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psstloaf

Stink

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npc enemies having a sense of smell ..

you can be smelt in a radius of your character linked with the radius of the enemies sense of smell

stink is a circle radius around objects and players which enemies can sense.

your smell can be determined by the items you have, wear and can become more potent over time

??? the more your in the game the less your able to be detected due to a more potent stink from the environment (you stink less)?

changing? cloths? getting wet will freshen your stink meter

the fresher you are the stinkier you become

cuts make you stinkier (blood flow)

Edited by psstloaf
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Wasn't there some mention of bathroom breaks in the Standalone?

Heheh, maybe failing to empty your character's bowels could result in quite a noisome mess...

But seriously, no.

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Stink? Really? I've got to say this is one of the more ridiculous "realism" suggestions I've seen.

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  On 2/23/2013 at 10:33 PM, Gews said:

Wasn't there some mention of bathroom breaks in the Standalone?

Heheh, maybe failing to empty your character's bowels could result in quite a noisome mess...

But seriously, no.

This post reminded me of the constipation scene in Dumb and Dumber. Thanks for making my day.

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no one wants it harder? keeping it as only seen and heard?? are zombies not meant to have all human senses only dampened over time??? are you all weak gamers????

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There is an issue with the implementation of this feature, since there is not going to be any visible heads up display in the final product. If there is no hud, we are forced to possibly introduce a sort of audible way of recognizing that our character smells something bad, like your character continually saying: "Man, it stinks around here." Add that to all the other audio based cues and our character is going to be spouting things every 5 seconds.

The idea isn't horrible. I mean if this was implemented, we could add detectable environmental hazards, like the player noticing that a gas stove in a house is leaking and it would be possibly dangerous for them to fire a gun inside that building, I just don't see how it could be implemented without an on screen icon.

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Would pissing oneself laughing raise the Stink-O-Meter 3000? If so, I'd better watch out for those zeds right now!

This is DayZ, not Captain Underpants!

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  On 2/23/2013 at 10:46 PM, TheSodesa said:

There is an issue with the implementation of this feature, since there is not going to be any visible heads up display in the final product. If there is no hud, we are forced to possibly introduce a sort of audible way of recognizing that our character smells something bad, like your character continually saying: "Man, it stinks around here." Add that to all the other audio based cues and our character is going to be spouting things every 5 seconds.

The idea isn't horrible. I mean if this was implemented, we could add detectable environmental hazards, like the player noticing that a gas stove in a house is leaking and it would be possibly dangerous for them to fire a gun inside that building, I just don't see how it could be implemented without an on screen icon.

i see where your coming from and like the idea of you the player having some sort of sense along those lines but your right! this is imposable you will only ever have sound and sight and screaming out poo wee whats that stink will only get you detected by someone elses sense of sound. gas can be detected with a desorption of sight i believe.. but what i was looking at was not the player being able to smell but the npc enemy.

i think zombies should have a sense of smell gives more for the player to think about while hiding in the shadows.

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  On 2/23/2013 at 10:50 PM, Gews said:

Would pissing oneself laughing raise the Stink-O-Meter 3000? If so, I'd better watch out for those zeds right now!

This is DayZ, not Captain Underpants!

i would run round naked if you cant control your bowel! drop your load, laughter or no! ..

im sorry this is DayZ so you maybe seen!

Edited by psstloaf

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  On 2/23/2013 at 10:58 PM, psstloaf said:

i see where your coming from and like the idea of you the player having some sort of sense along those lines but your right! this is imposable you will only ever have sound and sight and screaming out poo wee whats that stink will only get you detected by someone elses sense of sound. gas can be detected with a desorption of sight i believe.. but what i was looking at was not the player being able to smell but the npc enemy.

i think zombies should have a sense of smell gives more for the player to think about while hiding in the shadows.

In the standalone they are making the zombies AI better, and they did that in the last patch. I can see where you're coming from, but zombies wouldn't smell much over the smell of their rotting flesh anyway, so...

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  On 2/23/2013 at 10:58 PM, psstloaf said:

i see where your coming from and like the idea of you the player having some sort of sense along those lines but your right! this is imposable you will only ever have sound and sight and screaming out poo wee whats that stink will only get you detected by someone elses sense of sound. gas can be detected with a desorption of sight i believe.. but what i was looking at was not the player being able to smell but the npc enemy.

i think zombies should have a sense of smell gives more for the player to think about while hiding in the shadows.

Well, according to this website the Zeds are supposed to have an increased sense of smell but reduced eyesight, kind of like how blind people can smell things better than people with normal eyesight(click on 'What is Dayz?' on the front page). Therefore this wouldn't be against the lore of the world of Dayz, and would make scientific sense in real life, which is why I have nothing against the idea.

The putting it into practice -part is still a problem, because if the players can smell bad they should have some sort of an indicator to tell them, that 'Hey, you need a shower and a change of clothes.', so that they have the possibility to prevent zombies or animals from spotting them because of the odor that they are emitting.

Edited by TheSodesa
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infected not zombies :)

Still smelly though.

L

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  On 2/23/2013 at 11:04 PM, TheBambiAvenger said:

In the standalone they are making the zombies AI better, and they did that in the last patch. I can see where you're coming from, but zombies wouldn't smell much over the smell of their rotting flesh anyway, so...

am i right in saying it takes 3 dayz for the human body to fully decay? not sure! but anyway! at first infection/ change whatever you want to call it all zombies should be fully working human hosts and only start to rot and slow and just get crapper over time.

Edited by psstloaf

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  On 2/23/2013 at 11:06 PM, TheSodesa said:

The putting it into practice -part is still a problem.

make it just like sound. aoe bubble round the player - more stink, bigger radius

aoe bubble of sense of smell round zombie - deminish over time

overlap the two! you have been detected!

Edited by psstloaf

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  On 2/23/2013 at 11:13 PM, psstloaf said:

make it just like sound. aoe bubble round the player - more stink, bigger radius

aoe bubble of sense of smell round zombie - deminish over time

overlap the two you have been detected!

I mean how would a player detect that they themselves smell bad. They should have the possibility detecting their own stench and cleaning them selves up before heading into a town to scavenge, so zombies wouldn't detect them.

How can you tell that you smell bad, and how do you reduce the stench radius so that Zeds and animals that you are trying to hunt can't smell you?

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  On 2/23/2013 at 11:06 PM, TheSodesa said:

if the players can smell bad they should have some sort of an indicator to tell them, that 'Hey, you need a shower and a change of clothes.

agreed, for the standalone i think rocket and his gang are looking at taking off the HUD so you will not have a straight up visual to your water etc but ether way all i can see for this is just putting it alongside those indications

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stiink herrp derrrr

untitle.JPG

Are you kidding?

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  On 2/23/2013 at 11:27 PM, dulix11 said:

stiink herrp derrrr

untitle.JPG

Are you kidding?

All I'm hearing is "NO ABSOLUTELY NOT!", without any reasons for why you think this suggestion is ridiculous.

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  On 2/23/2013 at 11:30 PM, TheSodesa said:

All I'm hearing is "NO ABSOLUTELY NOT!", without any reasons for why you think this suggestion is ridiculous.

you get my beanz for that. :D :D :D haha

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  On 2/23/2013 at 11:19 PM, TheSodesa said:

I mean how would a player detect that they themselves smell bad. They should have the possibility detecting their own stench and cleaning them selves up before heading into a town to scavenge, so zombies wouldn't detect them.

How can you tell that you smell bad, and how do you reduce the stench radius so that Zeds and animals that you are trying to hunt can't smell you?

I don't think smell would really be necessary, but for the sake of realism lets say it's would be a good thing.

And I might be going off topic a bit here, but does anyone know how pain will be represented in standalone?

It's been discussed as something like different animations and sounds. But if it's just that then we are left to

guess what's happening to our character. It would be even harder form first person. Imagine not having bleeding

indicator in the mod, most of the times I don't see those ugly red sprites bursting from my head.

Rocket said the injuries would be more complex (you can break a rib, or hand). How will that be represented?

I'm not sure I'd like running around for 2 hours only to accidentally switch to third person to see that my arm is broken

and it's now infected. I mean if your arm is broken you should know it with you eyes closed and your ears covered.

My point is, if the pain representation is implemented right so could the smell be. I just don't know how that is at the moment. (since they said no HUD)

And maybe the smell implementation could get us some interesting gameplay. Although we already have a lot of interesting content.

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  On 2/23/2013 at 11:39 PM, CraigChrist said:

Rocket said the injuries would be more complex (you can break a rib, or hand). How will that be represented?

I'm not sure I'd like running around for 2 hours only to accidentally switch to third person to see that my arm is broken

and it's now infected. I mean if your arm is broken you should know it with you eyes closed and your ears covered.

you may get a scwint of the eyes? disorientation? for considerable pain/ trauma etc, your obviously not going to be able to do alot with a broken arm, one hand shooting not accurately etc..

there has to be a button/ separate screen to see your own status. water and alike .. other than guessing i have no idea!

Edited by psstloaf

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Man, this suggestion is getting a lot of flak. We can't have the occasional fly buzzing around as an indication? I think hygiene is going to be important in the standalone, what with all the infections. Going into a lake could reduce the chance of infection and zombies detecting you,

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So the zombies can smell you over their own stench? You get a little blood or dirt on you and they eat dead people, yet they can still smell you? That makes no sense.

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Ahem, lakes tend to be breeding pools for disease, especially near human settlements without water purification plants. I think we need a more complex system for staying clean. Soap and disinfectants is what we need.

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