kronseca 0 Posted March 4, 2013 I think that maybe something cool to include in the game would be the ability to band together and fortify a set area to make it safe assign watches "repair" buildings making them "livable" so people can store goods in a safe place and have a place to build vehicles and such. This would be really cool plus add to that "End of the World" feel needing people's help to survive and build towards a common goal, I was watching the walking dead last night and a man was walking on the road begging for help but they ignored him and i thought to myself what are you surviving for? To what end? Is it to just be alive or perhaps restart civilization? That is something that I think is to the core of survival. Maybe add a party system that ranks people re building the town or fortifying the castle as "founders" and only a vote between the leaders will allow entrance of new comers and maybe allowing the founders to set rules for their camps such as weapons are stored at the entrance and automatically re acquired when you leave or people are allowed to just do as they please shoot each other steal things, though evil or un favorable acts wouldn't go without some sort of negative or positive effect. I really think something like this will encourage more partying up and surviving together in the end of the world. You could also have bandit camps too for those who would live like outlaws at the end of the world and a raiding type aspect if people are in need of resources and decide to either band together or fight it out maybe also add some kind of construction type interaction with players to say build a system to transport fresh water to the camp get electricity going again. Things like that. Hope to see some of these ideas come to fruition. I LOVE DAYz!!!!!!!!!!!!!!!!!!!!!! Share this post Link to post Share on other sites
GOD™ 2795 Posted March 4, 2013 (edited) :| Edited March 4, 2013 by GOD™ 1 Share this post Link to post Share on other sites
CreepySalad 108 Posted March 4, 2013 improvising is key. Share this post Link to post Share on other sites
p4nnus 42 Posted March 4, 2013 No ranks, no rebuilding, only underground bases. You can fortify a building without any of these features implemented. Share this post Link to post Share on other sites
IkaikaKekai 1957 Posted March 4, 2013 Most of what you said (groups forming and deciding weather or not to admit people into their group) can be done without adding any sort of system.I would like to see a means of fortifying or repairing a building outside of just putting sandbags and barbwire in front of the door. Actually being able to set up a real camp in a building would be awesome Going to piggy back on your thread.Small buildings could be taken over by single players (homes and such) and larger ones would need a group effort. Players would have to barricade/block the doors and ground level windows and kill any zombies inside to keeps zombies from spawning in or immediately around the building (within 2 meters of the building maybe, but if there's buildings nearby that aren't secured they would still spawn zombies). This would also stop any items from spawning inside the building (to keep 'smart' people from just securing every building in an area or 'high loot buildings', as well as prevent people from farming). The door and window blockades/locks could be torn down by players or groups of zombies (players with tools or large enough group of zombies, keep people from just having a safe house in the middle of Cherno and being invincible, players would have to maintain noise and light discipline to keep zombies from 'stacking up' on the door from breaking in).Player/group controlled buildings could have larger salvaged items inside (things that need a vehicle to move to the building). For example, lockers or cabinets for storage, repaired stoves for cooking, a generator to provide power for some things in the building (would need to disconnect the building from 'the grid' manually), for lack of a better word 'crafting tables' to allow the player to craft more complex things in his building (or however the crafting system will be). Groups could bring in medical equipment from a hospital for their 'base' so they could 'make' medical supplies or take care of wounds/injuries better. Share this post Link to post Share on other sites
kronseca 0 Posted March 9, 2013 (edited) Those are some sweet ideas That was kind of my Idea behind the team building system so that the larger structure or area would "recognize" that enough players are present and wanting to work towards the common goal also i like the idea about not spawning items in a "controlled" area so people don't just "farm" the best spawning locations. I think that if enough people are grouped that they should be able to, (with the right resources of course) lock down whole areas of small houses again nothing in the area would spawn giving it that "cleaned out" feeling of people have completely taken all the resources out of the area, with larger areas requiring a substantial amount of people to fortify and hold on to, also though i think giving the players the ability to set "rules" for their building or encampment like only allowing certain people to carry weapons or no one at all to carry that way people can hold onto what they have built and if bandits want to take the town or building they would have to do it from the outside or get a man with weapons privileges on the inside to help or some other way to take what they have again I think this would all play well to the "bandit" V "innocent" feel that is currently present in DayZ and really all zombie survival but this would make it more personal, devising a plan to storm the fortified area becomes a task all in it's own with risks and reward. All the ideas about the hospital gear and things like that are sweet they would work well in this system i think the game could use some stability but only if the people playing want it to, they are not mandated to playing in this way but giving them more ways to survive easier ways and always having somewhere safe to rest, but if you feel like being alone you can do that too.I think the addition of underground bunkers would be nice but making them hard to find and making them hard to fortify too is essential or everyone will just go underground me, i like the sun lol but also you would have to venture out for supplies when food and water runs low unless you have some irrigation from some inland river or creek, which would take time and resources to build and maybe hunting local game with the bow and arrow cross bow or silenced weapon, (but not limited too) in order to get food without alerting any potential treats in the are with some game being dangerous and carcasses in the area could bring more game or zombies. Edited March 9, 2013 by kronseca Share this post Link to post Share on other sites
liquidcactus 719 Posted March 10, 2013 cool ideas yes but i dare say its all flawed because of server resets and such but i guess bases/camp elements could still be saved kinda like tents beings saved regardless of server resets Share this post Link to post Share on other sites
harley001 315 Posted March 10, 2013 I do like the ideal of building a settlement or something. But the problem with dayz is making something last. How do you prevent one jack*** with some satchel charges blowing up up while your offline? Share this post Link to post Share on other sites