Jump to content
dulix11

A few SA ideas [Please take a look!]

Recommended Posts

First of all, I need to say this. Macs are shit. Do not buy them. If you are planning to get one, don't bother. They are horrible. I spent a good hour typing up this post, only to swipe the mouse sideways accidently and deleted all the stuff I wrote. Thank the flying spaghetti monster for the 'View saved content' thing down the bottom. SCREW YOU, APPLE!

Starting gear

I think that the starting gear in the SA should be toned down alot, maybe even to the point of no backpack.

There should be a % of what your starting gear is, if any.

85% - No gear at all, no backpack

10% - Junk loot (tin cans, bottles etc)

2.5%- Flashlight / Bandage / Painkillers / Heatpack

1.5%- Food / Beverages

0.5%- Weapon ammunition (More chance of handgun ammo than any other gun)

0.3%- Special Clothing (Heat-proof, jacket, bandit costume etc)

0.1%- Weapon -Makarov, M1911... (Would have a 1% chance of having ammunition)

-Backpack

-Map

Water leads to weapon degradation

When going into water with a weapon, it should get a chance to clog or jam, and if left unattended to, could ruin your weapon. rocket said there will be weapon degradation in the SA, this is just a contribution. You could find a weapon cleaning kit, which repairs your weapon to full.

First aid ideas

- Defibrillator: Replacement or upgrade for the epi-pen. Would be very rare and found in hospitals. May need to defibrillate your friends more than once to get them concious again.

- First Aid Kit: A item which is like the medical box, albeit with lesser loot. Only 3 bandages, 3 painkillers, 2 heatpacks, 1 antibiotics and a chance to spawn either a defibrillator or splint / morphine. Would spawn in hospitals and be rare.

- Broken bone healing: See here, I made a thread as it is too big to put here: http://dayzmod.com/f...leg-healing-sa/

- Life Support machine: Would be extremely rare. Found in hospitals. You could place one in a vehicle, (ambulance, truck, car) and when a friend gets shot, before he dies you could put him in the vehicle and keep him alive.

Unenterable areas

Power plants, the NE airfield and Olsha (Tiny town right up in the NE corner.) should be surrounded by fences, and have a mist over them. Going into these areas without protective clothing will damage your health permanantely, so even if you escape, you still suffer. You will need a gas mask and a hazmat suit to enter.

The power plants could have some useful supplies, the NE airfield should have very good gear, and Olsha could have more supplies and a slightly higher vehicle spawn rate.

These areas would not have super exploding zombies, maybe just ones that aggro easier.

Some loot ideas:

KEY:

Black - Common rarity

Grey - Uncommon

Red - Rare

Green - Very rare

Pink - Extremely rare

- Jacket (Provides warmth, 6 pockets to use)

- Hazmat suit (Provides protection against infected areas, could also have a chance to stop infection from zombies)

- Gas mask (see hazmat suit)

- Sombrero (Because Mexico)

- Model 1887 lever action shotgun

- Wrench (could be used as a weapon, as well as to remove parts from cars etc)

- Chains (Not for bondage and other peverted acts, just for connected trailers, see below)

Some vehicle ideas:

- Ambulance (Found in hospitals, has a 0.5% chance to spawn a life support machine, as well as medical loot)

- Cement Truck (Found in industrial areas. rocket mentioned bases in the standalone, maybe this could be a component?)

- Bobcat (see cement truck)

- Trailers (Can be mounted to the back of cars and trucks and serve as extra inventory space)

- Fire Truck (Found in Fire Stations, maybe???)

- Jet crash sites (Cessna, F35 and Su-25. Would spawn small arms, mainly submachine guns. Could also spawn some military rations or clothing.)

I will most likely add some more ideas when I think of them, but for now, please comment!

Thanks

Edited by dulix11
  • Like 3

Share this post


Link to post
Share on other sites

- Defibrillator: Replacement or upgrade for the epi-pen. Would be very rare and found in hospitals. May need to defibrillate your friends more than once to get them concious again.

Just though I'd throw my 2 cents in here: The defibrillator doesnt work like in BF3. It is used to get the heart back to a normal rythm (arithmia) not to start it anew or bring back to conciousness. (I think)

Also not sure about the life support machine. I dont think many of us know how to opperate such a thing. I dont think you just plonk someone in it and as if by a miracle he stays alive.

Otherwise good ideas.

Edited by Zarniwoop
  • Like 1

Share this post


Link to post
Share on other sites

Three things:

  • No jets, just no.
  • No starting with a map (ruins the mystery).
  • No random start gear (just makes it unfair).

I know I haven't really explained much but those are the things that immediately popped into my head. :)

And all that yes. :P

Share this post


Link to post
Share on other sites

I agree with most of the things you wrote, but in my opinion, a survivor should start completely without gear. Maybe just a bandage in your pocket, nothing more.

Share this post


Link to post
Share on other sites

I don't really like the colours for loot, reminds me too much of games such as wow etc..

Share this post


Link to post
Share on other sites

I've often thought about things a bit differently. If we are to assume that you begin the game as a "survivor", I would like to think that you're assuming the life of your character. Moving forward, to be a "survivor" of the events leading up to the decay of the fabric of society I find it hard to believe you would have survived with no supplies at all. It's not unreasonable to think that a small bailout bag (bug out bag, emergency kit, survival pack, get out of dodge pack, insert any generic survivalist term here) is something this "survivor" would have on them.

There are dozens of simple things that are commonly in such kits/bags/etc. that people either buy or put together themselves. Of course not every item someone would potentially have in their pack would be feasible in the given-scenario of the game; however, there are plenty of items that could be in your "bug out bag" when you spawn that could have been used to create a bit of backstory. Not that we need much plot in the game, but just saying that personally I'd like to see a "survivor" as someone who has at least a few bare essentials that's propelled them through the initial onslaught of the apocalypse.

Just my $.02

Share this post


Link to post
Share on other sites

- Life Support machine: Would be extremely rare. Found in hospitals. You could place one in a vehicle, (ambulance, truck, car) and when a friend gets shot, before he dies you could put him in the vehicle and keep him alive.

Please no.

Share this post


Link to post
Share on other sites

Just though I'd throw my 2 cents in here: The defibrillator doesnt work like in BF3. It is used to get the heart back to a normal rythm (arithmia) not to start it anew or bring back to conciousness. (I think)

Also not sure about the life support machine. I dont think many of us know how to opperate such a thing. I dont think you just plonk someone in it and as if by a miracle he stays alive.

Otherwise good ideas.

I know but its a game. It should be easy to use and recognize without having to do other complicated stuff.

Also I should add that the jets aren't pilotable, they are rare crash sites. Sorry, I'll fix that.

Share this post


Link to post
Share on other sites

Some interesting ideas.

I think the % chance of spawning with some random gear is a nice thought but i just imagine massive suicides on the beaches of Chernarus until someone spawns with a gun. For me i would like to see players spawn with a bandage and that's it, but that's personal opinion. I just imagine the player having washed up on shore rather than being a long term survivor.

Some of your ideas are planned for SA (gas masks, jackets, melee weapons, weapon degradation, defibrillators etc).

As for unenterable areas - do you mean without proper gear etc? I can imagine underground areas being pitch black and some zones being hazardous i suppose.

Share this post


Link to post
Share on other sites

I like the idea of random starting gear, but it's very exploitable.

Share this post


Link to post
Share on other sites

Just make it Battle Royale so everyone starts with a single random item. Except it's not per spawn it's per hour. So however many spawns you make in 1 hour, you still get that same 1 item. Then after the hour it changes. Person A might get a MRE, Person B .. a spoon.

Share this post


Link to post
Share on other sites

I like it, although I don't think I could use a life support machine-thingy. It wouldn't be fun to keep killing myself until I spawn with a gun.

Share this post


Link to post
Share on other sites

Why backpacks and maps should be so rare? You can find them basicly in every store or gas station irl... If you're referring to military grade BPs with camo and lots of space than thats a different story

Share this post


Link to post
Share on other sites

Some interesting ideas.

I think the % chance of spawning with some random gear is a nice thought but i just imagine massive suicides on the beaches of Chernarus until someone spawns with a gun. For me i would like to see players spawn with a bandage and that's it, but that's personal opinion. I just imagine the player having washed up on shore rather than being a long term survivor.

Some of your ideas are planned for SA (gas masks, jackets, melee weapons, weapon degradation, defibrillators etc).

As for unenterable areas - do you mean without proper gear etc? I can imagine underground areas being pitch black and some zones being hazardous i suppose.

Yes, unenterable unless you have a gasmask and hazmat suit, otherwise you will catch dieseases.

Share this post


Link to post
Share on other sites

I think that no starting gear besides you clothes is the best idea, the storywise reason for this could be that perhaps a large evacuation plane was leaving Chernarus with survivors and a mechanical failure caused everyone to don their parachutes and eject out over the ocean, strong winds caused everybody fan out over a large area near the coast and the survivors (and you of course) eventually landed in the ocean and swam ashore with nothing. This is probably a plausible prelude to why everyone is washed up on the beach with nothing.

The unenterable areas could work as long as the effects are too damaging. Maybe just coughing and blurred vision for duration of time you are in there.

I do give you beans for the jet crash-sites though, these could be very rare and maybe usually only spawn near airfields or city's A big C-130 wreck with lots of dead civilians or military personnel inside would be awesome. Maybe even badly damaged motorbikes or quad-bikes could be found in the storage area of big planes? That would be pretty cool.

Share this post


Link to post
Share on other sites

For me i would like to see players spawn with a bandage and that's it

Personally, I don't think that you should even have the bandage. I don't carry a bandage on my persons at all times...

I like the idea of not having a backpack on spawn though. Throw everyone right up sh*t creek and let them find their own paddles.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×