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[SA] 'Realistic' Injuries.

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Probably mentioned a thousand times and my attempts to wade through the search results yielded no success so I'm gonna try and make this into a concise topic.

Add Realistic Injuries to the game, and I don't mean 100% realistic where if you break a leg you have to limp around the forest with a cast on for 2 weeks of gametime. Or so realistic that say you get shot in the (name organ here) you need a transplant to keep living. There would be a bit of things you can do yourself with the right equipment, but there would be things you'd need another play to do to 'fix'. But even these injuries would 'heal themselves' over time (depending on the wound, 12 hours to 2-3 days of RL time (not in game time) ). This would add a bit of immersion to the game, say after your group is done clearing out some bandits/survivors at the airfield, you retreat back to your base/bunker to take care of the wounded. Or you and your buddy get ambushed in Cherno, you can head to the hospital and treat your buddy's gun shot wounds from the guy who just tried to ambush you. I will add more wounds/items as people post if I like the idea or think it would add overall.

Mechanics Decided to make this its own section.

Pain during treatment: Would apply to most treatments where makes sense. Painful treatments (setting a broken bone, removing bullet fragments, general blood loss) might cause your character (or the character your treating) to cry out in pain, go into shock, or pass out.

Treatment: Painkillers and morphine (Before/during treatment), epi-pens (after treatment for shock)

Expanded Bleeding: Just something to expand on the current bleeding effect we have. Right now, bandaging pretty much instantly cures bleeding after the animation, and we can only suffer bleeding once. Separate them into Major and Minor, Major would be what we have now, where if left untreated you would bleed out. Minor would be a small cut or scrape, something that if left alone would only bleed a little and scab after a set amount of time. (Lets just say major bleeding ranges from 100-500 blood every 3 seconds, minor would range from 1-100 bleeding every three seconds, and 'heal' after a minuet). I need more time to word this right, Im starting to fal aslep at the keyboard

Treatment: Same old same old, bandages and 'time', disinfectant.

Exam/Self Check: This is a means of checking yourself or others for wounds or injuries that might not be noticeable. Would be a semi simple thing where the player's character checks themselves for wounds, feeling their body parts for lacerations or GSW, as well as a means of determining how bad the injuries are, and would show up in the chatbox.

Example:

BigMike checks Clumzy for wounds...

Clumzy has Major Lacerations on Right Arm

Clumzy has Broken Right Arm

Clumzy has Minor Lacerations on Torso

Clumzy has Sprained Left Ankle

BigMike checks himself for wounds...

BigMike has multiple Gunshot wounds, Torso, multiple Right Leg, Left Leg

BigMike checks Nick for wounds...

Nick seams to be healthy!

Treatment: Would be treated as an animation from the scroll menu.

Sanitation: This would greatly affect your chances of getting an infection/infected wound. For some things this won't mater as much (broken bones). This would also take area into effect. For example if your treating a partner with a gunshot wound right in the middle of the forest, or next to a mass grave you have a higher chance of giving the person an infection. Doing so inside a building reduces it slightly, in a Hospital even more so, in a player base hospital (if they exist) will be the 'best' one if the 'sickbay' is kept clean. Maybe also with the option to 'sterilize' the area your in (using cleaning products on an operating table as well as sterilizing your tools), the possibility of having medical gear (face mask, latex gloves) further reduces chance of infection. This could also work against the friendly medic, forgot your gloves and mask? Great, that Hero you treated had an infection and you got it now too.

Treatment: Disinfectant, gloves, mask, buildings, hospital.

Infected Wounds: This would be a chance of happening with any type of wound, would just be the fact that you got dirt or some other foreign matter in the wound while getting the wound or treating it.

Treatment: Cleaning the wound (could be as simple as actually washing it with clean water, or using disinfectant), antibiotics.

Redressing Wounds: This would make it so you have a lower chance of getting an infected wound after the fact. Would be handeled something like how eating is now, you can only redress a specific wound every hour or so. Reduces the 'timer' for reopening old wounds and resets it (IE if you redress a laceration every 1-2 hours the 'healing' time would be cut from say 8 hours to 6). Add in the use of additional disinfectant or clean/purified water to clean the wound again the greatly reduce the chance of an infection.

Treatment: Bandages, disinfectant, clean water.

Reopening Old Wounds: This would be a Mechanic added so it would be better to treat your wounds, even if only partially. Right now bandages can fix anything ranging from a large gaping hole in your chest from the 2 clips of handgun ammo dumped in there to having your neck slashed with an ax. For certain injuries bandages would be enough to 'fix' (minor lacerations from players/zombies). However, certain wounds (major lacerations gunshots) would have a chance of 'opening' back up and causing you to start bleeding again (within 8 hours of the original injury), needing you to re bandage the wound (and have another chance of the wound opening back up, resetting the '8 hour timer' so to speak).

Treatment: The player or his medic would have to retreat the wound and hope that it won't reopen, or use sutures to 'permanently' close the wound.

Wounds

Gunshot Wounds: Say if you were shot and survived, after bandaging yourself up to stop the bleeding you have a chance (with lower calibers) of the bullet not being a through and through. After disinfecting the wound you would have to either dig out the slug (fragments) or leave it in, if left in you'd have to take pain killers or morphine regularly for about a day (real life time) before your body 'adjusts' to the bullet.

Treatment: Digging out the bullet (optional) yourself with a chance of passing out during procedure. Having another player dig out the bullet (optional) still a chance of passing out but other player will continue treatment. Disinfecting, then bandaging/suturing the wound, having the screenshakes if bullet is still in (for about 12 hours real life time before it 'cures').

Lacerations: Cuts and scrapes basically Can vary from minor to major (minor being attacked by a zombie and getting the bleed effect, major being attacked by a player with an ax or machete)

Treatment: Bandaging and or suturing, depending on the severity of the wound suturing might be required.

Broken Bones: Magically fixing this by using a pen of morphine really needs to get the boot. And of course it needs to be added to other limbs than just the legs. Say a zombie breaks your arm from a 'Mike Tyson' punch, after you kill or lose it you can only use one handed weapons (machete I'm guessing and a handgun with a accuracy penalty). You would have to set the bone and splint it, your limb will be usable again but with minor impermanent (speed mostly)

Treatment: Depending on how bad it is the bone might require setting (chance of passing out during procedure) or just simple splinting.

Of course this requires new items to help with treatment.

Loot

Sutures-Ranges from a pack of dental floss and a sewing needle to a suture kit you would find in a hospital or Medic's bag.

Splints- ranges from bandages and a stick to the 'harnesses' with a steel bar in them that most hospitals use.

Disinfectant-can range from high proof alcohol, rubbing alcohol or actual disinfectant.

Medical tools- things like clamps and forceps to help with treating another player's injuries.

-Surgical mask

-Disposable gloves

Cleaning products- Things like bleach or even simple soap to keep the 'treatment area' clean to reduce infection chance.

Medic's Bag, Medkit- Something like the toolbox we have now for vehicles (all the tools in one neat package), the medkit would be the 'basic' version whereas the Medic's bag would be the 'deluxe' version. Medkit would hold an additional 4 consumable med items (bandages, bloodbags, epi pen, morphine) medic's bag would hold 8, and you don't need to open the kit/bag to use them (would act as if it was in your inventory, IE you have to take a blood bag out of your pack to use it on another player, medkit acts as if the blood bag is in your inventory). Not quite sure what the inventory system will be like in standalone yet so this is just working on what we have now.

Things to Add: Sunburn, heatstroke, dehydration, injury indicators, 'Exam' animation, Sanitation, Med kits/bags, Redressing wounds, 'Fainting' mechanic

Edited by BigMike
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Add Farcry 2 and 3 Injuries. If you are shot or something dig that bullet out of there ;)

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Nice. This would make a gunshot wound a lot more serious, which I think would be cool. Although, a couple of my own ideas:

If you have a bullet stuck in you, you should have to dig it out. I just think it should be a more serious wound.

Maybe you need splints for a while if you have a broken bone? Not too long, but for several hours at least (Provided that broken leg glitches aren't so commonplace)

But I'm all for a system like this.

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I think this shouldn't even have to be discussed. In the direction the game is going it's a must.

Maybe not in that much detail but definitely better than it is in a mod. I'm more concerned about indication

for such complex injuries. We know they are trying to remove as much HUD as possible, and I'm not sure

I would like to have to guess how should I treat the injury by the sound of my characters breathing or something like that.

I mean, in real life you can get a better look at the wound and pretty much feel the pain. In dayz we can see and hear,

but we can't feel the pain, so my addition to the idea would be to add some sort of indication for the pain, whether it's from

the actual injury or from the sickness, or maybe just sunburn.

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Add Farcry 2 and 3 Injuries. If you are shot or something dig that bullet out of there ;)

Never had the chance to play either of them.

Nice. This would make a gunshot wound a lot more serious, which I think would be cool. Although, a couple of my own ideas:

If you have a bullet stuck in you, you should have to dig it out. I just think it should be a more serious wound.

Maybe you need splints for a while if you have a broken bone? Not too long, but for several hours at least (Provided that broken leg glitches aren't so commonplace)

But I'm all for a system like this.

The splint would be visible on you while your still 'injured'. As well as other telltale indictaros like a limp if your walking and a slightly lower running speed.

I think this shouldn't even have to be discussed. In the direction the game is going it's a must.

Maybe not in that much detail but definitely better than it is in a mod. I'm more concerned about indication

for such complex injuries. We know they are trying to remove as much HUD as possible, and I'm not sure

I would like to have to guess how should I treat the injury by the sound of my characters breathing or something like that.

I mean, in real life you can get a better look at the wound and pretty much feel the pain. In dayz we can see and hear,

but we can't feel the pain, so my addition to the idea would be to add some sort of indication for the pain, whether it's from

the actual injury or from the sickness, or maybe just sunburn.

True, never thought about that, maybe add in a 'exam' animation you can do that can tell you your injuries/wounds or the wounds of another, after all from what I hear in the heat of battle some people don't even feel the bullet hit them and only find out when someone else points out the large patch of bloody clothing and the hole in them after things die down a little. Also didn't think about things like sunburn or heatstroke or dehydration. I'll try to think of how to word adding in sunburn and indicators before editing the post.

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Idea is beautiful, I think this will expand in-game possibilities

But the only question: I don't think we'll have enough inventory for 6-8 different medical gear (even having them 1 by 1), this needs too much space

May be we could hold in backpack medical kit (5 slots), and could lay it on the ground when needed and grab medical gear from it (what we've scavenged). Anyway nice idea

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so far it is enough for me that you'll always have to check your body after getting shot, so this would decrease the chances of an infection and later on a sepsis.

also as IRL: use more than one bandage for wounds. They get dirty, or all soaked up with body fluids. so also do this to decrease chances of an infection...etc..

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I wouldn't go too deep into wound mechanics but a basic form of realistic wounds would be nice. Should stop people from engaging the "enemy" without a second thought.

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Idea is beautiful, I think this will expand in-game possibilities

But the only question: I don't think we'll have enough inventory for 6-8 different medical gear (even having them 1 by 1), this needs too much space

May be we could hold in backpack medical kit (5 slots), and could lay it on the ground when needed and grab medical gear from it (what we've scavenged). Anyway nice idea

Added

so far it is enough for me that you'll always have to check your body after getting shot, so this would decrease the chances of an infection and later on a sepsis.

also as IRL: use more than one bandage for wounds. They get dirty, or all soaked up with body fluids. so also do this to decrease chances of an infection...etc..

Added

I wouldn't go too deep into wound mechanics but a basic form of realistic wounds would be nice. Should stop people from engaging the "enemy" without a second thought.

That's my idea, while you can treat your own wounds there would be a danger associated with it like passing out (now that I just wrote that thats something I need to add, but Im getting pretty tired now so its bed for me). Although I'm sure there'll be the guys that 'fuck it' and just suicide rather than get their wounds treated and run back to their gear. Maybe it'll be something fun/bragging rights to have lived so long or suffered so many injuries.

Study Body

Inception seams to have died from a Nuclear Device. He also has 163 healed gunshot wounds, 684 healed lacerations.

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Yeah about the "afterlife" i hope they do something about it like having a cooldown before beeing able to be "reborn". Or else this idea is useless.

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Added Pain and an expanded Bleeding mechanic, need to work on them more when Im not head desking.

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