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Suggestion/Feature/Idea Poll

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The Results

Basic Stats

  • Responses: 4459 (this number is still going up around 45 per hour)
  • Total Votes: 22295 (each response had 5 votes)
  • No. of people who voted 5 times for the same thing: 183
  • It took 105 submissions before we had someone vote 5 times for the same thing
  • They voted for "Ability to hug for warmth"
  • There were 150 items to choose from

The basics: The following are the top 20 results after every vote was counted. Looking at the data, people still voted for items which have already been confirmed.

  • All the buildings enterable - 1542 Votes
  • Basic item combination crafting such as empty bottle + fuel + bandage + matches = Molotov. - 741 Votes
  • A river or stream that crosses the breadth of Chernarus - 710 Votes
  • A "shout" channel - 661 Votes
  • Zombie hordes - 594 Votes
  • Better character animations - 589 Votes
  • Ability to get the Elektro power station up and running with appropriately huge effort and teamwork 587 Votes
  • Crafting - 570 Votes
  • Better zombie animations - 491 Votes
  • Animations that deal with status effects. Vomiting, sneezing, shivering, cramping up if you run too much, etc. - 474 Votes
  • Weapon customization - 433 Votes
  • A way to track players - 416 Votes
  • Character customization - 412 Votes
  • Ballistic vests and helmets - 401 Votes
  • Additional ways to store items? eg. Bank vaults or lockers at bus stations - 362 Votes
  • A "whisper" channel that only someone within five meters can hear. - 342 Votes
  • Horses - 334 Votes
  • Underground construction - 333 Votes
  • Addon storage i.e. front vest packs, belt storage - 306 Votes
  • Being able to see distant reflections from binoculars or scopes - 306 Votes

The bottom 5

  • Row boats - 8 Votes
  • Make it possible to milk cows & goats - 8 Votes
  • Tall weeds for easily hiding a boat - 5 Votes
  • Throwable blood bags - 5 Votes
  • Punji sticks - 4 Votes

If we remove all those people who voted for the same item, you can see that position 4 and 5 have changed. I also noticed that the first item in the poll list, "A shout channel" dropped from postion 4 to position 20. So by removing the votes that were all the same, the data is less skewed from people going to the poll and simply clicking submit.

  • All the buildings enterable - 1432 Votes
  • Basic item combination crafting such as empty bottle + fuel + bandage + matches = Molotov. - 731 Votes
  • A river or stream that crosses the breadth of Chernarus - 665 Votes
  • Better character animations - 584 Votes
  • Ability to get the Elektro power station up and running with appropriately huge effort and teamwork - 567 Votes
  • Zombie hordes - 559 Votes
  • Crafting - 555 Votes
  • Better zombie animations - 481 Votes
  • Animations that deal with status effects. Vomiting, sneezing, shivering, cramping up if you run too much, etc. - 474 Votes
  • Weapon customization - 418 Votes
  • A way to track players - 416 Votes
  • Character customization - 412 Votes
  • Ballistic vests and helmets - 401 Votes
  • Additional ways to store items? eg. Bank vaults or lockers at bus stations - 357 Votes
  • A "whisper" channel that only someone within five meters can hear. - 342 Votes
  • Underground construction - 318 Votes
  • Being able to see distant reflections from binoculars or scopes - 306 Votes
  • Addon storage i.e. front vest packs, belt storage - 306 Votes
  • Doors that stop zombies - 300 Votes
  • A "shout" channel - 296 Votes

Warning: Here comes a BIG assumption. If I assume that everyone put the ideas they want the most in order, we can weight the ranking and number of votes. I let your first vote = 5 votes, 2nd = 4 votes, 3rd = 3 votes and so on. Given that I did not ask people to vote this way it is not very accurate, but I think it is interesting to see how the order changes.

  • All the buildings enterable - 5463 Votes
  • A river or stream that crosses the breadth of Chernarus - 2637 Votes
  • Basic item combination crafting such as empty bottle + fuel + bandage + matches = Molotov. - 2361 Votes
  • Ability to get the Elektro power station up and running with appropriately huge effort and teamwork - 2146 Votes
  • Better character animations - 1831 Votes
  • Crafting - 1610 Votes
  • Better zombie animations - 1588 Votes
  • Zombie hordes - 1561 Votes
  • A way to track players - 1537 Votes
  • Animations that deal with status effects. Vomiting, sneezing, shivering, cramping up if you run too much, etc. - 1533 Votes
  • A "whisper" channel that only someone within five meters can hear. - 1324 Votes
  • Ballistic vests and helmets - 1296 Votes
  • Additional ways to store items? eg. Bank vaults or lockers at bus stations - 1274 Votes
  • Character customization - 1189 Votes
  • Weapon customization - 1164 Votes
  • Addon storage i.e. front vest packs, belt storage - 1055 Votes
  • Being able to see distant reflections from binoculars or scopes - 936 Votes
  • Batteries for all electrical items - 874 Votes
  • A "shout" channel - 858 Votes
  • Underground construction - 821 Votes

The original results from poll #1 where you could vote for anything you liked and were not limited to how many times you could vote.

  • All the buildings would be enterable - 464 Votes
  • Better zombie animations - 463 Votes
  • A more realistic inventory system - 437 Votes
  • More Clothing options - 434 Votes
  • Zombie hordes - 432 Votes
  • Better character animations - 427 Votes
  • Doors that stop zombies - 414 Votes
  • Passengers can shoot from moving vehicles - 406 Votes
  • Drink from a source of water directly - 400 Votes
  • Introduce a quiver or a means of carrying stacks of crossbow bolts. - 393 Votes
  • Use hunting knife as a weapon - 393 Votes
  • Locked doors on houses which require a crowbar or a lock picking kit to enter - 392 Votes
  • Scarier zombies - 392 Votes
  • Better "study body" feature - 386 Votes
  • More variety in melee type weapons! machete, pitch fork, tire iron, baseball bat, sharpened tree branches and sticks - 385 Votes
  • Extreme weather and conditions; rain, snow, heatwave, wind, fog, seasons - 373 Votes
  • Pushing and punching - 371 Votes
  • More unique areas within the map - 367 Votes
  • Caves or maybe some mine shafts scattered throughout the map - 365 Votes
  • A way to track players... Footprints, broken sticks, firepit remains, empty cans, etc - 364 Votes

TL;DR

No matter which way you look at the data from both polls, everyone wants

  • More enterable buildings
  • Basic item combination crafting such as empty bottle + fuel + bandage + matches = Molotov
  • Zombie hordes
  • Better animations

The big movers

  • Horses jumped from position 126 in the original poll into the top 20
  • A river or stream that crosses the breadth of Chernarus (jumped from 72 in the original poll into the top 3)
  • Ability to get the Elektro power station up and running (up from 52nd position)

If you have anything you would like me to check in the data, please ask in the comments

Edited by Grimzentide

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My suggestion placed really well, spec when the ones above it has been confirmed ;) YEAHHHH

i.e. Hordes, Enter-able buildings, crafting, animations has all been confirmed in one way or the other.

Edited by Bullfrog

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My suggestion placed really well, spec when the ones above it has been confirmed ;) YEAHHHH

i.e. Hordes, Enter-able buildings, crafting, animations has all been confirmed in one way or the other.

Which one was yours?

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could you eliminate all already confirmed features, to get a feeling what people want to see implemented later on?

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I NEED YOUR HELP

I am working on a final poll and need help classifying the data I have. Read through the list and ask yourself the following questions...

  1. Has an idea been confirmed? (If so I will remove it)
  2. Should an idea be in a different category?
  3. Can an idea be consolidated under another idea?
  4. In 5 words, what ideas have I missed?

Categories

Balancing | Endgame | Environment | HUD | Items | Mechanics | Survivors | Vehicles | Weapons | Zombie

Poll Data

  1. Barb wire should have a small % chance to cut you [balancing]
  2. Buff the crossbow [balancing]
  3. Increased sound range for guns [balancing]
  4. Less ammo [balancing]
  5. Less powerful guns [balancing]
  6. Lots more bicycles [balancing]
  7. Remove spawn location when entering game [balancing]
  8. Vehicles more common, but gas hard to come by. [balancing]
  9. Elektro power station restoration with huge effort and teamwork [Endgame]
  10. Radio towers allowing people to broadcast messages [Endgame]
  11. Town generators for night time lighting [Endgame]
  12. A river or stream that crosses the breadth of Chernarus [Environment]
  13. Additional ways to store items? eg. Bank vaults or lockers at bus stations [Environment]
  14. Caves and mine shafts [Environment]
  15. Cellars to buildings [Environment]
  16. Derailed train [Environment]
  17. Edible berries and mushrooms of which some are poisonous [Environment]
  18. Extreme weather and conditions [Environment]
  19. Global broadcast of "supply drop" location [Environment]
  20. Houses have mirrors [Environment]
  21. Increased map size [Environment]
  22. Make doors squeak and slam when they open or close [Environment]
  23. Sounds should be unique for each type of activity/consumption [Environment]
  24. Sporadic birds flying away in panic if a noise is to loud [Environment]
  25. Subterranean parts of Chernarus [Environment]
  26. Tall weeds for easily hiding a boat [Environment]
  27. Treehouses [Environment]
  28. Add noise to the opening of a backpack [HUD]
  29. Animations that deal with status effects. Vomiting, sneezing, shivering, etc [HUD]
  30. Combining 8 raw meat into a "stack of meat" that takes 2 inventory slots [HUD]
  31. HUD Colorblind mode [HUD]
  32. Make the weapon lowered by default [HUD]
  33. New death screens [HUD]
  34. Resizable compass [HUD]
  35. Unknown ammo count unless you count the rounds in the clip [HUD]
  36. Addon storage i.e. front vest packs, belt storage [items]
  37. Bricks (throwable) [items]
  38. Deployable amouflage nets for bases and vehicles [items]
  39. Diary system [items]
  40. Different looking tents [items]
  41. Digital/Polaroid Camera [items]
  42. Dr's coat [items]
  43. Flare guns [items]
  44. Gasmasks [items]
  45. Head mounted flash lights [items]
  46. Ingame camera recorder [items]
  47. In-game mini games - eg Cards [items]
  48. Introduce a quiver or a means of carrying stacks of crossbow bolts [items]
  49. Mechanics overalls [items]
  50. Megaphones [items]
  51. Pens/pencils and paper [items]
  52. Police clothing [items]
  53. Rain Jackets [items]
  54. Rope [items]
  55. Shopping cart [items]
  56. Shortwave radio system with multiple channels [items]
  57. Snares and traps for animals [items]
  58. Sound decoys with a delayed execution (like firecrackers on a fuse of 20 seconds) [items
    Spray paint [items]
  59. Storage packs on dogs [items]
  60. Tools to baracade doors [items]
  61. All items throwable [Mechanics]
  62. Batteries for all electrical items [Mechanics]
  63. Being able to see distant reflections from binoculars or scopes [Mechanics]
  64. Blood regenerates slowly over time [Mechanics]
  65. Buildable deer stands [Mechanics]
  66. Bury items [Mechanics]
  67. Cannibalism [Mechanics]
  68. Combine ammo in magazines [Mechanics]
  69. Communications channel - Shout [Mechanics]
  70. Communications channel - Whisper [Mechanics]
  71. Crafting [Mechanics]
  72. Customisable houses. ie barricade windows with planks [Mechanics]
  73. Diggable graves to bury the dead and reduce disease [Mechanics]
  74. Dog companions [Mechanics]
  75. Doors that stop zombies [Mechanics]
  76. Dragable dead bodies [Mechanics]
  77. Drink from a source of water directly [Mechanics]
  78. Duct tape to tape my flashlight to my rifle or shotgun [Mechanics]
  79. Fatigue system [Mechanics]
  80. Fireman carry [Mechanics]
  81. Fishing for food [Mechanics]
  82. Flipable vehicles [Mechanics]
  83. Foraging for food in the woods [Mechanics]
  84. Group manangement/identification in-game [Mechanics]
  85. Hand gestures [Mechanics]
  86. Handshake based humanity system [Mechanics]
  87. Hatchet as a secondary weapon [Mechanics]
  88. Hug for warmth [Mechanics]
  89. Lockable doors on houses which require a crowbar or a lock picking kit to enter [Mechanics]
  90. Meat degrades and goes off causing sickness if not cooked or consumed in time [Mechanics]
  91. Milkable cows & goats [Mechanics]
  92. More information in study body [Mechanics]
  93. Passengers can shoot from moving vehicles [Mechanics]
  94. Player tracking [Mechanics]
  95. Private Map notations [Mechanics]
  96. Realistic rifle accuracy and ballistics for sniping [Mechanics]
  97. Spectator mode aka Hunger Games [Mechanics]
  98. Switching to an axe or other melee weapons when carrying a gun [Mechanics]
  99. Tents usable for shelter and warmth [Mechanics]
  100. The ability to tear down and move anyones tents [Mechanics]
  101. Trading System [Mechanics]
  102. Underarm grenade throwing [Mechanics]
  103. Unique usernames/unique ID system for usable friends lists [Mechanics]
  104. Weight system [Mechanics]
  105. Male beards that gain length for every additional day that I survive [survivors]
  106. Persistent injuries and scarring [survivors]
  107. Horses [Vehicles]
  108. Manual train carriage [Vehicles]
  109. Row boats [Vehicles]
  110. Tandem bicycle [Vehicles]
  111. Wheelchairs [Vehicles]
  112. Bayonets [Weapons]
  113. Compound and long bows [Weapons]
  114. Explosive hostage vests [Weapons]
  115. Firearms usable as melee weapo [Weapons]
  116. Homemade pipe bombs and IED's [Weapons]
  117. Hunting knife usable as weapon [Weapons]
  118. Mantraps and booby traps [Weapons]
  119. Non-lethal ways of-incapacitating players [Weapons]
  120. Punji sticks [Weapons]
  121. Tasers [Weapons]
  122. Tear gas [Weapons]
  123. Teargas [Weapons]
  124. Tranquillizer rifle [Weapons]
  125. Children zombies [Zombie]
  126. Persistent zombie spawns [Zombie]
  127. Zombie animals [Zombie]
  128. Zombies being able to smell blood [Zombie]
  129. Zombies huddle together in a corner when spawned inside a building [Zombie]
  130. Zombies infected spawn inside rooms [Zombie]
  131. Zombies should be able to knock you off your feet [Zombie]
  132. Zombies should be able to rip you off of your bike [Zombie]

Edited by Grimzentide

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hej would it be possible to use numbers from 1 to x... it would be easier to give feedback.

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