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sinkatze

How zombies should work.

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Well keep in mind this is my personal opinion, and I know many people must think different, but I am sure they are all better than how they work now.

Since I have to keep this short, basically how I think they should be:

- Stronger, hit harder

- More zombies! way more

- Head shot kill only, body shots knock them out (maybe add gore?)

- More hearing, less vision

- Not run, maybe walk fast only.

Well I haven't really seen zombies as runners, its an infection, I don't think they would be able to use the body's fully capability like runnning, thats why they walk funny. But they definitely need to be more dangerous if they can't run.

A good example video is this zombie mod from GTA4.

I could add a bunch of little details, but the basic idea is that.

What do you think?

Thanks!

Edited by Sinkatze
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Them not being able to run would make the game far less interesting, far less difficult.

Anyway, Dean already stated that they were infected, not undead.

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Agreed, I never did understand the theory behind the running zombies in DayZ, no matter what kind of infection it may be, flesh and muscle decay would not allow a "zombie" to run the way they do in DayZ.

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Them not being able to run would make the game far less interesting, far less difficult.

Anyway, Dean already stated that they were infected, not undead.

Well that's why I mean they should be more dangerous, like try not getting hit at all or most likely you could suffer bad, just like a real zombie would be. Of course we don't want to be dancing around them cause they are easy to escape from, we can already do that now even. Maybe not completely walk slowly, but walk fast.

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Well that's why I mean they should be more dangerous, like try not getting hit at all or most likely you could suffer bad, just like a real zombie would be. Of course we don't want to be dancing around them cause they are easy to escape from, we can already do that now even. Maybe not completely walk slowly, but walk fast.

I suppose if they're going to walk fast there should be much more of them? I'd like that.

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Agreed, I never did understand the theory behind the running zombies in DayZ, no matter what kind of infection it may be, flesh and muscle decay would not allow a "zombie" to run the way they do in DayZ.

That's because they're not dead, they're infected hence they are still alive but are husks of their former selves and only live to attack.

Zombies = Dead meaning they will deteriorate at a fast rate (Half life 2, Resident evil, The walking dead)

Infected = living will not deteriorate unless starved or kept him harsh conditions for example constant wind and rain (L4D, 28 days later)

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I am always surprised when people on here post such things, Don't get me wrong I love that people are different and have a whole different requirement outlook. But have you considered DayZ is not the game for you? Can people not just accept it for what it is and not try to overhaul everything.

Your requirements are like a certain other game you have know. perhaps you should try that? If not why not try another Arma 2 mod, there are a few with shuffleing zombies in. you may find what your looking for there.

Perhaps you could get into modding and make a more slower DayZ clone? there is nothing like doing things your own way and It feels great when you achieve it.

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Oh god, headshots only, I'm as bad enough marksman as it is, I can't survive that mod, Zombie Invasion or whatever its called.

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I am always surprised when people on here post such things, Don't get me wrong I love that people are different and have a whole different requirement outlook. But have you considered DayZ is not the game for you? Can people not just accept it for what it is and not try to overhaul everything.

Your requirements are like a certain other game you have know. perhaps you should try that? If not why not try another Arma 2 mod, there are a few with shuffleing zombies in. you may find what your looking for there.

Perhaps you could get into modding and make a more slower DayZ clone? there is nothing like doing things your own way and It feels great when you achieve it.

Well first off if you feel that way, I don't even know why you bother posting.

And why isn't this my type of game? We all know zombies are not working as intended, and I do want them to be dangerous. Ideas people give in the Suggestion forums, are that.. suggestions. People can think they are good or bad, which I am clear how you feel, why? I have no idea, because you didn't specific anything just rambled about how the game isn't for me..

Anyways, if you could specific why this is a bad idea I would give you back the beans I stole :P

Edited by Sinkatze

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The infected are alright now, they're more of a threat rather than an annoyance unlike how they were before.

Maybe a few changes like:

They could have heightened senses than the normal human. They don't have to necessarily charge to everything they hear, but how about they do a quick walk to investigate the noise and change to a full on sprint when they know it's a human. I think it can be done if they take into account of what they see, what noise it is, and how loud it is.

I'm not sure if this is in the current patch, forgive me if I'm wrong but the aggro should attract more infected to the chase, almost like they call them to help catch them, with all the noise they make when screaming, it'd be no surprise that more of them follow.

I suggest increasing the number just a little bit, not by much though.

It'll be difficult, yes, but this is a survival game. I want the encounters to be a desperate fight for your life. That's what DayZ is, survival of the fittest. I want to see players shooting other players not just because "my gun is bigger than yours" or "Shiny beanz bro" I also want to see them shoot others just so the infected can stop to eat the body and give you that much more time to get away.

Edited by Scott Pilgrim
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I treat them more as psychotic cannibals wanting to rip my guts out at all costs then mere shambling husks.

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The infected are alright now, they're more of a threat rather than an annoyance unlike how they were before.

Maybe a few changes like:

They could have heightened senses than the normal human. They don't have to necessarily charge to everything they hear, but how about they do a quick walk to investigate the noise and change to a full on sprint when they know it's a human. I think it can be done if they take into account of what they see, what noise it is, and how loud it is.

I'm not sure if this is in the current patch, forgive me if I'm wrong but the aggro should attract more infected to the chase, almost like they call them to help catch them, with all the noise they make when screaming, it'd be no surprise that more of them follow.

I suggest increasing the number just a little bit, not by much though.

It'll be difficult, yes, but this is a survival game. I want the encounters to be a desperate fight for your life. That's what DayZ is, survival of the fittest. I want to see players shooting other players not just because "my gun is bigger than yours" or "Shiny beanz bro" I also want to see them shoot others just so the infected can stop to eat the body and give you that much more time to get away.

Yeah I agree, I don't really think they will completely change to walking, but that idea is good, make them walk quick to where they heard noise and if they are in reach of sight or hearing run for you. Although to get things going like this they still need to redo the whole zombie animations, since they move very glithy now.

I do think it would add a lot of difficulty if you could just kill them with headshots, take the video as an example where he shoots them down and they just keep getting up.

And yeah I would love to feel like its a big thing when running from zombies, there is not much of a PVE aspect in the game right now.

Edited by Sinkatze
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I don't know what they are. I got a slow DSL and 1k of zombies in Cherno would be unplayable in my (and another's) system.

The map is really, really big people.

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Well keep in mind this is my personal opinion, and I know many people must think different,

I was being sincere ,but anyway I meant no offence by it

Zombie hit / Strength is good I think, no other game gives you a zombie punch where you are on the floor with broken bones, where you are in a world of pain when your surrounded or in a building or anywhere you get close. For me Zombies are a thing to be avoided anyway, vhey are a threat in the game and should be as they are now bar gliching through walls and other errors.

Until the engine can be overhauled for the mod or SA (Being done as we speak by account of Smasht's update yesterday) zombie numbers are limited and can not added to, In fact when you have max number of zeds on screen at any given time your p.c. gets slower, this needs to be sorted out but alas it will only happen in the SA. More zeds means slower performance for the players. Please go into any town and aggro all the zeds and see the performance drop.

Headshots- this just sounded like a warzzzz reference (Forgive me if i am wrong) When you come into contact with zeds you have to assess timing, it takes a lot longer to shoot them in the head than it does to drop them with direct body shots, our zeds are infected not shoot them in the head types. either way if they go down, job done. Ask yourself can you see yourself enjoying the game if they run like they do and you have to headshot them? I actually go for the head everytime as I like to test my abilities, so partially i agree with it, though not all the time. One thing i am looking forward to in the update patch is how they have made their running more straighter than currently, less zigg zagging, I only hope they add it in the patch. when this is done you will be more capable of headshots. Gore? yes please but again a balance has to be made for those players who are censored, I woul dlove to see more gore hands down but if vhe engine can't provide without a lot more work then I don't mind.

I like how zeds work, yes the new update has befuddled their hearing and sight, It is common on updates finding that balance for the devs must be hard using the limited engine and code they have, It is easier to work with something and alter it than it is to re-write the code (Hence the SA delay) If they are more dependant on hearing and less sight this will take away some of the edge they have, infected people are affected different ways, not all will have better hearing, they can be mixed which is a good thing, it adds tension not knowing.

Running zombies are far more threatening than shufflers, DayZ would not have been as popular if they just walked at you IMO. slow walkers are great too mind, but they would not offer any challenge, if you ran into a pub in cherno (or anywhere) you could be in and out before they stepped inside. wheres the fun in that? You could run away from them and not have any feeling of a threat, for some players even now runners do not offer any threat myself included. can you imagine the lag with more zombies all walking while playing?

Edit: Have you read the update? zeds running inside buildings in the SA? this dynamic will change again the game and be more harder and more intense.

My other points were based on a fact that you showed a video of a game more fitting for you to play. DayZ does not need to add elements of other games as it has it's own ways and means. If it adopted every game mechanic like the ones you suggested it would not be what it has become.

As for my point on finding other games, this is common sense if people don't like what DayZ is, there are games out there probably more suitable for them. I have always had the impression DayZ is not like any other games out there, that for me is it's uniqueness, it should not be changed to follow other models. Yes it can learn from some but if you change the core values of what it is then there would be nothing uniqe about it. We have seen a game who's devs have copied a lot of the ideas and failed miserably. No need to prod and poke too much, you will see it in future updates, sometimes some changes are bad and some bring other problems with them.

Are we still friends? :thumbsup:

Edited by Michaelvoodoo25
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As I see it, variety would be the best option. Some that walk, some that crawl and some that run. The runners hit less hard, the walkers hit hard and crawlers could grapple you horribly.

These could be compounded by other ideas I've read like camouflage/ambush zombies.

In essence, zombies need to provide an adequate reason for you to not stop and loot one area for too long.

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I was being sincere ,but anyway I meant no offence by it

Zombie hit / Strength is good I think, no other game gives you a zombie punch where you are on the floor with broken bones, where you are in a world of pain when your surrounded or in a building or anywhere you get close. For me Zombies are a thing to be avoided anyway, vhey are a threat in the game and should be as they are now bar gliching through walls and other errors.

Until the engine can be overhauled for the mod or SA (Being done as we speak by account of Smasht's update yesterday) zombie numbers are limited and can not added to, In fact when you have max number of zeds on screen at any given time your p.c. gets slower, this needs to be sorted out but alas it will only happen in the SA. More zeds means slower performance for the players. Please go into any town and aggro all the zeds and see the performance drop.

Headshots- this just sounded like a warzzzz reference (Forgive me if i am wrong) When you come into contact with zeds you have to assess timing, it takes a lot longer to shoot them in the head than it does to drop them with direct body shots, our zeds are infected not shoot them in the head types. either way if they go down, job done. Ask yourself can you see yourself enjoying the game if they run like they do and you have to headshot them? I actually go for the head everytime as I like to test my abilities, so partially i agree with it, though not all the time. One thing i am looking forward to in the update patch is how they have made their running more straighter than currently, less zigg zagging, I only hope they add it in the patch. when this is done you will be more capable of headshots. Gore? yes please but again a balance has to be made for those players who are censored, I woul dlove to see more gore hands down but if vhe engine can't provide without a lot more work then I don't mind.

I like how zeds work, yes the new update has befuddled their hearing and sight, It is common on updates finding that balance for the devs must be hard using the limited engine and code they have, It is easier to work with something and alter it than it is to re-write the code (Hence the SA delay) If they are more dependant on hearing and less sight this will take away some of the edge they have, infected people are affected different ways, not all will have better hearing, they can be mixed which is a good thing, it adds tension not knowing.

Running zombies are far more threatening than shufflers, DayZ would not have been as popular if they just walked at you IMO. slow walkers are great too mind, but they would not offer any challenge, if you ran into a pub in cherno (or anywhere) you could be in and out before they stepped inside. wheres the fun in that? You could run away from them and not have any feeling of a threat, for some players even now runners do not offer any threat myself included. can you imagine the lag with more zombies all walking while playing?

Edit: Have you read the update? zeds running inside buildings in the SA? this dynamic will change again the game and be more harder and more intense.

My other points were based on a fact that you showed a video of a game more fitting for you to play. DayZ does not need to add elements of other games as it has it's own ways and means. If it adopted every game mechanic like the ones you suggested it would not be what it has become.

As for my point on finding other games, this is common sense if people don't like what DayZ is, there are games out there probably more suitable for them. I have always had the impression DayZ is not like any other games out there, that for me is it's uniqueness, it should not be changed to follow other models. Yes it can learn from some but if you change the core values of what it is then there would be nothing uniqe about it. We have seen a game who's devs have copied a lot of the ideas and failed miserably. No need to prod and poke too much, you will see it in future updates, sometimes some changes are bad and some bring other problems with them.

Are we still friends? :thumbsup:

Yeah I agree with you in many things.

Though I forgot to mention that the suggestions I make are actually for the SA, not the mod :P I know many things can't even be done on the mod.

But I like DayZ because its unique, I have been an ArmA player since Operation Flashpoint, I only play on an Expert mode server only cause I can't stand the 3rd person look over the wall crap, so no.. that game in the video will not be suitable for me lol. I love the realism and I know my suggestions are only suggestions and maybe one little bit may be good, that is already worth it.

I love the game as it is, and I know it needs a lot of work cause its just an alpha mod of a game that wasn't even meant to be a zombie apocalypse simulator. I am also excited for zombies running in buildings and the adrenaline you will go through in order to get away from them, they are to easy now.

Yeah we are friends, have some beans lol

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Well my apologies for any misundersanding.

Nah, sorry for any not expressing well sometimes lol

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If you make them walk, it will be even easier than the mod.. Imagine the players just COMPLETELY ignoring the zombies and just running past them. That's what it would be like.

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if anything they need to make the zombies run 3/4 the speed they run at now so that you can at least have a chance if you are a fresh spawn with no gear and they definitely need to keep the zombies walking indoors, I hope they don't make it so they can run indoors, or at least make them run indoors on hardcore servers

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If you make them walk, it will be even easier than the mod.. Imagine the players just COMPLETELY ignoring the zombies and just running past them. That's what it would be like.

Probably mostly because zombie numbers are hardware/network limited first. Otherwise you'd only have to set herd sizes large enough that players would have too little ammo to wade thru em. And the extra shooting would be even riskier for PvP. So given big enough hardware budget, slower but more numerous zombies could be just as difficult as current ones.

if anything they need to make the zombies run 3/4 the speed they run at now so that you can at least have a chance if you are a fresh spawn with no gear and they definitely need to keep the zombies walking indoors, I hope they don't make it so they can run indoors, or at least make them run indoors on hardcore servers

It's not that hard to shake em. Break their line of sight and you're free.

This other point probably doesn't apply to SA, but keep in mind our dayzmod zombies must stop each time they strike. And as I understand it, they run as fast as you do. So it's a losing game for them.. Given that you have effectively infinite endurance and 100x their smarts.

Edited by Hermes
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