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da_beast

Wake up to find the zombie Apocalypse

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Thought of this idea the other day. Pretty much instead of just spoofing out of thin air and coming into existence on a beach in Chernarus, add some story which is quite simple.

Now that the stand alone has heaps of open buildings, SPAWN IN THEM! In the bed to be precise so your pretty much waking up to the end of the world, and spawn with absolutely nothing, you have to take whats in the house, which can lead to the beginning of much more interesting story.

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Hmm, as we saw in the new dev blog, Matt was naked, I hope we don't spawn naked on the beach.

Would be great to wake in a hospital but would question waking up 5 years after it all began?!

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Well, it could also be seen as waking up from a previous day of the zombies, not just normal world one day zombie next. There are a lot of possibilities for it.

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What do you mean no story? Big Mike is a Truck Driver for the Private Military Contractor Ikaika Industries. He was on the IIS Ewa Maru which was carrying truckloads of medical supplies and Relief Aid to Takistan under contract. The crew and other Contract Drivers on board contracted the Zed Virus and went crazy, Mike was Immune and managed to kill all the infected crew members, accidentally destroying the engine in the process, leaving him adrift. When trying to radio for a rescue he learned that he was probably better off alone on a ship full of food and medical supplies adrift in the ocean. One day the ship capsized off the coast of Chenarus and Mike reluctantly swam to shore unarmed.

Just because you need to be spoon fed a story doesn't mean we all have to. Although a few more details would be nice.

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If you spawn in buildings, people would be looting then kill you when you spawn in.

Yeah, you can still get spawn killed on the coast, but less people "travel" on the coast, or just wait for coastal cuties.

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If you spawn in buildings, people would be looting then kill you when you spawn in.

Yeah, you can still get spawn killed on the coast, but less people "travel" on the coast, or just wait for coastal cuties.

A simple check to see if players are in range of said building before spawning in that one would stop that. My idea is that there would be heaps of buildings on the coast or partially inland that you can spawn in, then when you do spawn in simply chooses the building that has no one in range.

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Guest

I like this but what if you spawn in a building where another person is looting downstairs, would be interesting but if he has a as50 and you have nothing kinda stupid

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Maybe spawning in one of the houses that is located in one of the small towns on the coast would be kind of nice. Just make sure people can't spawn kill like it's Elektro all over again.

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I'd like to see a wider variety of spawn possibilites, but nothing to the extent that it starts to enforce any kind of defined backstory. I like the uncertainty and the freedom that comes with it.

I realise waking up in a house isn't exactly the same as ramming a character's history down your throat. It's just the way my thought process goes I suppose.

No matter where you spawn, you can't be guaranteed that you'll be alone. That's part of the beauty of it.

Aye, being in a cottage in the middle of butt-fuck nowhere will reduce the chance of someone else already being there, but you can never be sure.

Just as an example. With all the new interiors in SA, by the time I'm done with DayZ I'll definitely have had a look in every building on the map at least once.

I'm inquisitive like that.

Maybe a proximity limit could help a little. But taking away risks feels like it spoils the fun.

As long as there's no "spawn protection" I'll be plenty satisfied.

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Rather then a proximity limit, just have it so it checks no one else is in the house, but the idea is there would be so many house/spawns that it would be near impossible to camp them.

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Its an icon of DayZ now - spawning on a beach.

Its like asking McDonalds to change a Big Mac to a Big Mick

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