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ParanoidBob

Long term endgame suggestions

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Seems to me like the easiest way to make an end-game would be to include rebuilding areas. Bandits will always try to break stuff down because the type of person who would qualify as one just likes to screw with other people. If, for instance, I find a group of guys organizing and clearing out a town for their own use odds are pretty high eventually someone will want to screw with that right? I've seen it suggested that we be able to restore power to cities by repairing generators and power stations. Add in a running total for each server every month for who can keep the lights running the longest. Now suddenly you have people interested in organizing groups to protect their investment so they can be the ones with some kind of "achievement."

Add in scoreboards. The gamers will come...

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I applaud the idea of cooperative objectives.

But let's face it, anything that requires more than one person will end up being a location where people with duped high end gear will camp for players to come and kill them for de lulz.

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I applaud the idea of cooperative objectives.

But let's face it, anything that requires more than one person will end up being a location where people with duped high end gear will camp for players to come and kill them for de lulz.

No, totally. I guess I would hope that high-end gear would be rare enough (like, wicked rare) and have limited enough ammo that you wouldn't really want to use it just to pick off a couple guys. Eventually too, I suppose, if there are enough objectives like that people might get into it.

The players know that it's a competition to keep the lights on, repair the most vehicles, fix up the highest percentage of (all, any!) town(s); we know it's a game after all, duh. But I like the idea of cooperative objectives because although we know it's a game our characters would realistically and honestly be expected to have a real interest in keeping a town fixed up. And if it's something that can reset monthly, weekly, whatever then you can complete objectives and then have them reset so there's always something to do. Or just ignore them and do your thing, it's all good.

Really, I've found that the less you have to explicitly tell people about a goal the more interested they'd be in going after it. Like if Skyrim, for instance, had an achievement to beat the game without ever swinging a weapon you'd think "Yeah, ok. I'll try that for an hour." There's no achievement like that, but I've found hundreds of people who've done it, myself included. If the game just kinda shows you, "Oh, what's thiiiiis interactive element doing here? You can... Oh, you can turn on lights? Hmmmmmmm ;)" then people will take it as a personal challenge.

We also really like scoreboards for some reason. Gamers get really into that stuff...

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Have you seen the movie "Delicatessen", post apocalyptic french movie, in it the most basic professions require SAS levels of militarization, ie postman, handyman and the butcher. Imagine a game where the players occupy mundane professions but given the circumstances they become increasingly absurd.

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Have you seen the movie "Delicatessen", post apocalyptic french movie, in it the most basic professions require SAS levels of militarization, ie postman, handyman and the butcher. Imagine a game where the players occupy mundane professions but given the circumstances they become increasingly absurd.

When you've gotta' deliver a Fedex package across town, you'd best know how to action roll across a sniper infested city.

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My end game is to shave Hetstaine's head :P

I think if u call it "achievement" instead, it will be received better,.. or not. Anyway, I like the basic idea and the hoard.

Edited by Wisper

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The hoard, or a similar event would be cool if it's intrusive/big enough for players to have to drop whatever it is they are doing and team up/ run for the hills, whatever.

To break outta the routine.

Could only be monthly event or so.

One trippy idea for sucha event, around holiday season: The ISS spacestation crashes into the gameworld and players can race for its wreckage to find xmashats and awesome laserguns that only work during the holidayseason.

hehe.

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The ISS spacestation crashes into the gameworld and players can race for its wreckage to find xmashats and awesome laserguns that only work during the holidayseason.

No. Just no.

Not even as a joke :P

But joke aside, I think it would be awesome to be able to get different CLOTHES for a change:)

I sooo want a leather jacket... and maybe sunglasses? Yeah!

Of course not much "long term" i nthere, so just to stay on topic, it would be great if players would get some reward, for cleaning a whole area of zeds. Like you clean a city, and everyone gets humanity, a weapon, I dunno... It would be nice:)

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But joke aside, I think it would be awesome to be able to get different CLOTHES for a change:)

I sooo want a leather jacket... and maybe sunglasses? Yeah!

Of course not much "long term" i nthere, so just to stay on topic, it would be great if players would get some reward, for cleaning a whole area of zeds. Like you clean a city, and everyone gets humanity, a weapon, I dunno... It would be nice:)

In the Standalone they've already confirmed that they have hundreds of different clothing articles implemented and they plan on making many more. The only direct rewards you should get from clearing out a horde or group of zeds should be;

1. The loot that any of the zeds had on them

2. The fact that the area is now safer from them.

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In the Standalone they've already confirmed that they have hundreds of different clothing articles implemented and they plan on making many more.

Did not know that, thanks for the info:)

The only direct rewards you should get from clearing out a horde or group of zeds should be;

1. The loot that any of the zeds had on them

2. The fact that the area is now safer from them.

Fair enough I guess. On second thought it would be weird if some sort of magical creat appeared with stuff inside (wasn't meaning that by the way, but that would be the easiest way to set it up I guess)

Still if I clear a big area of Zeds, I would be happy to at least get some humanity (you know, in real life, the group gets a moral boost wich has a good affect on ones humanity, if they got something big done such as this). More drinving motivation to work together, at least for me.

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And after all i guess this is an ultimate (although i doubt that we will ever reach it) goal and "end game": ways to rebuild a somewhat functional society. I doubt it because there is on one hand the question how the devs can provide us subtle enough tools to do so and on the other hand we, most likely, go back shooting each other instead of trying to do an community-effort to rebuild society. But that's the game and if there are enough bandits that are against it, well f*ck us then...

Yeah I really like the ideas of subtle tools to suggest a possible rebuild of society. I don't see how this could be implemented though. But regardless, the main drawcard of DayZ is that you are the story and you make the story. Any attempts to provide a destiny or predetermined goal will be met with a fair outcry.

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I dont like the idea of game making quests,they should be set by players.I like the horde roamin around chernarus but i think its already in SA

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I'm just hoping there will atleast be big factory buildings that we can explore for something to do... I had a idea i posted weeks ago about an idea for "mini campaigns" where u can try clear a large office block/factory etc with no less than a team of people and perhaps there is maybe an item at the end or some kind of loot... nothing to hardcore... say you reach the top of an office block and theres some water coolers so your team gets a nice supply of water, chainsaw(s) from a lumbermill or a building supplies from a construction site.. but these tasks are not easy so you need a team of perhaps 3/4+ players..and do understand no items that are overpowerd.

I think small acheivable ideas like this are very good to give people something to do...just an idea to give some substance to the game.. I really cant see how this cant work giving it wouldn't be to invasive of any game breaking/over powerd ideas

Edited by liquidcactus

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Rocket did explain that hordes that we want will be in the SA.. random roaming hordes etc... imagine how wild that will be when your sitting in the deep dark forest in the middle of the night eating some shitty beans at your camp fire than 200 zombies appear out of no where.. BRILLIANT..

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I'd love some random instancing, In the sense of your thrown into an fight or situation randomly, Yet with the game having a lot of variables already, like looting and killing taking up your time. These instances should be very infrequent, so as not to become staid or detract from the core experience. We cant have questing out from a safe zone like Guildwars, or the WoW raid gather setup, as people would be trolled outside the raid skyscraper or wherever. All i can see along that line is, you find a clue to the random location of an instance entrance or area. Which would eliminate campers and provide some orienteering.

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No endgame

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Just nah man

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Duck just says nah. Or maybe yah.

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It's funny to see how there's always some rearguard of purists..hehe

the SA is moving towards a mmo concept.

I think things like instances etc cant be avoided in the long run.

There has to be some sort of endgame or goal to persue, if commercially speaking you want to survive.

Like it or not.

Good news is: you can be creative in how you create the 'en\dgame'.

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