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Audio/Music adjustments; creating an ear-joyable atmosphere.(Standalone)

More music variables?  

9 members have voted

  1. 1. Could this be greatly improved for Standalone?

    • Yes.
      4
    • No.
      5


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Hi guys, TIC here once again to bring you guys another great idea. I want to keep this short and to the point this time instead of long paragraphs ;)

Do you happen to think the ambiance is a bit redundant? Currently it's cycled through a loop which at first, can give off a great impression but after awhile could ruin the vibe of it's repetitiveness loop. Could we see further improvements on this? Sure! I think this is what I should bring upon your attention..

  • Sounds that are meshed with the environments and situations that surrounds your character to create the perfect audio atmosphere.
  • Audio cues, such as there being an item nearby, there could be a very quiet pitch tone or when a zombie pops around the corner on your screen, An example will be this;
  • Visiting countrysides, villages, towns, bases or even freshly spawning at the shore of a beach will have their own bland of music mixed as a collaboration that could feature a 'cross-fade' to avoid silent gaps in-between ambient melody.
  • Depending on the intensity of situations, songs will become more aggressive and upbeat(for car chases, pursuits) an example will be this: Example song(Intensity) .. For encountering a bandit or a very large group of zombies;

*These examples are my inspirations, feel free to elaborate on other musical cues without any vocals/acapella.

For those who disagree; here's something you could consider reading before submitting; Sound/Music can totally be adjusted through options, it won't entirely take control upon your own will.

This audio feature's purpose is to give the survivor a feeling of whatever your player feels surrounding them to make you feel the same way to give more of an understanding of what can truly compel your character to make the Standalone as authentic as a zombie-apocalypse situation as possible. That's my true goal with this idea.



 

 

Topic Glossary by TIC321(Will be edited for enhanced navigation)

Don't forget to share your beans! :beans:

Edited by TIC321
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The first thing I do when I load up a multiplayer game for the first time is disable any music so that I'm more in-tune with my environment. Seems like a waste of time considering 95% of the playerbase would just turn it off.

Edited by mZLY
Shouldn't post before I've had my coffee! ;D
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The first thing I do when I load up a multiplayer game for the first time is disable any music so that I'm more in-tune with my environenment. Seems like a waste of time considering 95% of the playerbase would just turn it off.

Adjustments is just required. I do understand that players want to be zoned into the game to listen in for gunshots and other sounds to survive.

Thanks for the input :)

EDIT: I do believe that games of different genres should/should not have music, DayZ is about the ambience, gripping the feel of the horrors/survival. That's an aspect that the game should live and strive on.

Edited by TIC321

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The first thing I do when I load up a multiplayer game for the first time is disable any music so that I'm more in-tune with my environenment. Seems like a waste of time considering 95% of the playerbase would just turn it off.

100% agree, the minute I bought DayZ the sound was turned off. The only things i prefer in the game is environmental noise, I am a sucker for realism. If any soinds need adjusting then it will be for the zeds to make them more aggressive and scary.

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I turn on my own music.

I like being immersed in the atmosphere, so I play fitting albums.

I didn't mind the little ambiance noises at first, but they quickly got old.

I like this idea. Music is one of my main ways to be immersed in an environment, as they bring about strong emotional feelings.

Though, if 90% of players disable music and the like, this suggestion should be of low priority. Though I do think it should be implemented.

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You guys make a great point now that I think of it. Many players prefer having the in-game music off; for players who happen to record their sessions add in their own music after they edit videos.

All I can say is that ambiance just needs to be improved :)

Thanks for your input!

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I think it's a good idea to have different sets of tracks for different environments and to create a better atmosphere. but how would the game know you're in a car chase, or in a shoot out? you could just be in a convoy, or shooting zombies. I feel like it would be way to complicated to even start to try to make a mechanic in the game that would recognize extremely specific player driven events, but it's a cool idea I think.

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I think the OP is talking more about sound design changes and not obtrusive music changes. While I turn the music off myself, I do so only because it IS obtrusive and a little movie-derivative. If the music was say, limited to 'stings' (short 3-5 second musical phrases) and very unobtrusive (I mean barely there) atmospheric music. That 1. enhanced gameplay by relating to environmental and situational changes and 2. had appropriate 'score' music, where 'score' music is warranted (e.g. car chase), then yes. Unfortunately budgets for music and implementation gets left to the last few months of the project with little allocated money. I have started working on a sound mod like this for DayZ, I'll release it to the community when it's done (I'm an aspiring composer/sound designer/audio implementation guy.).

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