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Ozelot (DayZ)

Bullet wounds are horribly unrealistic

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Getting shot generally requires one to go to the hospital or being attended by a medical professional, even if you have medical training of your own.

You can't just shrug it off for a little bit, maybe take some morphine, and then go eat a cow. It doesn't work like that.

Also, how come you can take entire clips from any handgun point blank and still be alive? Not only alive, but still conscious and mostly unfazed.

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I wouldnt mind going into the hospital operating room and waiting for one of the DayZ doctors to come save us.

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Because, this is a game. Welcome to games.

A game that claims to be realistic and present an 'authentic' experience.

GG, bro.

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There would be too much whining.

I would like to see more realistic wounds, but keep in mind DayZ was never intended to be fully realistic (why else would Rocket give players twice the usual amount of health?), it was intended to give an "authentic" experience, meaning a realistic feel and tone.

Also, how come you can take entire clips from any handgun point blank and still be alive? Not only alive, but still conscious and mostly unfazed.

Bohemia Interactive improved the damages for ArmA, but that messed things up for DayZ. Although I'm not sure why the DayZ mod didn't simply change the values to suit the increased player health.

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You must be the only one who can't take bullets in real life. I've taken a rocket to the head irl. Tanked it

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There are some things that are simply not worth simulating because they are not enjoyable.

I also think it's abhorrently unrealistic that our characters never need sleep, but obviously that's because watching a black screen for a few hours isn't a game, it's a chore.

Same goes for needing to go to a hospital for bullet wounds. Not only would it mean certain death from people camping the hospitals, but it means you're going to be screwed if you're shot once and you're far away from a hospital.

Please, don't bother with "Oh but it claims to be realistic so why isn't everything realistic?" Because if it was entirely realistic, there would be no zombies.

Edited by Rage VG

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There are some things that are simply not worth simulating because they are not enjoyable.

I also think it's abhorrently unrealistic that our characters never need sleep, but obviously that's because watching a black screen for a few hours isn't a game, it's a chore.

On the other hand, if realistic wounds are not enjoyable, why don't we make the game more like BF3 or Halo, or something where you can take many bullets without dying? It would make firefights last longer and give people more opportunity to survive.

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You must be the only one who can't take bullets in real life. I've taken a rocket to the head irl. Tanked it

was this the culprit ?

34j9bpj.jpg

btw,,best thread on the forums - Just saw Rocketagain

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A game that claims to be realistic and present an 'authentic' experience.

GG, bro.

Actually, it's a simulation, "A machine(In this case game) with a similar set of controls(In this case a keyboard) designed to provide a realistic imitation(I.E. not exact) of the operation of a vehicle, aircraft, or other..."

GG, bro.

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You could employ someone to stand behind behind you so they can smack you with a bat in the area where you got hit. Everytime it rains they can roll out the hose and if you break a bone..well..shit gonna hurt.

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On the other hand, if realistic wounds are not enjoyable, why don't we make the game more like BF3 or Halo, or something where you can take many bullets without dying? It would make firefights last longer and give people more opportunity to survive.

Because there's no reason to. Just because you can't make something 110% authentic and true to reality doesn't mean you shouldn't bother at all. I'd bet money that the guns will never behave as they do IRL, that doesn't mean we should replace them with laser pistols and lightsabers.

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Because there's no reason to. Just because you can't make something 110% authentic and true to reality doesn't mean you shouldn't bother at all. I'd bet money that the guns will never behave as they do IRL, that doesn't mean we should replace them with laser pistols and lightsabers.

Yes, so... we should continue trying. I don't think we need hospital stays in the game, that sort of thing isn't something most people want to experience.

It's not hard to improve weapon lethality, and look at how good a job the ACE mod did with modifying wounding system. You obviously shouldn't be able to take an entire magazine from a handgun.

I want to see more short-term wounding effects, even long-term, but not to the point of requiring a player to go to physical therapy sessions for several months.

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Yes, so... we should continue trying. I don't think we need hospital stays in the game, that sort of thing isn't something most people want to experience.

Agreed. I think the next step should be just having to apply medication to specific areas to the body.

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I think there has to be a trade off between what is realistic and what should be put in a game.

If you want bullet damage to be ultra realistic then pretty much any bullet wound would be the end in a scenario where there are no doctors and you are scraping around in the mud. I am not too sure people would play a game this extreme.

I do hope the effects of damage are better in SA and i think limping, broken arms, legs, ribs etc are going to be a feature some day. Not to mention diseases.

I dont want the game to be too ultra realistic - i mean if you dropped me in a warzone with a gun IRL i doubt i would last 2 minutes.

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While I wouldn't want it to be -that- realistic, I wouldn't mind it if the projectiles or shrapnel from grenades got lodged in your character and needed removal for him/her to function fully without need for morphine, painkillers and bandages. But just imagine your character lying down and writhing in pain everytime he/she got shot by a makarov anywhere on the body. That's what would happen if absolute realism got involved and it really wouldn't make for a very entertaining game.. especially not for the ones getting shot.

You gotta draw the line somewhere when it comes to realism in games and bulletwounds are typically the ones that come up short for obvious reasons.

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I got shot in the face by a makarov twice and didnt die.... Granted I bled a LOT. But somehow I lived.... Then I got kicked for "hacking" :/

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Then play Call of Duty.

You're funny.

Obviously you misunderstood my post.

I'm saying a completely realistic game would be the exact opposite of fun. There are certain boundaries to realism when it comes to video games. I can guarantee you not many people would enjoy DayZ if its realism was taken this far.

For the record, I hate CoD.

Edited by Willy Wonka

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Getting shot generally requires one to go to the hospital or being attended by a medical professional, even if you have medical training of your own.

You can't just shrug it off for a little bit, maybe take some morphine, and then go eat a cow. It doesn't work like that.

Also, how come you can take entire clips from any handgun point blank and still be alive? Not only alive, but still conscious and mostly unfazed.

Seeing there's no surgeons at the Chernarus hospitals, a realistic sim means that being shot at all (esp with hollow-points) is basically a death sentence. Even if it was just a glancing hit in a limb from a FMJ round, it would still take your character weeks to recover, which I assume you'd want to be simulated as well.

So... You're basically asking why every gun isn't a 1-shot-kill?

Really? You really want to be nicked by a makarov and die? Isn't the game hardcore enough for you already?

The emotional/social/moral side of the game would have to be GREATLY enhanced in order to still be fun in the presence of an every-bullet-kills rule-set.

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A game that claims to be realistic and present an 'authentic' experience.

GG, bro.

Bro, totally agree. And there's no breathing or Alzheimer's disease either. Not to mention there's reincarnation bullshit that is totally not real because your soul appears in the body of some fully grown beach goer. And no smells? C'mon, that's an entire one of the six senses and utterly excluded from this "authentic experience". Who do I contact to get my money back?

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Isn't the game hardcore enough for you already?

No.

Edited by Ozelot

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