Hze 3 Posted June 19, 2012 From my experience with the game, i havent been playing to long, but there seems to be alot of running and gunning, and ALOT of camping, within the shore towns from people that have good gear, fair enough pre 1.7 because people could fight back, but now, its just wtf. yesterday it took me 5 trys getting into cherno to get gear (best place to find shit on the shore imo) died 2x from a lee enfield camper in the apartments, and died 3 times from a unknown sniper taking me out at the tree lines, yes im sneaky around, crouched ect, but people just dont care because there is no penalty for mass player killing, i know this is a survival game, but really, your not gunna kill every person you see.Now my suggestion is some sort of bounty hunter system for the people that are killing everyone. when they reach X amount of humanity, make them known, dont tell people there name but give everyone else on the server his location and his looks (including what weapons he is carrying) this could result in that player ditching his weapons and heading for the treeline, giving him the risk of the players he is killing. and for the person that takes him down, give them some sort of loot, maybe a tent with medical supplies and food. Share this post Link to post Share on other sites
Beemlord 1 Posted June 19, 2012 Who is telling everyone on the server where the person is though? Also, who gives them the additional gear for the bounty kill? God? The Neighborhood Watch Committee? Is the gear magically transported into the inventory of the killer, or the bounty hunter? It's just a tad bit too immersion breaking for this kinda game. Also, the way a player looks is client-side based, meaning that a person could look different to every person who sees them. Share this post Link to post Share on other sites
Hze 3 Posted June 19, 2012 Who is telling everyone on the server where the person is though? Also' date=' who gives them the additional gear for the bounty kill? God? The Neighborhood Watch Committee? Is the gear magically transported into the inventory of the killer, or the bounty hunter? It's just a tad bit too immersion breaking for this kinda game. Also, the way a player looks is client-side based, meaning that a person could look different to every person who sees them.[/quote']the server does, scripts can be made to do this & how the player looks isnt client side based, 3 of my mates noticed that another of my mates had facepaint, and when i was waiting for another friend at a time i said ' is that you with the grey hair and glasses or il shoot' and he said yes. Share this post Link to post Share on other sites
castner 0 Posted June 19, 2012 Bounty Hunter System. I like it!However, each player would need to have a unique identity. It's all well and good saying "yeh, he looks like this and he's carrying this" it's a very general description. Also, to have a system you need a suitable reward system.So that's another thing to consider and integrate. Share this post Link to post Share on other sites
Hze 3 Posted June 19, 2012 Bounty Hunter System. I like it!However' date=' each player would need to have a unique identity. It's all well and good saying "yeh, he looks like this and he's carrying this" it's a very general description. Also, to have a system you need a suitable reward system.So that's another thing to consider and integrate.[/quote']could be even more interesting not having unique identitys, would make people more cautious with running strait into the town and gunning down the first person they see xD Share this post Link to post Share on other sites
seannybgoode 10 Posted June 19, 2012 Problem 1, giving away a players location? That's a game breaking problem.Problem 2, player with bounty puts all good loot in tent, player's friend kills player, player's friend collects bounty.Go read about the bounty system in Eve Online to see how broken this idea is. Share this post Link to post Share on other sites
Hze 3 Posted June 19, 2012 Problem 1' date=' giving away a players location? That's a game breaking problem.Problem 2, player with bounty puts all good loot in tent, player's friend kills player, player's friend collects bounty.Go read about the bounty system in Eve Online to see how broken this idea is.[/quote']giving away 1 players location is not a gamebreaker, it means they know people want to kill them, it will make them want to run away and stop there killing of ungeared people & why friend up with someone you dont know or trust, its a survival game, you may have to kill him to survive & the tent should be at a location only that player knows. Share this post Link to post Share on other sites
castner 0 Posted June 19, 2012 Lol Hze,The point seannybgoode is trying to make, is that if you play with a friend and you rack up a high bounty. You could have your friend kill you to advance them in the game, which would be gamebreaking (in a way). Since you'll have to rack up all that bounty in the first place only to sacrifice yourself.Anyway Seannybgoode, I understand your point but its hardly a refined suggestion. Share this post Link to post Share on other sites
leo235 2 Posted June 19, 2012 NOunoriginal, overly protective idea that has nothing to do with reality. I wouldve kept a tiny bit of respect for you if you had said there should be a possibility to store Items as bounty on specific players and whoever killed them would get a way to obain those items.But no you want the server just to punish people who like what you dont like. Instead we should have a system on the forum where you could vote people into categories like "care bear", "ffa deathmatch" or "strange realism" so we could hate on them.And if your vote got really high it should display your real name and address. Share this post Link to post Share on other sites
Tyrog 10 Posted June 19, 2012 Of course people want to kill you in Cherno. It's full of jerks.My best advice would be to leave this crappy area.No bounty needed. Just get the fuck out of Cherno/Elektro. If you can't cope with you character dying and want to take revenge so bad, this is not your game. Share this post Link to post Share on other sites
officer2008 8 Posted June 19, 2012 This is kind of far fetche idea. Under no circumstances in this game should you ever just be given something by the mythical script genie. I could see something like a marker to pointing out a bandit, but it's your choice as a morale person to go kill him, no rewards or anything. That's unlikely as well. Share this post Link to post Share on other sites
mzltv 2281 Posted June 19, 2012 It really just doesn't fit into the whole ethos of DayZ. Zombies.. Bounty Hunting.. Zombies... Bounty Hunting...It's like trying to mix vomit and cigerette ash to form a nice moisturising facial scrub - it doesn't work, and well, it's really, really quite unplesant to think about. Share this post Link to post Share on other sites
liquidcactus 719 Posted June 19, 2012 its an excellent idea to consider, it would have to be limited, but more so for the wishlist perhaps Share this post Link to post Share on other sites
Vipeax 318 Posted June 19, 2012 So your suggestion is to punish someone who is a really good at being a bandit (= good aim, good skills in hiding/sneaking and good skills in knowing what's going on around him) by taking away his good aim (you want him to drop his weapon), hiding skills (publishing his location) and force him to move a lot, not knowing what's going on. There are only 13595 characters with more than 5 murders, only 3049 characters with more than 10 murders, only 355 characters with more than 25 murders and only 55 with more than 50 murders. And that's based on the results of ~4.500.000 lifes... Most bandits don't live all that long as it is. Share this post Link to post Share on other sites
lupusxiii 2 Posted July 1, 2012 auto attach a flare to every bandits forhead would be funny as hell but it would by far go overboard just give us the banditskin back and everything should be fine if someone is skilld enough to conceal his position than he deserved his kills but if i succsess in scouting him or sneaking behind him i deserve to paint the wall in bandit brain gray but as righteous survivor i want to know that i shoot a bandit Share this post Link to post Share on other sites
DevilDog (DayZ) 455 Posted July 2, 2012 http://dayzmod.com/forum/showthread.php?tid=23343&highlight=bounty+hunterI had suggested this as well. Mostly because I liked it in another game. I don't think you should be magically given his location though. I think you would need some type of tracking skill in the game. Share this post Link to post Share on other sites
terrvik 2409 Posted July 2, 2012 Great idea! And once you kill a player with a bounty you get 100 (110 if you took the target out with a headshot) Z-Points or something that you can trade for ammo or new weapons at the Cherno Survivor Gunshop (you can't enter with low humanity)! Share this post Link to post Share on other sites
WhiteTigerShiro 25 Posted July 2, 2012 Oh my god, people. Search the forums!This topic was already done yesterday!As for the idea, it doesn't work at all for the goals of this mod. Am I supposed to believe that everyone is psychically linked that we just magically know when someone has killed X number of people? And on that note, who the hell is keeping score here? Is God watching the numbers and sending us as his avengers to smite those who kill?Realism, people. Realism. Yes, go ahead and list-off all the things that aren't realistic about the game; doesn't change the fact that the goal of the game is to be realistic as feasibly possible, and any idea that requires us to suspend our disbelieve further than the game already does isn't worth the time it takes to post it. This is why the bandit skin was removed, because it was asinine that you can just look at a person and magically know they've been killing people. Share this post Link to post Share on other sites