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Gun Safes in SA

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Not sure if this was suggested before (couldn't find any topic);

Most responsible firearm owners keep their guns safely locked away, so it would be logical to find (RANDOM and RARE) in rural areas a gun safe in a building which would contain multiple different civilian weapons and corresponding ammo. So if we find one - jackpot.

However, gun safe as such, would be really hard to open, would require a crowbar an a lot of effort, maybe explosives, finding a code on a piece of paper somewere in town (or on a zombie) etc.

would have to be really rare (1-3 on server restart) and hard to open as hell

Not sure how hard it would be to implement to the game though

opinions?

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I like this idea it would finally give a use for the otherwise useless crowbar..

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well, with enough time and effort it could be done (they are not like bank vaults) and after all it is a game..

maybe there should be different kinds of safes

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i see your gun safes and add my "destroyable" containers which could be lockers, doors, chests, cabinets would love to see this.

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if we expend o the idea, anything of value (be it guns, ammo, watches,...) would probably be hidden or locked away - not lying on the table/couch

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Great Idea. I would go further than that and recommend military loot be removed and the loot tables for all look be shared.

There is little to no incentive to loot non military locations in dayz anymore.

Civilian weapons are crap and everyone rushes to barracks and airfields for loot.

Guns safes would be a good way to encourage looting in towns.

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Its suprising how many people don't actually keep their guns in safes. We keep my shooting team 12 gauge in my closet, and all the other guns in my fathers room. But I like the idea of guns safes, but to be fair the loot should be of a higher grade than what you usually find laying around.

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Hello there

"One does not simply open a gunsafe"

An interesting idea. New to me.

In SA we had a gunsafe in a gun cellar. Two big doors to get through. No guns in there though. They were safely* kept under the beds.

Rgds

LoK

*not safe.

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*rigs safe to 'splode if opened*

*waits*

*distant explosion*

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Well made safes cannot be opened simply by prying with a crowbar...

You also cannot carry an engine and two car tires on foot over a mile, but, I accomplished that the other day too! B)

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In all honesty, I like this idea, and I do not like many suggestions for the SA. Would make weapons worthwhile to find, keep the realistic factors maxed, still make it difficult to find items (per how the SA is going about things), add an actual challenge to this puzzle-less game, and possibly even strain peoples minds :huh: .

I'm a gun owner IRL, a gun nut really... and I do in fact keep all of my firearms locked in a case at all times when not being used (except for my .45ACP Taurus pt145, which is kept in the nightstand next to the bed).

I also really like the puzzle factor of finding a code on a paper in the house that could be hidden in a drawer or something, gets me kind of excited for this idea (hot and bothered :o ) lol. Adds kind of a... Resident Evil factor to DayZ, and not the shitty new ones either; the older, more puzzle based ones.

You have my beans my good sir!

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You also cannot carry an engine and two car tires on foot over a mile, but, I accomplished that the other day too! B)

This is true. Also yes everyone says it's "responsible" to keep your guns in a safe, but there are a lot of people that don't.

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This is true. Also yes everyone says it's "responsible" to keep your guns in a safe, but there are a lot of people that don't.

Thus, some houses having safes, some having guns laying around in things like closets.

We can currently find all kinds of stuff. Enfields, DB's, Winchesters. and assorted handguns, just laying around.

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In SA we had a gunsafe in a gun cellar. Two big doors to get through. No guns in there though. They were safely* kept under the beds.

You mean the dayz SA admins are testing?

These safes shoul definetly be rare, maybe even disguised

And i didn't think you could just open one with a crowbar on the first try, say 15% chance of opening with crowba?

maybe it would require two people with crowbars to open the safe

Contents should be higher grade, but still civilian type, the biggest reward would be a lot of ammo and mags

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I also really like the puzzle factor of finding a code on a paper in the house that could be hidden in a drawer or something, gets me kind of excited for this idea (hot and bothered :o )

I've made a thread up on this!! Finding special loot or items to use on other objects /in areas to unlock these which adds to a "natural quest-system" because you really want to open that locked locker or want to know what the letters on the paper mean..

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If we will be able to write notes in the game I can imagine some b****** drooping a note with a random number in a drawer next to the safe

Imagine every other player finding the note trying to desperately open the safe with that number and wondering "why doesn't it work?" :D

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could there something like in Fallout even be possible? all sorts of containers! yes yes and yes please!

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We keep my shooting team 12 gauge in my closet, and all the other guns in my fathers room.

Lol :).

As for the the OP. I think if these "missions/quests" are kept player driven then yes, it could be very fun. What if the safes themselves could be moved about, but with great difficulty. This could be taken to your camp/base so you can store valuables. If there were different types/levels of secure "chests" then you could end up with really interesting camps cobbled together from a large variety of items - and if they were genuinly hard to crack open, it may actually be possible to setup some type of store/trading post!

Great idea with a lot of potential :thumbsup:

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could there something like in Fallout even be possible? all sorts of containers! yes yes and yes please!

It would seem that items will be spawned in cabinets and such, not sure if these cabinets will be closed so we would have to open doors to loot them; if yes, than locked cabinets and safes/vaults are just an upgrade of that

As for the the OP. I think if these "missions/quests" are kept player driven then yes, it could be very fun. What if the safes themselves could be moved about, but with great difficulty. This could be taken to your camp/base so you can store valuables. If there were different types/levels of secure "chests" then you could end up with really interesting camps cobbled together from a large variety of items - and if they were genuinly hard to crack open, it may actually be possible to setup some type of store/trading post!

I wouldn't call it a quest really, just a very rare item (everything else depends on player imagination); Really like the part about moving them around, but I don't think the engine allows object manipulation at the moment, would be cool to see players moving a heavy object up some stares and through narrow doors, the only thing missing would be a white van ;)

Edited by Xul

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I wouldn't call it a quest really, just a very rare item (everything else depends on player imagination); Really like the part about moving them around, but I don't think the engine allows object manipulation at the moment, would be cool to see players moving a heavy object up some stares and through narrow doors, the only thing missing would be a white van ;)

I think they are going to have to allow object manipulation later on. Being able to lug around an entire rotor assembly in your backpack or vest pocket doesn't make much sense.

But yeah, having movable safes would be a good idea, as long as they are not completely foolproof. This way bambies that have stumbled upon a house/factory/firestation/any other structure that you have claimed as your own wouldn't be able to steal your things without proper equipment or the key code.

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