lipemr 160 Posted February 18, 2013 MP5?yep, you have to spray an entire magazine to effectively kill somebody, it does like 800 damage, totally useless. Share this post Link to post Share on other sites
q1p0 7 Posted February 19, 2013 Expect weapons to be balanced rather than realistic, especially as more "casual" gamers play DayZ. Share this post Link to post Share on other sites
-Gews- 7443 Posted February 19, 2013 To add onto that if the game/mod was going for a realistic approach, wouldn't 5,56 SD ammo be useless or to the point where only a headshot would suffice due to the lower power of the round and be extremely difficult to score reliable hits over range?Yup, 5.56mm subsonic would suck. Many subsonic rounds won't even cycle the action properly.And wouldn't 5,45 fired from the AK-74 do equal or more damage than the 5,56? Looking at the DayZ wiki it says 5,45 does 2722. Yet reports indicate that the 5,45 fired from an AK-74 does almost equal damage to the M16Nope, IIRC the standard load is a 56-grain FMJ at about 2,900 fps out of the AK-74, compared to the 5.56mm which is 62 grains at 3,150 fps out of a full-length M16.Since ArmA doesn't account for barrel lengths, that means the 5.45mm weapons will only have 75% of the energy of the 5.56mm weapons, hence only being about 75% as effective (in the ArmA-verse). As you can see, 2722 divided by 3555 is the same as the energy of the 5.45mm divided by the energy of the 5.56mm. Boom.In real life the 5.45mm doesn't fragment, unlike the 5.56mm, so it would be (much?) less effective in those cases. If the 5.56mm failed to fragment, they would probably have roughly the same effect on the target. Share this post Link to post Share on other sites
declan223@gmail.com 271 Posted February 19, 2013 All I'm going to say is: Wait for standalone! You can have more variable damage values because right now you've 889,1389, 2000, 2722, 3555, 4500, 6722, 8000 etc, because of how damage is calculated, (x^2) x 55.55. Not to mention the medical system which I'm sure will shit on the current one. Share this post Link to post Share on other sites
m.w. vindicator 880 Posted February 19, 2013 (edited) Guns are guns are guns. ArmA is a sim. That means that guns are "OP" IRL are the best in the game. The high tech guns are better than the low tech ones naturally. Not through balance. As for damage, bullets are fucking deadly. In a real life scenario, I single bullet from 5.56x45 will wound someone badly. That is what it is designed to do, wound grievously so team mates try to help the wounded and get killed too. I hope guns do more damage. If a makarov doesn't kill in 2-4 shots In SA I will be mad Edited February 19, 2013 by Vindicator Share this post Link to post Share on other sites
m.w. vindicator 880 Posted February 19, 2013 Expect weapons to be balanced rather than realistic, especially as more "casual" gamers play DayZ.I can't imagine this scenario ever coming to be. Rocket tends to favor hardcore realism and usually his discussions lean to the hardcore/ difficult side. I doubt he would nerf guns for casual players Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted February 19, 2013 If weapons are supposed to function based on their real life counterparts, something has to be done about handling.Currently it's like every weapon has no mass at all. So more powerful rifles are better in EVERY scenario.Not a rant, just pointing out the inconsistencies in "authenticity". 1 Share this post Link to post Share on other sites
scoffield77@gmail.com 192 Posted February 19, 2013 Every one is a gun expert ;) 1 Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted February 19, 2013 Every one is a gun expert ;)It doesn't take a genius to figure out 13Kg is more than 4Kg.(though, apparently, that might be a little advanced for some) Share this post Link to post Share on other sites
scoffield77@gmail.com 192 Posted February 19, 2013 It doesn't take a genius to figure out 13Kg is more than 4Kg.(though, apparently, that might be a little advanced for some)I'm not talking about your post about mass lol I agree with that 100% I hate seeing the youtube videos of people clearing buildings with a fucking m107 like it's a pistol.. Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted February 19, 2013 It's a pain in the neck, true.We shouldn't have to RP our weapons (using CQB guns for CQB actually puts you at a disadvantage in most cases) Share this post Link to post Share on other sites
intensity 157 Posted February 19, 2013 And how bizarre that the l85 holo. Now deals 8000k damage.That's the M203 HE. Share this post Link to post Share on other sites
-Gews- 7443 Posted February 19, 2013 If weapons are supposed to function based on their real life counterparts, something has to be done about handling.Currently it's like every weapon has no mass at all. So more powerful rifles are better in EVERY scenario.Not a rant, just pointing out the inconsistencies in "authenticity".There are some threads on the Bohemia forums about this. You can notice some difference between different guns but it's not very much, and it's mostly or all in the vertical plane. They also should add in muzzle velocity based on barrel length so you can choose between a more agile carbine which is less effective at range or a slower-handling, more powerful gun. Share this post Link to post Share on other sites
reuben5150 83 Posted February 21, 2013 I may have been over enthusiastic when i say unacceptable, i can live with the 5.56 damge right now but pistols and mp5 needs a buff.And yes, i suggested some time ago that zombies should be tougher but may require movement/speed tweeks.Lowing player health is the wrong move IMO, that would start to make the 7.62 rifles look OP and they are perfect right now. Share this post Link to post Share on other sites
-Gews- 7443 Posted February 21, 2013 Bump!Look, I was bored, so proof 5.56mm is still effective in ArmA. Look, even the Makarov works. I bet there would be all sorts of complaining if we had this sort of lethality in DayZ. <_< 1 Share this post Link to post Share on other sites
HERBERT-THETREE 44 Posted February 21, 2013 Bump!Look, I was bored, so proof 5.56mm is still effective in ArmA. Look, even the Makarov works. I bet there would be all sorts of complaining if we had this sort of lethality in DayZ. <_<I would love that kind of lethality....mabey a 2 hit kill for the m16 though lol Share this post Link to post Share on other sites
-Gews- 7443 Posted February 21, 2013 I would love that kind of lethality....mabey a 2 hit kill for the m16 though lolIt only kills in 1 shot within about 100m... after that it's 2 shots or more. Share this post Link to post Share on other sites
cinder 5 Posted February 22, 2013 I'm not at all involved with creating damage tables, nor am I submitting this as a rational for any recent change by the team but I seem to remember reading a report describing the effectiveness of 5.56mm ammo in Afghanistan. Apparently the average number of hits it takes to cause immediate incapacitation or death to an enemy combatant was 7. I'm thinking the "one shot drop" is an elusive fellow in the real world. The crappy thing is I can't seem to find the article right now to provide the source.Yep, I read this same report. Don't remember where to find it though.At least a few good professional comments on this +-4 year old article:http://www.futurefirepower.com/myths-about-the-nato-556-cartridgeSome fairly informative dissent. Share this post Link to post Share on other sites
q1p0 7 Posted February 22, 2013 (edited) Bump!Look, I was bored, so proof 5.56mm is still effective in ArmA. Look, even the Makarov works. I bet there would be all sorts of complaining if we had this sort of lethality in DayZ. <_<The damage value can be change depending on the back story and how long after the initial infection outbreak, the player has landed on the beach and whether military rounds or war production or dirty rounds which are less lethal (ala Metro).Why would there not be HP rounds in DayZ (low quantity and don't tell me they are not used at all by the military forces)?What do the images in your sig refer to? Edited February 22, 2013 by q1p0 Share this post Link to post Share on other sites
-Gews- 7443 Posted February 22, 2013 Why would there not be HP rounds in DayZ (low quantity and don't tell me they are not used by the military forces)?They're not supposed to be used by military forces, although they do use OTM bullets which are not designed to expand... I believe some of the first 7.62mm OTM ammo issued had a "not for combat use" label or something similar.What do the images in your sig refer to?Nothing at all."Edit: look, I changed mine to some random-ass Indian thingummy." Share this post Link to post Share on other sites
HERBERT-THETREE 44 Posted February 22, 2013 (edited) It only kills in 1 shot within about 100m... after that it's 2 shots or more.I actually wondered if range was a factor after the fact lolWhy would there not be HP rounds in DayZ (low quantity and don't tell me they are not used by the military forces)?Arma doesnt incorporate them because HP rounds arent used by any military that is in accordance with the geneva convention , they deemed it inhumane or some stupid shit like that. However i do believe they should be in the game hopfully in SA. Edited February 22, 2013 by HERBERT-THETREE Share this post Link to post Share on other sites
q1p0 7 Posted February 22, 2013 Arma doesnt incorporate them because HP rounds arent used by any military that is in accordance with the geneva conventionOfficially not used by any military.But hoping for the same variation in ammo as observed in weapons in the standalone. Share this post Link to post Share on other sites