a612e6a7067maxed out bandit:https://a248.e.akama...130646b2e6a7067maxed out hero:https://a248.e.akama...a456f422e6a7067Maxed out hero's card WITHOUT player kills:https://a248.e.akama...64865482e6a7067Maxed out bandit's card:https://a248.e.akama...758766c2e6a7067Craftinghttp://a248.e.akamai...64b66712e6a7067This is WIP and may change in design.This will not make .7 but it gives you a little info on the direction we are going.Its, its... Beautiful! Edited May 28, 2013 by TMW Se7eN Share this post Link to post Share on other sites