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Weapon Damage table changes.

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DISCLAIMER: 7.62 is going to be a general term for all Battle rifle calibers (.303 .308 7.62x39 etc.) 5.56 will apply to 5.45 too... I also will not be talking about pistol rounds or the 12.7x99 BMG

Right now the damage from a bullet takes a X amount of blood away on hit. 7.62x51 will cause up to 8,000 blood lost on hit... Where 5.56x45 will do 3,500.

I feel this should be changed. spec when 7.62 will keep it's bullet trajectory while traveling threw a person.. and 5.56 can tumble (not always) causing more internal damage than 7.62.

Either way I'm NOT asking for 5.56 nato to cost more blood than 7.62.. That's silly... I do think 7.62 should cause more blood lost on initial hit than 5.56.. but 4,000 more is a little dramatic. Spec when recoil isn't properly represented in Arma2 (see. ACE2 mod or go shoot a assault rifle, than switch to a battle rifle)

I do think 7.62 should have a bigger chance of knocking a player out, will also cause a player to bleed faster over time and on average will do more damage than 5.56. 7.62 will also have a high chance of completely penning a player and hitting what ever is behind it.

on the other hand, 5.56 should have a small chance of knocking someone out and will not bleed (on average) as much over time as 7.62. The bullet will have a lower chances of penetrating a player.. and has a chance of tumbling witch will cause more blood lost on the initial hit. (than the average damage by 5.56)

On a rare occasion, if the shot is placed well and tumbling does take effect. the 5.56 should cause more initial damage than the average hit of 7.62. But this should be uber rare.

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If the players were in body armor I'd understand not penetrating, but most characters only have a tactical vest, even a 5.56 is gonna penetrate. Not to mention if you're hit by a 7.62 at close range then you're a goner..

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If the players were in body armor I'd understand not penetrating, but most characters only have a tactical vest, even a 5.56 is gonna penetrate. Not to mention if you're hit by a 7.62 at close range then you're a goner..

Only if it hit's you in a vital spot. at close range 7.62x51 is going to cut threw you like butter ;) You might even be able to keep standing up. at close range even 9s can cut threw you. spec FMJ (what's in DayZ) anyway I'm talking about 100m+ distance .. I should of made that clear. the 5.56 could be thrown off it's flight path if it pen and might have lost so much forward momentum if it didn't pen someone, with in a short distance it wouldn't do much to what ever is behind it. That's one of the reason the mil uses 5.56, helps keep people behind walls/hostiles safe

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Put six bullets in a guy with my M1911. He didn't die. Then he came outside and put a Makarov bullet right in my brain. I immediately passed out. While I was down he put a coup de grâce into my head and then left.

Time passes by and I naturally expect to bleed out and die, however... I awake, bandage, and survive the ordeal. Wtf is wrong with this game!?

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Realistically, you get shot once anywhere, you're pretty fucked. Even if you're just barely hit and the bullet or bullet fragments are in you, sure you can bandage it up sloppily because bandaging a bleeding wound yourself is hard, but you'd still die from that bullet being stuck in your body. So really, any and all guns ought to kill, it's just some should travel farther, faster, etc.

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Realistically, you get shot once anywhere, you're pretty fucked. Even if you're just barely hit and the bullet or bullet fragments are in you, sure you can bandage it up sloppily because bandaging a bleeding wound yourself is hard, but you'd still die from that bullet being stuck in your body. So really, any and all guns ought to kill, it's just some should travel farther, faster, etc.

The medical aspect does need some work too ;) Getting to full health should take more than just a bandage and a blood bag. Should require time and other stuff too.

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Realistically, you get shot once anywhere, you're pretty fucked. Even if you're just barely hit and the bullet or bullet fragments are in you, sure you can bandage it up sloppily because bandaging a bleeding wound yourself is hard, but you'd still die from that bullet being stuck in your body. So really, any and all guns ought to kill, it's just some should travel farther, faster, etc.

Depends where it hits still. You don't HAVE to take a bullet out. It's done all the damage it can. It's no longer burning hot, or going through your body, so it does no more harm.

Though I'll agree with you on the bandage thing.

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5.56x45 is not designed to kill, is designed to injure.

That's why NATO forces adopted it.

If you see two enemies and hit one with a 7.62 bullet, the other one will try to kill you.

If you see two enemies and hit one with a 5.56 bullet, the other one will try to save him.

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I would hope that getting shot by anything in the chest will pretty much kill you. A hit in the chest from 5.56, 5.45, 7.62x39, 7.62x51, .303, or a slug should kill you. Even a 9mm Makarov should really really hurt your character. Bullets are fuckin lethal. Unless you far away, a hit is a hit.

Headshots need to be instantly fatal , unless the target is wearing a helmet and your throwing rocks at them.

While there could a chance to survive a hit from 556, there is no way your goin to be running around after it.

Guns are deadly and should be represented as such.

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Realistically, you get shot once anywhere, you're pretty fucked. Even if you're just barely hit and the bullet or bullet fragments are in you, sure you can bandage it up sloppily because bandaging a bleeding wound yourself is hard, but you'd still die from that bullet being stuck in your body. So really, any and all guns ought to kill, it's just some should travel farther, faster, etc.

A guy survived two or three .357 shots to the head so it isn't impossible to survive as long as it doesn't hit anything vital up there, you might lose a memory or two though. The game mechanic is quite weird with the knock down system, i got grazed by a bullet and immediatly went unconsious while another one i shot got a clean shot in the back then ran away...

There are enough chances where you get hit by a bullet and can still move away...at least for a while but sometimes it's just ridicolous in DayZ. And with all the hacking going on you can't be sure if it was a bug, bad luck or just a hack disabling that feature.

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I recall reading articles about troopers complaining about 5.56 not having sufficient first hit incapacitation.

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Depends where it hits still. You don't HAVE to take a bullet out. It's done all the damage it can. It's no longer burning hot, or going through your body, so it does no more harm.

Though I'll agree with you on the bandage thing.

Just found something i want to quote...

Also it is good to leave it in place when you are a world-dominating villain who has been shot in the head with a bullet which is migrating through your brain and will eventually kill you but makes you stronger as it goes on.

I learned this from a Bond film. I also learned that nuclear physicists look like Denise Richards.

I recall reading articles about troopers complaining about 5.56 not having sufficient first hit incapacitation.

That's why they introduced a new bullet last year...still doesn't compensate the lack of power when shot over great distances imo if your opponent is under the influence of adrenaline or even drugs. Would b great if they could just shoot hammers with the same precision over that distance which would have more effect. They also said if you are not dead by the time you arrive at the ER you usually live...well doesn't apply to the folks running around shooting at the troops of course unless they have a secret underground hospital.

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Guns are deadly and should be represented as such.

I'm not asking for a nerf haha.. That's the last thing I want... I want one hit to do a crap load of 'damage' regardless to the bullet. even .22 should kill ;)

What I'm saying is that the a huge blood lost at initial hit and difference between 5.56 and 7.62 is silly.. It should be closer together, but cause a different amount of blood lost over time. Part of the reason 7.62 is so good at keeping people down IRL is not cause it kills them easily.. but because it sits them down, and gives them a second to think about what just happen to them. ;) It takes away the focus of doing their job.

The truth is most people who die from getting shot... Don't die from getting shot unless it hits a vital spot.. spine, brain, heart etc. they die from loosing blood

What I'm asking for is to make the damage of 7.62 and 5.56 more similar (not the same bullet, so i'm not asking for them to do the same thing)... but make their behavior and characteristics different. 4000 difference is a bit crazy if you ask me, spec when recoil isn't properly represented and a solid medical system isn't in place

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I'm not asking for a nerf haha.. That's the last thing I want... I want one hit to do a crap load of 'damage' regardless to the bullet. even .22 should kill ;)

What I'm saying is that the a huge blood lost at initial hit and difference between 5.56 and 7.62 is silly.. It should be closer together, but cause a different amount of blood lost over time. Part of the reason 7.62 is so good at keeping people down IRL is not cause it kills them easily.. but because it sits them down, and gives them a second to think about what just happen to them. ;) It takes away the focus of doing their job.

The truth is most people who die from getting shot... Don't die from getting shot unless it hits a vital spot.. spine, brain, heart etc. they die from loosing blood

What I'm asking for is to make the damage of 7.62 and 5.56 more similar (not the same bullet, so i'm not asking for them to do the same thing)... but make their behavior and characteristics different. 4000 difference is a bit crazy if you ask me, spec when recoil isn't properly represented and a solid medical system isn't in place

I never thought you wanted a nerf. Sorry If it sounded like I was saying you wanted a nerf.

You make good points. I agree

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5.56x45 is not designed to kill, is designed to injure.

That's why NATO forces adopted it.

If you see two enemies and hit one with a 7.62 bullet, the other one will try to kill you.

If you see two enemies and hit one with a 5.56 bullet, the other one will try to save him.

No it is not designed with the other enemy will save the first enemy myth and the round keeps pace with the 7.62mm in close quarters. Although, it is not suited for long distance engagements compared to the larger round due to the large drop in energy.

The wounding myth comes from the fact that the smaller round creates a massive wound but comparatively low hydrostatic shock effect and requires a chest or head shot for an effective kill as the enemy is able to carry on fighting. Whereas the larger round creates high hydrostatic shock effects and the tissue destruction extends beyond the wound axis and produces incapacitation more quickly than the bleed loss effect displayed by the smaller round.

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No it is not designed with the other enemy will save the first enemy myth and the round keeps pace with the 7.62mm in close quarters. Although, it is not suited for long distance engagements compared to the larger round due to the large drop in energy.

The wounding myth comes from the fact that the smaller round creates a massive wound but comparatively low hydrostatic shock effect and requires a chest or head shot for an effective kill as the enemy is able to carry on fighting. Whereas the larger round creates high hydrostatic shock effects and the tissue destruction extends beyond the wound axis and produces incapacitation more quickly than the bleed loss effect displayed by the smaller round.

It surpasses the 7.62x39 spec pass 300 meters but the x51 does have it's perks ballistically but I prefer the 5.56 tactically haha. Also if you use 77gr with a 20+ inch barrel.. you can touch people at 800 with 5.56... either way lol you might want to talk in simpler terms. This is a gameing forum, not a gun or medical forum ;)

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It surpasses the 7.62x39 spec pass 300 meters but the x51 does have it's perks ballistically but I prefer the 5.56 tactically haha. Also if you use 77gr with a 20+ inch barrel.. you can touch people at 800 with 5.56... either way lol you might want to talk in simpler terms. This is a gameing forum, not a gun or medical forum ;)

Yeah, I would have loved to fire that round. I have only fired the 64 grain heavy and M855 on a 18" barrel.

I too wish the weapon damage are redone, as the 7.62mm round will be more suitable for the close quarters battles observed in DayZ (due to their penetrative qualities although the damage/physics would need to be correspondingly implemented).

Edited by Khoysta

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Yeah, I would have loved to fire that round. I have only fired the 64 grain heavy and M855 on a 18" barrel.

I too wish the weapon damage are redone, as the 7.62mm round will be more suitable for the close quarters battles observed in DayZ (due to their penetrative qualities although the damage/physics would need to be correspondingly implemented).

I've never shot anything over 55 grain, but i have some friends with some nice long range AR15s ;) plus they are a bit cheaper haha

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