r4z0r49 4761 Posted February 25, 2013 (edited) USE THE LATEST BETA: 102285The ideal place to load bugs is at the community bug tracker:https://dev-heaven.net/projects/dayzPlease make sure they are listed to the DayZ project. Feature requests can also be made through this system.Patch Download:DayZ Files: http://cdn.armafiles...1.7.6-Patch.rarHive Files: http://cdn.armafiles...1.7.6-Patch.rarFull Download:Client Files: http://cdn.armafiles...-1.7.6-Full.rarServer Files: http://cdn.armafiles...-1.7.6-Full.rarPrerequisites:* [Prerequisites] beta-patch (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_102285.zip).* [Prerequisites] Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328)* [Prerequisites] New Mission File Downloaded from (http://www.silentspy...sion-generator/)Build Notes:* dayz_code* dayz_sfx* dayz_server* dayz_communityassetsChangelog:* [NEW] - Added a 2 minute delay to new zeds spawning once MaxLocal zeds fall's below the acceptable level.* [NEW] - Added new sfx for chopping wood.* [NEW] - Started Update for Cherno intro. (map intro)* [NEW] - Zed attraction, this will draw zeds to loiter closer to players over time.* [NEW] - BAF_L85A2_RIS_SUSAT - (Heilcrash - HeliCrash_No50s)* [NEW] - Crossbow Quiver added - 6 arrow mag size.* [NEW] - WoodenArrow added 6 arrows can be turned into a quiver.* [NEW] - WoodenArrow can be picked up after use.* [NEW] - 20% of breaking WoodenArrow when firing it.* [NEW] - Crowbar now attaches to toolbelt.* [NEW] - Added Anti teleport script. Reported to server's RPT log* [NEW] - New models by JoeysLucky22:- (Soda) Long's Island Iced Tea (Clayton)- (Soda) Dr. Wasteland (Dr. wasteland)- (Soda) Mikhail Made Lemonade (-=PA=-Mikhail)- (Soda) LVG Root Beer (LVG)- (Soda) Mountain Green- (Soda) mZLY yZLY (mZLY)- (Soda) R4Z0R soda (R4Z0R)- (Soda) Smasht (Smasht)- (Beer) Rabbitman (Rabbitman)- (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy)- (Can) Chef Boneboy Ravioli (Boneboys)- (Can) Curgon's Chicken Noodle Soup (Curgon)- (Can) Demon Groves Green Beans (DemonGroover)- (Can) FraggleOs (Fraggle)- (Can) Griff Black Beans (Griff)- (Can) Herpy Dooves Canned Muffins (DerpyHooves)- (Can) Orlok Mixed Fruit (orlok)- (Can) Powell's New England Clam Chowder (Powell)- (Can) Unlabeled Can- (Can) Tyler's Kidney Beans- (Can) Conrad's Whole Kernel Corn* [NEW] - New models by Elvaron:- New melee weapon: Machete - (Farm - Hunting)- New Food: Pack of pistachios- New Food: Pack of trail mix- New Food: MRE military rations (Military Loot)- New junk loot- Model for Compass instead of green pouch in loot pile- 2rnd shells for pellet and slugshot shotgun ammunition (no more 8 bullets shown on ground when it's actually 2 bullets)- New models and textures for FoodBaconRaw and FoodBaconCooked.- Model and textures for Quiver.* [uPDATED] - BoltsSteel replaced with WoodenArrows.* [uPDATED] - BAF_L85A2_RIS_Holo Removed from crash site's added to Military tables* [uPDATED] - loot weighted array generation fixed.* [uPDATED] - Updated logout system to check radius of zeds from 50 meters to 35 meters (30 sec count)* [uPDATED] - Player range on logout to 6 meters. (30 Sec count)* [uPDATED] - Max Range of targets 120 meters down from 300 meters. (this should help long range agro, This is zeds max target range).* [uPDATED] - AI behavior updated to try making them zigzag less.* [uPDATED] - Added push bikes to the zeds pull from vehilce list.* [uPDATED] - Epeen key moved to Custom Controls - Use action key 20 (No default key needs setting up)* [uPDATED] - Zeds Targets array modified* [uPDATED] - Weapon fire sounds divided by 2 (This will help us settle zeds hearing a little more) (107_DZ Zed pull range 450 meters / 2 = 225 meters (capped 120 meters aboue for now))* [uPDATED] - Max local zeds per client now fixed at 40 zeds, Global at 40 +10 foreach player within 400 meters and total 500 zeds max.* [uPDATED] - Added some Czech language* [uPDATED] - Updated zed attraction to dead players from 50 meters to 20 meters.* [uPDATED] - Players will now drop empty cans after consumption to nearest lootpile or creates new one.* [uPDATED] - Updated Infection to cough, shake camera and loose blood.* [uPDATED] - Updated russian string tables.* [uPDATED] - Backpack Spawns should now see higher grade backpacks more.* [uPDATED] - Deer stands has it's own loot table (Hunting).* [uPDATED] - Reduced Zed Running Speed.* [FIXED] - Zeds talk, lowed to 80 meters down from 200 meters this will stop any zeds targeting for sight/noise outside of this radius* [FIXED] - CookedBeef StringTables now added.* [FIXED] - Spanish, French StringTables updated.* [FIXED] - logout timers updated from sleep 3 to sleep 1 this should now fix long logout timers.* [FIXED] - Zeds should no longer walk though all objects. (Some objects can still be walked thought)* [FIXED] - Updated refuel to attract zeds. (3-6 Meters)* [FIXED] - EH's updated to work with Battleye filters.* [FIXED] - Ammo counts now fixed on dc.* [FIXED] - Zeds will no longer magically hit players just because they're within 3 meters. ( Zeds can no longer dmg without running the attack animations. (running into zeds will no longer dmg the player))* [FIXED] - Fixed some base class's for vehicles reporting issues with crew* [FIXED] - You can now logout with a broke leg.* [FIXED] - Temperature icon should not disappear anymore.* [FIXED] - Humanity should now work increase again.* [FIXED] - Chemlights and flares now work again.* [FIXED] - time is now set on startup.* [FIXED] - Hatchet and crowbar don't require reload anymore.* [FIXED] - Hatchet and crowbar no longer overwrite each other.* [FIXED] - Exploit when converting Mags into other mags (Example - DMR to M24 then back)* [FIXED] - Blood particles not shown for player.* [FIXED] - Hide body animation not shown for player.Combat Roll* [Fixed] - No longer possible to combat roll with broken leg* [Fixed] - Added 4 sec delay to multiple rolls.* [Fixed] - No longer possible to combat roll over player created objects (tents, sandbags so on)* [Fixed] - No longer combat roll in buildings.* [REMOVED] - Chase combat logging systems removed. (Removed due to ealry warning of agro)* [REMOVED] - Debriefing window has started to be cleaned up. (blank box on dc)* [REMOVED] - BearTrap Due to issues with the trap still staying active after removal.* [REMOVED] - DZ_Patrol_Pack_EP1 Due to us no longer planing to remove backpacks from new spawns.* [REMOVED] - All chance based systems for sight and sound from zeds they will now only agro if in view or your making noise. Should allow more freedom to move.Known Bugs:Zombies attacking through objects.Quick Install Info:FullDownload Full Client Files and beta files from links above.Navigate to your arma 2 operation arrowhead directoryExtract the @Dayz-1.7.6-Full.rar into your arma 2 operation arrowhead directory and install the newest beta.To start DayZ use a command line string like the belowExpansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=ChernarusPatchDownload Patch Client Files and beta files from links above.Navigate to your arma 2 operation arrowhead directoryExtract the @Dayz-1.7.6-Patch.rar into your arma 2 operation arrowhead directory and install the newest beta.To start DayZ use a command line string like the belowExpansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=ChernarusSteamRight click Arma2: DayZ Mod, select properties.When the window pops up go to the "BETAS" tabNow Select 1.7.6 in the drop down box.The files should now should now updateLaunch as normal Edited February 25, 2013 by Inception. Spelling/grammar edits. 73 Share this post Link to post Share on other sites
facet 66 Posted February 25, 2013 Finally, thanks God... 3 Share this post Link to post Share on other sites
Apexx 19 Posted February 25, 2013 Thanks for your work and efforts! Much appreciated! 1 Share this post Link to post Share on other sites
Yak 2 Posted February 25, 2013 Thinking about downloading and trying this MOD again not that you can download it through Steam. Does anyone know if you installed the MOD through Steam will it be the latest and if not will it update to the latest version? Share this post Link to post Share on other sites
Sutinen 635 Posted February 25, 2013 Machete? Sounds interesting.. New animations? Share this post Link to post Share on other sites
veIimas 19 Posted February 25, 2013 Nice update, but you should really spellcheck these, it's slightly infuriating to see how unprofessional it looks.Also, 'Herpy Dooves Canned Muffins'? Really? I thought this game was serious. 15 Share this post Link to post Share on other sites
attorney1977 311 Posted February 25, 2013 Quite a big changelog there - will look forward to playing.Thanks. 1 Share this post Link to post Share on other sites
Kill8ox 28 Posted February 25, 2013 Thanx for all the hard work guy's...i appreciate it! 1 Share this post Link to post Share on other sites
dayzisthebest 4 Posted February 25, 2013 WHen will be fixed ammobug?It destroying all survival emotions in game.You just disconnect and connect again with full ammo magazines. Share this post Link to post Share on other sites
Toft 61 Posted February 25, 2013 Good job guys! thanks for the effort you are putting into the mod. cant wait to try the new update. Share this post Link to post Share on other sites
lawlessbaron 3 Posted February 25, 2013 Nice man should be good some of the updates im not sure about but still awesome Share this post Link to post Share on other sites
Avallanche 121 Posted February 25, 2013 * [uPDATED] - AI behavior updated to try making them zigzag less.* [uPDATED] - Added push bikes to the zeds pull from vehilce list.* [uPDATED] - Epeen key moved to Custom Controls - Use action key 20 (No default key needs setting up)* [uPDATED] - Max local zeds per client now fixed at 40 zeds, Global at 40 +10 foreach player within 400 meters and total 500 zeds max.* [uPDATED] - Deer stands has it's own loot table (Hunting).* [uPDATED] - Reduced Zed Running Speed.Awesome!!!! Thank you so much!!!!!!Maybe some of us (with crappy pc's) can have more stable FPS with our client handling less zombies.And less zigzag zombies, even considering it will not be perfect (because ARMA 2 AI), you guys deserve some serious beans!!!! :beans:Sad that I have to work EXACTLY now. :( 6 Share this post Link to post Share on other sites
y0ski 0 Posted February 25, 2013 (edited) Also, 'Herpy Dooves Canned Muffins'? Really? I thought this game was serious.I'd consider it more of an Easter Egg than anything else. Plus, that video is funny.I look forward to the crossbow now that it has a quiver. Should make it more usable. But will quivers be able to take up more than one slot in the inventory, such as clips for primary weapons do? I'd hope so. Edited February 25, 2013 by Boneboys Share this post Link to post Share on other sites
r4z0r49 4761 Posted February 25, 2013 WHen will be fixed ammobug?It destroying all survival emotions in game.You just disconnect and connect again with full ammo magazines.* [FIXED] - Ammo counts now fixed on dc. << this one? 5 Share this post Link to post Share on other sites
geoffroy.petit@gmail.com 17 Posted February 25, 2013 WHen will be fixed ammobug?It destroying all survival emotions in game.You just disconnect and connect again with full ammo magazines.Read the changelog ! Share this post Link to post Share on other sites
byrgesen 1341 Posted February 25, 2013 (edited) Yes YES YES!!!!Get them servers running lol.. Edited February 25, 2013 by Byrgesen Share this post Link to post Share on other sites
dayzisthebest 4 Posted February 25, 2013 (edited) * [FIXED] - Ammo counts now fixed on dc. << this one?edit:NO!Its not fixed!!!Very bad patch. AMMO STILL REGENERATE AFTER DISCONNECT!!!I hoped they repaired it,so, no more sense to play DayZ. Edited February 26, 2013 by dayzisthebest Share this post Link to post Share on other sites
jackcrosdil@live.co.uk 2 Posted February 25, 2013 Nice job! Share this post Link to post Share on other sites
m3ik0 333 Posted February 25, 2013 Good job :D Now the machete sounds really intresting. The thing is can you toolbelt it? Share this post Link to post Share on other sites
ameo_koradi@hotmail.com 103 Posted February 25, 2013 Thanks for the work ! Share this post Link to post Share on other sites
-Se7eN- 874 Posted February 25, 2013 There actually remembering the crossbow exists! Thank you community dev team! :)Should totaly intro a military crossbow with scope ;) Share this post Link to post Share on other sites