badmagix 6 Posted February 5, 2013 So let me start out with what i experianced the other day. I had an ak74 and some fresh spawn with an axe started chasing me from pretty close to me, so i manage to hit him either once or twice. My goal was to bleed him to death by forcing him to run. so i ran.. and ran.. in large circles.. about a minute and a half this guy barely catches up to me and hits me, putting me on my last 15 seconds before dieing or passing out, so i sprayed bullets and got him right before i died, lose-lose situation.So basically I suggest a slight and gradual increase in bleeding as players breath harder and pant more from running/jogging. Most players bandage themselves a short distance from where they get shot anyways, this just makes sure that with some of the weaker rifles and automatic weapons that if you do manage to hit them some, that they need to stop at some point. 6 Share this post Link to post Share on other sites
NickMackz 9 Posted February 5, 2013 I like that idea. Fairly realistic as your blood preasure will increase when excersing due to increased heart rate. Share this post Link to post Share on other sites
±Traditore± 17 Posted February 5, 2013 Above stole my words, +1 Share this post Link to post Share on other sites
badmagix 6 Posted February 5, 2013 thank you, hopefully my idea makes it to rocket to consider. Share this post Link to post Share on other sites
mzltv 2281 Posted February 5, 2013 At this rate, the Dev Team are going to have to program a fully functioning in-game human body, complete with a complex nervous system. Share this post Link to post Share on other sites
gloopsgf 35 Posted February 5, 2013 I support this! Share this post Link to post Share on other sites
rpatto92@hotmail.com 26 Posted February 6, 2013 I don't know about tying blood loss to breathing but your heart rate would be perfect; based on how much you've been moving. Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted February 6, 2013 At this rate, the Dev Team are going to have to program a fully functioning in-game human body, complete with a complex nervous system.And the 2 minutes I get to play (before my CPU explodes) will be glorious! 1 Share this post Link to post Share on other sites
beastoverlord 574 Posted February 6, 2013 (edited) Double post Edited February 6, 2013 by BeastOverlord Share this post Link to post Share on other sites
beastoverlord 574 Posted February 6, 2013 I feel like this is a simple enough suggestion that they could actually do it without a great amount of effort. Share this post Link to post Share on other sites
joe_mcentire 2074 Posted February 6, 2013 (edited) my experience due to blood loss is:shallower getting respirationmuffled audio, slowly getting deaftunnel vision with colors fading, slowly getting blindAND heavy breathing is definitely a way trying to prevent/fight these two latter symptoms! (Attention: a 1st Person Exclusive!) Edited February 6, 2013 by joe_mcentire Share this post Link to post Share on other sites
badmagix 6 Posted February 17, 2013 my experience due to blood loss is:shallower getting respirationmuffled audio, slowly getting deaftunnel vision with colors fading, slowly getting blindAND heavy breathing is definitely a way trying to prevent/fight these two latter symptoms! (Attention: a 1st Person Exclusive!)im actually saying that if your character is bleeding you bleed more per second when your character is breathing more rapidly from running around. as oppose to your character breathing hard as a result of low blood value. Share this post Link to post Share on other sites
Uuni 74 Posted February 17, 2013 This would encourage teamwork so I'm all in for it Share this post Link to post Share on other sites