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Hotfix Build 1.7.1.2 Rolling Update

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HOTFIX : 19 JUNE 2012

Affected addons:

* dayz_code 1.7.1.2

* dayz_weapons 1.3

* dayz_equip 1.3.1

* dayz_server (server admins only)

Developer's Note:

* YES: I know this hotfix has content in it. It was content that didn't make it into the last update, and some of the fixes are bundled with this content, so it was easier to release the content than try to remove it.

* Requires ArmA2 Beta.

* NOTE: VERY IMPORTANT: MELEE WEAPONS ARE QUITE UNDER POWERED CURRENTLY. THEY WILL BE ADJUSTED UPWARDS OVER THE NEXT FEW WEEKS. EACH HAVE DIFFERENT DAMAGE VALUES.

* ALSO NOTE: Melee is just in testing. They may not stay, they are just being tested to see how they perform. They are missing their sound effects, and tweaking of effects also.

Changelog:

* [NEW] Tone Mapping to enhance nightlighting conditions

* [FIXED] Generic Loot not spawning (such as food etc...)

* [FIXED] Animals stand still and HURR DURRR (they now walk around)

* [FIXED] New blood values not being saved when a player eats (they do now)

* [FIXED] Duplicate players not being removed (should now be removed on login)

* [NEW] Melee Weapon introduced: Hatchet (can only drop through right click in gear menu)

* [NEW] Maximum animals increased

* [NEW] Melee Weapon introduced: Crowbar (can only drop through right click in gear menu)

* [NEW] Double Barrelled shotgun sound

* [FIXED] Gender assignment broken (working correctly)

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Time to go get my ass a crowbar and take off some heads!

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Will this fix the vision bug of one extra vision to crouch-walking and crawling or was that an intentional change?

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MELEE IS UNDER POWERED.

YOU ARE FOREWARNED.

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Shame i have to work, would love to get home and start hacking up some Zeds!!

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Some secret balancing fixes also included.

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Hope melee gets buffed in the near future, specifically in aiming directly at certain areas of the zombie. 1 hit for the head, 2 for the body, 2-3 anywhere else.

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