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r3m0teHORST

Chance to go crazy if Z hits the player

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When its about real survival in a danger situation many of us would go crazy and act exactly the wrong way.

Think about it. How would you act if you go around the corner and a horde of zombies want to eat you.

You definitely would scream and drop your Iphone! At least the majority of us would do so.

To have a bit more realism i came up with this idea..

There could be a few things that have an influence on the players mental healt:

Is he alone or in a team?

Are there many zombies or just one?

Is he ill or did he lose blood?

Is he armed or not?

Did he already manage to kill zombies?

How many DayZ did he survive?

Did he already visit the actual location?

Is the player hungry or thirsty?

If the mental health is low, he could go crazy if a Z hits him.

Going crazy could look like this:

Shivering

Screaming

Dropping the weapon by accident and scream.

Running a few meters backwars and fall on the ground. (Maybe saying "No, Noo NOOOO!!!")

Running a few meters in front and look from one side to another.

If the mental health is very very low, it could be possible that these effects stack up. (drop weapon, scream and run)

If so, there comes another effect. Running from one Z to another.

In the few seconds when this happens, the only control of the player is to eat something that stabilizes his mental health to prevent further chaos.

Thats just an idea, but if this would be part of the game, there should be a solution for it.

Some medication like a tranquilizer and a harder one like chloroform to let the crazy player fall asleep.

This would also enhance gameplay because you don't need to kill others to get on their gear or so.

Thinking of a stunning arrow or so.. sounds like fun! xD

But if a Player could fall asleep there should be an option to drag his body and get him out of the trouble.

There are several ways to prevent going crazy, like eating, drinking and getting comfortable or take a bath (this would also lower the chance of getting infected by yourself! lol).

But if you cant get these things or if you know there will be a hard time, then you could eventually search for plants that make you happy to prevent problems. ;)

I think this idea has a lot of potential and would increase gameplay if the math behind it is well balanced. It would be a challenge to calm down and try to get your gun back.

The more DayZ one survives the smaller the chance to go crazy. Another reason to live longer! :D

Thanks for reading!

Just a question. What does this bean stuff in the forums mean? Sorry im new here. xD

Edit: Nevermind, i actually found out. :D

Edited by r3m0teHORST
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There are several ways to prevent going crazy, like [...] take a bath

:lol: This made me laugh.

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you give beans to posts that you like. I do kind of like the mental health idea but i think it should have a more passive effect, kind of like how warmth, food/drink, systems work. instead of actually freaking out you would just get less accurate or something like that. then again it could easily become one of those things that everyone hates because its not fun its just a nuisence.

Also wouldnt the person be more likely to go crazy the longer they were alive, realisiticly? of course the other way is better for balance

sounds very similar to what i wrote up the other day and got flamed for.

http://dayzmod.com/f...ying-as-zombie/

I dont think its that similar

Edit:Gews is a not so nice person lol

Edited by HERBERT-THETREE

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When its about real survival in a danger situation many of us would go crazy and act exactly the wrong way.

Think about it. How would you act if you go around the corner and a horde of zombies want to eat you.

You definitely would scream and drop your Iphone! At least the majority of us would do so.

What makes you say that? How do you know everyone wouldn't react differently?

There are several ways to prevent going crazy, like eating, drinking and getting comfortable or take a bath

Ah yes, I remember the time I had a nervous breakdown, but then I ate a Kit-Kat and I was fine.

Seriously though, this game is about the player behind the avatar. People do change when playing this game, but I would absolutely hate it if my player just started evacuating his bladder and bowels every tenth zombie encounter.

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Edit:Gews is a not so nice person lol

But I gave beeeeans.

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I dont think its that similar

computer takes control of your character for a period of timebased on certain criteria.

I love the idea..

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computer takes control of your character for a period of timebased on certain criteria.

I love the idea..

That part yes very similar. that part i dont like lol

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Aside from this sounding like 'players getting infected', it'd be a bit to hard to implement This is months/years after the outbreak, so we're 'used' to the zombies by now. Our reactions would be within our control. I round a corner and see a horde, I say 'fuck' and go back around the corner and try to look for a place to hide. The 'crazy' reaction is what you the player is experiencing I don't 'shit myself' when I see zombies, but I'm usually a little more on edge than normal if I'm trying to stealth around. I remain cool and somewhat calm, and try to calculate things out, 'okay that zombie is going to cross the road, Ill wait here for him to pass then crawl into this yard and check that house.' If my avi just starts screaming his head off and running on his own, its gonna ruin the game for me or I'm gonna cry 'hacker'.

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Going crazy in dayz is now only possible by wrong acting players.

There are not many ways to act wrong unlike in the real world.

There should be more ways to act wrong. Because:

This would also mean more ways to act properly.

I do kind of like the mental health idea but i think it should have a more passive effect

Yes for sure, if the mental health is not lower than 50% or so this would make sense.

Again this should be calculated and balanced very good. Else it would not work as intended.

You have to act very wrong or have a very bad day to get it to low values that activates these effects.

What makes you say that? How do you know everyone wouldn't react differently?

Sure, if you see a horde of Z's you would invite them for dinner or ask for the time. I would try to sell them my shoes. xD

There are some things that doesnt make any sense. Why dont you enhance the idea with yours or bring some examples?^^

My suggestions are examples too. They are here to give some inspiration to the devs. Im not mad if they dont use them. But im happy if only 10% of my idea finds its way to SA.

computer takes control of your character for a period of timebased on certain criteria.

I love the idea..

Please insert the word "partial". :D

Maybe I did not explain it good enough. Sorry for that. xD

These scream and run effects should only be active if you dont got food and are alone and were hit by a Z and if you are ill or so.

Many things need to go wrong to activate a bad mental health state.

Maybe now things are clear. Think about it.. you are in a zombieworld and maybe you managed to survive for months,

but one day will come when everything is different and you loose control..

When its really (and i mean in the real word) about YOUR life (no matter if its about z or other hazards) you only got a few options:

go crazy and maybe die because of this

or stay cool and manage the situation

I think the player should still be able to shoot, press some special buttons, take some special drugs or so to stop the "animation" if its there.

A good player will see this "go crazy" thingy only at other players.

...so we're 'used' to the zombies by now.

You see the news everyday? Or good action movies. Did you see people die? Maybe also in RL?

So you are used to it. But what if your family dies in front of you? Then you are not used to it.

Sorry for this comparsion, but i think now you know what i mean.

The players are used to the z. But not to the fact of getting eaten or hit. Or being hungry for days. ;)

Edited by r3m0teHORST

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Sure, if you see a horde of Z's you would invite them for dinner or ask for the time. I would try to sell them my shoes. xD

There are some things that doesnt make any sense. Why dont you enhance the idea with yours or bring some examples?^^

Okay, how about distancing myself from the zombies, like I do in game already?

Edit: Oh man, the original version of this did not make sense, I apologize.

Edited by Clumzy

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I freak the hell out in DayZ.

Whenever I'm in a firefight or zombies are eating me, my hands shake uncontrollably, my pulse quickens and I make stupid fear-based decisions which I regret upon dying.

Each player is different, and this should be reflected in their survivors. The great thing about this game is that you will be afraid of dying, and it will affect you enough already!

Edited by Very Ape

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Me too :D

Maybe you're right Very Ape!

But in my case its getting better and i stay cool no matter how many zombies attacking me.

The only "Oh No" situation i know is when my SUV is getting damage because of my driving skills.

And if i get a headshot or so. xD

The question should be:

How can the devs build a gamesystem that motivates poor players to get better and keep the game interesting for skilled players?

In terms of "crazyness" the poor players can be danger for the skilled ones.

And even a skilled player could go crazy if he doesnt check his need frequently. (and a few other mistakes happen) ;)

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Going crazy in dayz is now only possible by wrong acting players.

There are not many ways to act wrong unlike in the real world.

There should be more ways to act wrong. Because:

This would also mean more ways to act properly.

Yes for sure, if the mental health is not lower than 50% or so this would make sense.

Again this should be calculated and balanced very good. Else it would not work as intended.

You have to act very wrong or have a very bad day to get it to low values that activates these effects.

Sure, if you see a horde of Z's you would invite them for dinner or ask for the time. I would try to sell them my shoes. xD

There are some things that doesnt make any sense. Why dont you enhance the idea with yours or bring some examples?^^

My suggestions are examples too. They are here to give some inspiration to the devs. Im not mad if they dont use them. But im happy if only 10% of my idea finds its way to SA.

Please insert the word "partial". :D

Maybe I did not explain it good enough. Sorry for that. xD

These scream and run effects should only be active if you dont got food and are alone and were hit by a Z and if you are ill or so.

Many things need to go wrong to activate a bad mental health state.

Maybe now things are clear. Think about it.. you are in a zombieworld and maybe you managed to survive for months,

but one day will come when everything is different and you loose control..

When its really (and i mean in the real word) about YOUR life (no matter if its about z or other hazards) you only got a few options:

go crazy and maybe die because of this

or stay cool and manage the situation

I think the player should still be able to shoot, press some special buttons, take some special drugs or so to stop the "animation" if its there.

A good player will see this "go crazy" thingy only at other players.

You see the news everyday? Or good action movies. Did you see people die? Maybe also in RL?

So you are used to it. But what if your family dies in front of you? Then you are not used to it.

Sorry for this comparsion, but i think now you know what i mean.

The players are used to the z. But not to the fact of getting eaten or hit. Or being hungry for days. ;)

Would the screaming and other effects disappear the longer you live in game, or will it continue throughout the life of the character? Also, would your in-game communication be disabled during the bad mental state period when your character does the uncontrollable things

If you see infected in front of you in real life, you run into a building with two entrances, because they can only walk indoors (as they don't want to break any furniture). Its common sense.

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Would the screaming and other effects disappear the longer you live in game, or will it continue throughout the life of the character?

Think about these questions in terms of a "old" player.

Here is a part of my text again: (this time with numbers)

Is he alone or in a team?

3 (3 ppl with him)

Are there many zombies or just one?

5 (5 Zeds)

Is he ill or did he lose blood?

0 (no illnes no blood loss)

Is he armed or not?

5 (good weapon)

Did he already manage to kill zombies?

167 (zombies killed)

How many DayZ did he survive?

8 (haxor!!)

Did he already visit the actual location?

0 (no)

Is the player hungry or thirsty?

1 (hungry)

Ok lets say 2 of the 5 zombies are actually attacking our old player. (INSERT FORMULA HERE) and because of his good values he stays cool! :D

A few of the values are positive for the player and a few are not (like hungry or the 5 zeds). Im not good with mathematics.. maybe someone finds a formula that fits to this idea!^^

With this system the killed zombies would have a meaning and not just be for decoration.

Also, would your in-game communication be disabled during the bad mental state period when your character does the uncontrollable things

I would only let the player act a bit crazy and not prevent any actions. Also there needs to be another flashing icon that shows the player "well, it seems im in panic" in terms of usability.

Maybe i would use a pose like this for the symbol but not so complex in design:

Entsetzen_-_Panikfratze.png

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OK so kinda like

((((21 zeds / (167 zed kills / 8 days))*(2 number of players together * 0.2 their mental state [only goes 0.1,0.2 or 0.3]))*(3 weapon damage rating [the lower the better] + 2 weapon degradation rating [the lower the better])*((8 blood loss *2 for added weight to blood loss) + 10 hunger + 10 thirst + 3 infection+2 times shot by others or times melee by zeds within the last x mins)) + (other variables such as sounds etc) - (other variables to lower mental state) = Value out of 1000 to go crazy and have accuracy and noise made affected by this value

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I really don't think that this fits with the game. DayZ is all about immersion; About the gameplay illiciting genuine feelings like tension, distrust, fear and desperation. It's a game that works hard to make you feel embodied in your character. A mechanic that makes your character scream, run in fear or shiver because you are meant to be scared pulls you out of that feeling; making you feel like a person sitting inside the head of your character instead.

If the zombies are meant to illicit a fear response the answer is to design them to be a credible threat, to scare the shit out of you, the person playing DayZ, not your character. Make them trip you up and slow you down, make them grab your weapon and disarm you, show them clawing at your body and causing actual physical damage, screaming at the top of their lungs while they do it. Make them make you behave irrationally out of fear.

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Every time I see a post that starts "chance of" "chance to" I immediately think of some potability based bullshit frustration that has no place in games. (and no this isn't going to get better) Normally I look at even these posts to which my initial reaction is as reads above and then I try to come up with a reasonable considerate response with some sort of constructive criticism; as opposed to just bashing an idea. On this occasion I just need to state my aversion to this terrible idea and leave.....

...This is but the only thing I can muster; perhaps the "more" :(so active participation, not random chance) a player participated in warped activities the less distress, feelings or emotion the character would display toward such activities, then if you take it far enough your character may start experiencing the physiological affects of insanity such as: shakes, sweating, twitching or begin showing enjoyment, to revel in traumatic events. All of this mind, would need to be completely aesthetic; it can have no real affects on character performance. The only thing that has a place impacting game mechanics is the sweating; you'd need more water and it would make you colder. (That's it; that's the most constructive thing I can come up with, do me a favor never ever become a coder or games developer.)

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Ok i think you guys are right. (Bribase and Rpatto)

I like the ideas of Bribase.

But i wont do you the favor Rpatto. :P

So maybe this thread should be closed?

Or should i "redesign" it with the mentions above?

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