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So what should DayZ "feel" like?

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Obviously the PvP aspect of the game gets a lot of complaints. Yeah, it's frustrating, but I don't think it's that much of a departure from the zombie apocalypse mythos seen in The Walking Dead, 28 Days Later, and the George A Romero "Dead" films or other post apocalypse films like Mad Max, Book of Eli, The Road, The Postman and so on. The end of the world tends to be filled with jerks.

But what SHOULD the world of DayZ feel like?

Do people want to be Dr Robert Neville, eeking out a solitary existence as the last man on earth, constantly shoring up his defenses against a siege of zombies?

Should it feel like Mad Max, ect where the player is a lone drifter, avoiding bandit gangs and occasionally helping the less fortunate?

Should it be MORE Walking Dead where players would be forced somehow into tight-knit bands?

Or maybe like 28 Days Later, the War Z or the Dawn of the Dead remake where it's just a chaotic mad scramble of trying to get away from hoards of zombies?

So what do you think? What should the experience surviving in Cherno feel like?

Personally, I think the game feels like all of the above at different times. Sometimes you are just living by yourself for days in a cabin overlooking Pobeda Reservoir, living off beans and old goat steaks. Other times you might be trying to get the heck out of Elecro with some medical supplies while helicopters and snipers and firefights create a madhouse of zombies and bullets. Sometimes it's just a tense encounter with another armed player in the middle of the woods somewhere. Why sometimes when I'm hiking on Black Mountain or overlooking the beauty of Guba Bay at sunrise, I almost forget there's a zombie apocalypse at all!

Honestly, if you are one of these bambis who gets pissed off because you are running down the road from Kamarova and you just got run over by a Ural, shot by a sniper or otherwise manhandled, here is my advice. Be Mad Max, Snake Pliskin, Eli, Shane or even Rick on a good day. Don't be the hapless unnamed character in the post apocalyptic film who gets chased down by the motorcycle gang and then raped, tortured and killed (not necessarily in that order).

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it should feel hard and emersive.

things should be toughtout and stealthy.

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Like an old comfortable chair. In a hard and unforgiving way.

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zombies should be feared, and sneaked around, like the good ol' days. there should be a significantly less emphasis on PvP, with randoms banding together to help each other. however the survivor vs bandits should still exist, however bandits should have a much harder time living.

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I'll tell you one thing I like about the new patch. I've seen cars driving through major towns and the noise creates a trail of 50 angry zombies in their wake. I want to go back to the good ole dayz where firing an Enfield in Cherno unleashed a hoard from out of the woodwork.

I mean they do need to clean up the AI a bit though. Sort of takes the fun out of it if the zombies are telepathic and can warp through walls.

Which reminds me. One thing I've been saying I'd like to see in the SA is the ability to fortify or at least seal up buildings more effectively. Sort of Night of the Living Dead style. You know, to turn a building or house or maybe even a couple city blocks into a save haven for a bit, until you run out of food, drink and ammo.

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It should feel like any of the above depending on how you play. Obviously you can survive in the wild with water cans and meat. Or you can raid high risk areas. Obviously there's not much you can do with the base building aspect yet, but I think once the standalone releases they might start working on it.

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They say being eaten by zombies feels a lot like falling asleep...in a cage full of starving enraged chimpanzees.

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